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Camelot Unchained's Technical Director on the Importance of Speed

Posted Tue, Mar 19, 2013 by Martuk

Gameplay, performance, and graphics are interwoven into the core of an MMORPG and this week Camelot Unchained Technical Director Andrew Meggs filled in for Mark Jacobs to pen the 12th Founding Principles Blog for the game. While all three of these areas are important to designing a successful MMORPG that will hopefully not blow up a computer, Meggs discusses how they are being approached in Camelot Unchained to make a world to last and adapting to the unexpected changes.

We may not get as many tourists on opening day if we’re not the shiniest park around. The trouble with tourists, though, is that when they’re done with their tour they go home — or on to the next shiny thing. We want to create something here that lasts, and that means we’re catering to the kind of players who’ll stick around. No matter how good a game’s graphics are, after you’ve seen them a hundred times you get used to them. The thing that matters after that is whether you’re having a fun experience. For us, a good experience means running really, really well with a lot of players in a battle. It also means allowing the world to change in ways we didn’t exactly plan, as players homestead on the frontier or open shops in a capital city.

Source: Camelot Unchained Founding Principle #12 – Speed Matters

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Good news for Camelot Unchained hopefuls. The game has now exceeded its Kickstarter goal with 19 hours to go.

News, Official Announcements
Wed, May 01, 2013
Martuk
CU-Magic.jpg

Talk about a nail-biting finish. Camelot Unchained’s Kickstarter is coming down to the wire following an Amazon payment outage.

Video, News, Official Announcements
Wed, May 01, 2013
Martuk
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Mark Jacobs posts a series of new videos to answer more questions about housing, combat, the economy, and more in Camelot Unchained.

Video, News, Official Announcements
Mon, Apr 29, 2013
Martuk
Camelot Unchained volcano dragon
With three realms to which players can pledge their undying allegiance, Camelot Unchained promises pure RVR-based MMO action. We chatted with Mark Jacobs to get some quick, down and dirty answers to our questions about building and crafting, which will play a vital role in the game.
Interviews
Fri, Apr 26, 2013
Xerin

Around the Web

Windows
Developer: City State Entertainment
Genre: Fantasy
Status: In Development
Release Date: TBA
Fee: TBA
ESRB Rating: NR

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