Xbox Reveal Event Coverage

Mark Jacobs on Chaos and Randomness in Camelot Unchained

Posted Tue, Feb 26, 2013 by Martuk

Mark Jacobs returns today with a new Camelot Unchained Founding Principle. In his latest blog, the City State Entertainment boss and former Mythic founder delves into the topic of the random experience and how it has become a rather flat experience in many recent MMORPGs. Jacobs hopes to provide players with some memorable experiences by adding a twist to the random number generator in encounters both in combat and environments, which he hopes will provide players with “water cooler conversation” moments.

“What I propose is that this game’s combat systems have enough randomness built into them that players will not know that every time they swing their sword, they will always hit for X damage.  I don’t want the player to know that every time they go into a 1:1 battle with someone of equal knowledge/skill but with a slight lower character that the outcome is easily and thoroughly predetermined. However, the system’s damage combat mechanics will be laid out so that the majority of damage will be set but where only a portion of it is random but with a strong critical hit/miss system component as well. We should have a bit more fun with very rare rolls on both sides of the success spectrum. I want to add some special critical hits and critical failures to the game, as I believe that they will add a lot of spice as well as some much needed humor and occasional pathos to the game. Critical hits & failures will be rare but every so often, something should happen of such monumental glory that the players end up discussing these as “water cooler conversations” the next day. Yes, it will not be fun to be on the receiving end of course but on the other hand, if you are on the other side or simply enjoy a good chuckle, your seeing that powerful Tuatha De Dannan mage cast a mighty spell and being turned into a horned rabbit might make your day.”

Jacobs also touched on some of the plans to incorporate a random element into the environments, which will evolve naturally over time and affect the magic that players may inject into it. This could be anything from destroyed environments that suffer a dead space where magic can’t be used temporarily to a magical boost or even an unexpected manifestation of certain beings.

Whatever the case, a good balance of randomness is what Jacobs is looking for. Too much or too little and he admits that it could be a disaster or just sterile.

Source: Foundational Principle #8 – This should be a chaotic game with epic surprises at every turn

CU-Kickstarter-Goal.jpg

Good news for Camelot Unchained hopefuls. The game has now exceeded its Kickstarter goal with 19 hours to go.

News, Official Announcements
Wed, May 01, 2013
Martuk
CU-Magic.jpg

Talk about a nail-biting finish. Camelot Unchained’s Kickstarter is coming down to the wire following an Amazon payment outage.

Video, News, Official Announcements
Wed, May 01, 2013
Martuk
CU-Stealth-Void.jpg

Mark Jacobs posts a series of new videos to answer more questions about housing, combat, the economy, and more in Camelot Unchained.

Video, News, Official Announcements
Mon, Apr 29, 2013
Martuk
Camelot Unchained volcano dragon
With three realms to which players can pledge their undying allegiance, Camelot Unchained promises pure RVR-based MMO action. We chatted with Mark Jacobs to get some quick, down and dirty answers to our questions about building and crafting, which will play a vital role in the game.
Interviews
Fri, Apr 26, 2013
Xerin

Around the Web

Windows
Developer: City State Entertainment
Genre: Fantasy
Status: In Development
Release Date: TBA
Fee: TBA
ESRB Rating: NR

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter