marks the first episode of the Captain’s Blog, chronicling
our voyages through the universe of Star Trek Online. Within these
will review what’s hot and what’s got us hot and
bothered. So join us each week
as we review what’s happened and turn an eye toward the
future to see what’s
coming down the line for Star Trek Online.
style="">Ten Ton Turbolift: All
things Ten Ton Hammer from the last week.
style="">Nebula News Agency: News
from the galaxy about Star Trek Online
style="width: 433px; height: 368px;" alt="STO Loading Screen"
style="">Prepared for Launch: This
style=""> The launch
is where Medeor takes artistic license and discusses all of the hot
at least the ones he fancies.
that came in like a kitten and roared like a lion.
launch day discussions center on the server instability, registration
login queues, and you name it. This launch has been surprisingly
course I’m sure some people had issues, but I would hazard a
guess that people
with issues are the exception not the rule this time. How refreshing is
style="">Klingons added along with some other race.
Cryptic announced and
launched the option for players to roll a Klingon or a Ferengi as
This is great news that many fans have been clamoring for, and
it’s a great way
to add to the furor of launch day. Of course it throws a curveball to
us who started our other characters during head start. Now what do I
back or marshal on with my second class citizen?
style="">Twenty minutes not four hours.
been quite a while since I’ve played a game where I can get
inside of twenty minutes and feel rewarded. Oh I’ll sit down
for the multi-hour
marathons, but sometimes I only get small windows of time. In Star Trek
I can log in and get something accomplished in about a half hour and
mission, be rewarded and generally feel good about myself. Not many
offer a balance between quick rewards and long-term options.
is not what it seems.
I’m referring to the fact that there are no farmers in this
game to speak of
(yet?). Since players can only go into zones in which they have quests,
really is not a viable option. I have not had to even figure out if
there is an
ignore feature. As of this writing, I have to say bravo. Has Cryptic
game mechanisms to alleviate the strain of the
“gold” farmers? All I can say is
that this is a welcome change for a new MMO not to be inundated with
style="">It’s not all roses and puppy dogs.
appreciate that the chat channels aren’t filled with gold
spammers, I have to
continue my tirade against the abhorrent chat. I had hoped that the
would stay on their Xbox live accounts, but apparently their parents
them Star Trek Online and told them to use the chat channel like
MySpace. I did
create a new chat window that filters the general chat though, and the
become much more serene.
Exploration and landing in a
world, or Zoning in is like a box of chocolates.
jury is still out, but so far I like the exploration phase of the game
having that slight thrill of zoning into a new system. Sometimes I zone
battle already taking place, other times it’s a nice serene
wanting a little protection. For me it’s like the opening
scene of the show as
the ship is cruising along and we know something is about to happen,
not sure what. I know some people have issues with all of the
instancing but so
far I’ve enjoyed the population of sector space but know that
I can get my
missions completed when I zone in. There is nothing worse to me than
new game and having everyone standing around waiting to kill a named
have not had this experience in STO.
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style="">Tips and Tricks: This
week we look at the currencies and point rewards of the game.
are two types of non-item rewards that players gain
while captaining a ship. The first type is skill points for the captain
crew. These come in the form of skill points (for the captain) and
points (spent on crew and crew skills). Skill points advance a
several different skill trees. These are the points that players spend
specific skills that enhance their character’s abilities.
Skill points can only
be spent on the character who achieved the points (they are
Officer points are used to add to the skills of bridge officers
skill points for your officers).
second type of currency/reward that players will receive
are Energy Credits and Starfleet Merits. Energy Credits are the
monetary credits for the game. Energy credits are used to buy items,
consumables, upgrades, etc. Starfleet Merits on the other hand are used
purchase bridge officers, training for bridge officers (upgrades).
the four categories of rewards you’ll rack up quite a
few thousand points, credits and merits so keep an eye on them.
spend-thrift but I seem to have squirreled away a decent amount without
too hard. I haven’t really found anything worth buying just
yet, but my
mentality is to make due with what I have until I hit a roadblock and
forced into upgrading.
style="width: 238px; height: 78px;" alt="STO-Officer Points"
of which, I have not spent one Officer Point yet. I
haven’t found a skill within my current crop of officers that
I want to
upgrade. Now I’m on a mission to see how far I can go without
anything. I’ve always wanted a game where money really is no
object. What are
you spending your hard earned credits/merits on these days?
style="">Star Trek Online Drink of the Week:
scotch. Strain out the fig seeds, serve in a cocktail glass over ice.
with figs as appropriate.
So that’s it for this week. Enjoy Star Trek Online (and
maybe a wee bit of scotch) and I’ll see you on the other side.
To read the latest guides, news, and features you can visit our Star Trek Online Game Page.