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Mark Jacobs on Going Old School in Camelot Unchained

Posted Mon, Feb 11, 2013 by Martuk

Say what you will about modern MMORPGs, but they have gotten easier and more convenient when compared to their first generation counterparts, something Mark Jacobs wants to avoid with Camelot Unchained. Quests have been made easy to find by placing giant symbols over NPC’s heads, often with a map leading right to the objective, rewards are given without a lot of risk, faster leveling, and virtually none-existent death penalties. Without the need to please a large publisher and taking aim at a niche audience, Jacobs plans to make a return to form of sorts and bring back that old school MMORPG design mentality for Camelot Unchained.

Jacobs plans to eliminate some of the quest hand-holding that many players have become accustomed to, encouraging players to learn the terrain with limited mapping and no blinking lines to follow. He hopes this will bring back some of the thrills of exploration that have been lost in more recent games.

Additionally, Camelot Unchained will be providing limited respecs unless one is needed for a patch, so players will have to give some thought to their builds before locking them in, and encourage player interaction for selling items in-game rather than providing a centralized auction house.

What Jacobs is proposing will likely sound appealing to some fans of the lost way of old school gaming and be a total turn-off for some of the modern day gaming fans that prefer their experiences a bit faster, but that is pretty much the niche that Jacobs is shooting for.

Source: Camelot Unchained Founding Principle #3

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Good news for Camelot Unchained hopefuls. The game has now exceeded its Kickstarter goal with 19 hours to go.

News, Official Announcements
Wed, May 01, 2013
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Talk about a nail-biting finish. Camelot Unchained’s Kickstarter is coming down to the wire following an Amazon payment outage.

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Mark Jacobs posts a series of new videos to answer more questions about housing, combat, the economy, and more in Camelot Unchained.

Video, News, Official Announcements
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With three realms to which players can pledge their undying allegiance, Camelot Unchained promises pure RVR-based MMO action. We chatted with Mark Jacobs to get some quick, down and dirty answers to our questions about building and crafting, which will play a vital role in the game.
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Windows
Developer: City State Entertainment
Genre: Fantasy
Status: In Development
Release Date: TBA
Fee: TBA
ESRB Rating: NR

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