Dungeons & Dragons Online: Eberron Unlimited Features


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Prior to Launch

  • An Update With James Jones

    FiringSquad had a chance to sit down with James Jones to find out how things are going with Dungeons and Dragons Online since it's launch eariler this year.

    Last February, Turbine launched Dungeons and Dragons Online, one of the most anticipated MMORPGs of 2006. In the months after the game's official launch Turbine has released new free content for the game as well as a new single player mode. To get an update on DDO's progress FiringSquad got a chance to chat with Turbine executive producer James Jones.

    FiringSquad: First, Dungeons and Dragons Online has been online for a few months now. Overall is Turbine happy with the number of subscribers for the game and the game's overall reaction so far?

    James Jones: We are very happy with the way the game has grown since our launch. New players are discovering DDO everyday and we are very busy rolling up major updates to the game. We are currently operating in North America and Europe and are planning to expand to Japan and China later this year.

    Read the rest of this interview and then head over to DDO Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Thu, Jul 27, 2006
  • Computer Games Online Speaks With Developers

    ComputerGamesOnline posted a two part interview with the developers of Dungeons & Dragons Online: Stormreach. This series takes a look at the upcoming module Twilight Forge.

    What is the meaning behind the title of the new module; Twilight Forge? What are some of the new features in the module?

    The Twilight Forge is a ruined armory nestled within the caldera of a volcano. Mind Flayers are using this forge to create weapons for a war against Eberron®. The player must navigate past the security system of the Twilight Forge and fight mind-controlled monsters, as well as Mind Flayers and ancient Quori-built Warforged to put an end to the Mind Flayers’ plans.

    Find out more in Part I and Part II of this interesting interview.

    Features, Interviews
    Thu, Jul 06, 2006
  • All Alone in Stormreach... recently conducted an interview with Turbine regarding the new solo play option, and some of DDO's future plans. Explain the Solo option players will be able to use in Dungeons and Dragons Online™: Stormreach™ (DDO)? How will it impact new players?

    Turbine:The new solo option we are adding will allow players to select a 4th difficulty level on adventures. Currently DDO includes Normal, Hard and Elite modes and with this addition there is now a Solo mode. In this first rollout of solo content we have focused on the lower level new player experience specifically as it becomes easier to solo existing group content as your character gains levels and acquires more spells, skills and items. When you play an adventure on solo mode it is still the same adventure as it is on the other modes -- it's just the difficulty of the monsters and traps are geared towards a single player of the appropriate level.

    Find out what else they have to say...

    Features, Interviews
    Fri, Jun 16, 2006
  • A Critical Hit?

    Though reviews of Dungeons & Dragons Online: Stormreach have been guardedly positive, many in the industry are wondering how well certain game elements (e.g. "forced" grouping to make much real progress, a short yet very steep climb to the 10th and highest level) were translating into pageviews. According Tom Nichols, Turbine's VP of Marketing, business is "rolling" along.

    Nichols couldn't disclose the number of people that have bought the game and are currently subscribing, but he did confirm that the game was the largest in Turbine's history. "We expected success for Dungeons and Dragons Online: Stormreach (DDO) because it represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics that recreate the essence of the classic pen-and-paper roleplaying experience," said Nichols. "The response to the game has been terrific."

    Enjoy the rest of this interesting DDO interview (it's not all business!) at GameDaily BIZ.

    Features, Interviews
    Thu, Apr 13, 2006
  • Samantha Russel is the community manager for European DUNGEONS & DRAGONS ONLINE™: Stormreach™. She was kind enough to answer a few questions for me about not only her preferences in DDO, but also about Codemasters in general.

    Am I keeping my fingers crossed for Dragon Empires? You bet I am. With any luck with the direction that Codemasters is heading, we may even see this great game again. What is her favorite things about DDO? Read on to find out!
    We also have 3 exclusive Dungeons & Dragons Online: Stormreach Screenshots! See them here!

    See What's New on our Dungeons & Dragons Online Site!

    Features, Interviews
    Mon, Feb 13, 2006
  • An interview for a game you can almost play!
    has a Dungeons and Dragons Online interview from OGaming.

    Turbine's Justin Quimby has been interviewed at D&D Online. Here's a
    bit on authenticity:

    OGaming: How true to the source material – rule books, player's guides,
    novels, etc. – will the title be?
    Justin Quimby: Consider this. Every time you attack in our game, you see
    a d20 pop up on screen that tells you what you rolled. We've gone to incredible
    lengths to be as true to the pen and paper experience as we can. Arrows do
    1d6 damage. We have spells like fireball and magic missile. You could print
    your character sheet out and with very few modifications be able to play the
    tabletop version. We have all the ability scores, skills, feats… it
    all works the same way it does in the original version. That's one of the
    great things about having the Dungeons & Dragons license too. You don't
    have to come up with some random name like "magic bolt" for the
    incantations your wizard casts… you get to call it by the name D&D
    fans recognize.

    Features, Interviews
    Mon, Dec 19, 2005
  • GameSpy rolls for initiative.
    DDO is still in the "hands on" phase of previewing (followed by the "OMG roxxz0rz!" preview phase, which is followed by the "preview" preview phase... something like that), and GameSpy doesn't disappoint.

    After all, what better genre than the massively multiplayer online role-playing game to bring the "role" back into what usually becomes merely an endless treadmill of players searching for the bigger, better magical doodad? Having been lost in the D&D Online beta for about three days now, I'm seriously impressed at how well Turbine is translating not just the mechanics, but the very "feel" of classic D&D gameplay to the MMO format.

    No dice bag needed to view GameSpy's "hands on" preview of Dungeons & Dragons Online: Stormreach.
    Other links of interest:

    Features, Previews
    Tue, Nov 22, 2005
  • How do the dragons fit down those tiny tunnels to get into the dungeon in the first place?
    Dungeons and Dragons Online received twice the loving today with previews posted on both GameDaily and MMORPG

    " Recently, I had the opportunity to attend a press event for Turbine’s Dungeons and Dragons Online: Stormreach. Before I even left, I knew what to expect. I was told that the game’s lead designer, Ken Troop was going to give us a brief overview of the game before we ourselves would have a chance to sit down in front of it. "

    Still yearning for more?

    Features, Previews
    Tue, Nov 15, 2005
  • It's all hands-on, without the usual harassment suits that follow.
    We were there. They were there. It was written about everywhere. Dungeons and Dragons Online: Stormreach hands-on information is stamping your way faster than a Bugbear with a burr on its rump. TenTonHammer, GameSpot and IGN all have their impressions online for your dice rolling, dungeon crawling pleasure.

    " Turbine cleared out Dragon Bar, a fine establishment in San Francisco's North Beach district, and brought all the necessary hardware to provide core community members, pen-and-paper (PnP) gamers, and fansite reps a "hands on" tour of Dungeons and Dragons Online: Stormreach (or DDO, for short) . The atmosphere was charged with excitement as the alcohol and gourmet vittles flowed freely, and I'd be remiss not to thank the Turbine crew for pulling off a fitting introduction for this party-intensive game. "

    Who's da man? You're da man! Now get to it!

    Still craving more? Even more Dungeons and Dragons Online News.

    Features, Previews
    Thu, Nov 10, 2005
  • Much talk of bugbears and magic missles. has posted a Dungeons and Dragons Online: Stormreach interview featuring Victor Watcher.

    " Victor Watcher, the Community Manager for Dungeons and Dragons Online, returns to answer Jon Wood and our community. "

    You can read entire Dungeons and Dragons Online: Stormreach Interview at
    Related Links:

    Features, Interviews
    Mon, Oct 31, 2005
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