Camelot Unchained's Technical Director on the Importance of Speed
Gameplay, performance, and graphics are interwoven into the core of an MMORPG and this week Camelot Unchained Technical Director Andrew Meggs filled in for Mark Jacobs to pen the 12th Founding Principles Blog for the game. While all three of these areas are important to designing a successful MMORPG that will hopefully not blow up a computer, Meggs discusses how they are being approached in Camelot Unchained to make a world to last and adapting to the unexpected changes.
We may not get as many tourists on opening day if weÂre not the shiniest park around. The trouble with tourists, though, is that when theyÂre done with their tour they go home Â or on to the next shiny thing. We want to create something here that lasts, and that means weÂre catering to the kind of players whoÂll stick around. No matter how good a gameÂs graphics are, after youÂve seen them a hundred times you get used to them. The thing that matters after that is whether youÂre having a fun experience. For us, a good experience means running really, really well with a lot of players in a battle. It also means allowing the world to change in ways we didnÂt exactly plan, as players homestead on the frontier or open shops in a capital city.