Dungeons & Dragons Online: Eberron Unlimited Interviews

  • All Alone in Stormreach... recently conducted an interview with Turbine regarding the new solo play option, and some of DDO's future plans. Explain the Solo option players will be able to use in Dungeons and Dragons Online™: Stormreach™ (DDO)? How will it impact new players?

    Turbine:The new solo option we are adding will allow players to select a 4th difficulty level on adventures. Currently DDO includes Normal, Hard and Elite modes and with this addition there is now a Solo mode. In this first rollout of solo content we have focused on the lower level new player experience specifically as it becomes easier to solo existing group content as your character gains levels and acquires more spells, skills and items. When you play an adventure on solo mode it is still the same adventure as it is on the other modes -- it's just the difficulty of the monsters and traps are geared towards a single player of the appropriate level.

    Find out what else they have to say...

    Features, Interviews
    Fri, Jun 16, 2006
  • A Critical Hit?

    Though reviews of Dungeons & Dragons Online: Stormreach have been guardedly positive, many in the industry are wondering how well certain game elements (e.g. "forced" grouping to make much real progress, a short yet very steep climb to the 10th and highest level) were translating into pageviews. According Tom Nichols, Turbine's VP of Marketing, business is "rolling" along.

    Nichols couldn't disclose the number of people that have bought the game and are currently subscribing, but he did confirm that the game was the largest in Turbine's history. "We expected success for Dungeons and Dragons Online: Stormreach (DDO) because it represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics that recreate the essence of the classic pen-and-paper roleplaying experience," said Nichols. "The response to the game has been terrific."

    Enjoy the rest of this interesting DDO interview (it's not all business!) at GameDaily BIZ.

    Features, Interviews
    Thu, Apr 13, 2006
  • Samantha Russel is the community manager for European DUNGEONS & DRAGONS ONLINE™: Stormreach™. She was kind enough to answer a few questions for me about not only her preferences in DDO, but also about Codemasters in general.

    Am I keeping my fingers crossed for Dragon Empires? You bet I am. With any luck with the direction that Codemasters is heading, we may even see this great game again. What is her favorite things about DDO? Read on to find out!
    We also have 3 exclusive Dungeons & Dragons Online: Stormreach Screenshots! See them here!

    See What's New on our Dungeons & Dragons Online Site!

    Features, Interviews
    Mon, Feb 13, 2006
  • An interview for a game you can almost play!
    has a Dungeons and Dragons Online interview from OGaming.

    Turbine's Justin Quimby has been interviewed at D&D Online. Here's a
    bit on authenticity:

    OGaming: How true to the source material – rule books, player's guides,
    novels, etc. – will the title be?
    Justin Quimby: Consider this. Every time you attack in our game, you see
    a d20 pop up on screen that tells you what you rolled. We've gone to incredible
    lengths to be as true to the pen and paper experience as we can. Arrows do
    1d6 damage. We have spells like fireball and magic missile. You could print
    your character sheet out and with very few modifications be able to play the
    tabletop version. We have all the ability scores, skills, feats… it
    all works the same way it does in the original version. That's one of the
    great things about having the Dungeons & Dragons license too. You don't
    have to come up with some random name like "magic bolt" for the
    incantations your wizard casts… you get to call it by the name D&D
    fans recognize.

    Features, Interviews
    Mon, Dec 19, 2005
  • Much talk of bugbears and magic missles. has posted a Dungeons and Dragons Online: Stormreach interview featuring Victor Watcher.

    " Victor Watcher, the Community Manager for Dungeons and Dragons Online, returns to answer Jon Wood and our community. "

    You can read entire Dungeons and Dragons Online: Stormreach Interview at
    Related Links:

    Features, Interviews
    Mon, Oct 31, 2005
  • How DDO will beat the demon
    Lead designer Ken Troop talked with Next Generation about how the Turbine team is out to make players feel like a hero. I'm not sure that low-population servers (>1,000) and making all zones outside the main cities and towns instanced (the majority for 4-6 players) is the way to do that, but I am sure that Vin Diesel doesn't need to feel like a hero.

    " Turbine has got a few MMOs under their belt (Asheron’s Call 1 & 2, the forthcoming Lord of the Rings Online) but lead designer Ken Troop explains why DDO is going to be different from any other MMO.  

    'One of the things D&D is really good at that many MMOs seem to miss is the sense of being a hero, of being important and different from the everyday people in town. Stormreach, [chief city of DDO] will be filled with enough players to provide a broad selection of adventuring partners, but not so many as to reduce them to mere statistics.' "

    Dungeons and Dragons Online lead designer Ken Troop's interview with Next Gen.
    More fun links:

    And a bonus Vin Diesel fact:Vin Diesel doesn't need dice, he can randomize numbers in his head to 14 decimal places.

    Features, Interviews
    Fri, Sep 23, 2005
  • Talk! Talk! Talk!
    GamerGod has posted a Dungeons and Dragons Online: Stormreach interview featuring product marketing manager, Alex Rodberg. The interview covers many aspects of the game and as is the norm with Grimwell, is well written. Richard Simmons cried and cried and cried, and then he cried some more before saying:

    " GenCon was almost a month ago, but the data collected there is still rolling! While I was at the convention I was able to speak with Alex Rodberg, Product Marketing Manager, and Dave Eckleberry, Senior Games System Designer, for Dungeons & Dragons Online. "

    Related Links:

    Features, Interviews
    Tue, Sep 13, 2005
  • Bugbears Beware. has posted #5 in their series of Dungeons and Dragons Online Interviews. This interview, featuring Victor Watcher consists of five questions. Gary Gygax literally ran the other way when I approached him, screaming:

    " Victor Watcher of Turbine Entertainment answers five more of Jon Wood's questions in this week's Q&A. Today he delves into the setting and some of the game's important systems. "

    You can read the entire Dungeons and Dragons Online Interview at
    Related Links:

    Features, Interviews
    Mon, Sep 12, 2005
  • More Q&As than a DnD Player's Handbook has Mountain Dew stains!

    As you read this interview with DDO Community Manager Victor Wachter- probing the decision to choose Eberron as a setting and sorting out what will make DDO compelling and unique in the genre- you just might be able to hear player's handbook pages turning and dice clattering deep in the background. Will alignment play a factor in DDO? Can I, for example, choose to play a Chaotic Evil character, or is the game for good guys only?

    Victor Wachter: Alignment is not embedded within the game systems, but these circumstances are presented within the quests and dungeons. Eberron itself is a setting where alignment is fluid, and so players may need to make choices that stretch the boundaries of their alignments. While alignment choices won’t limit a player’s options within the game, they will have an impact on how some NPC’s react toward their character.

    More Dungeons and Dragons Online: Stormreach Q&As at

    Features, Interviews
    Sat, Aug 27, 2005
  • Magic Missle Mayhem
    GameSpy has posted a Dungeons and Dragons Online: Stormreach interview featuring designer Dave Eckleberry. Vin Diesel didn't roll the dice when he played Dungeons and Dragons. He just crushed them in his hand and called out the numbers. We're confident he didn't call this out:

    " We sit down with one of the designers of Turbine's upcoming MMO to talk about combat, death traps, and why Eberron is so damned cool. "

    You can read the Dungeons and Dragons Online: Stormreach Interview at GameSpy.
    More DDO!

    Features, Interviews
    Wed, Aug 24, 2005
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