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  • This just in from Satine, Codemaster's DDO Europe CM.

    Greetings all,

    It is with much pleasure that I inform you that our new DUNGEONS & DRAGONS ONLINE(tm): Stormreach(tm) (DDO) website has now gone live!

    URL: http://www.ddo-europe.com

    With a beautiful new design, full of the flavours, subtle symbolism and intricacies one might find in the game itself, the site is yours to explore, discover and learn what the magic of the DDO world is!

    We'll be adding more and more content as we lead up to launch and our French and German speaking friends will be happy to hear that localised content will be made available too.

    While you're out surfing around, take a look at our Dungeons & Dragons Online: Stormreach TTH site

    More DDO News and Info

    News
    Fri, Jan 13, 2006
    Awenyddion
  • RPG Vault has a Dungeons and Dragons Video Commentary for your viewing enjoyment.

    What we've seen of the game so far is certainly very intriguing and we wanted to make sure to share as much of it with you as possible. To that end, we had the chance to corner Lead Designer Ken Troop and get him to provide some commentary over footage captured from the game.
    Each of the videos encompasses different elements of the game for around 25 minutes of footage total. Therefore we thought it would be best to split them into three different videos but we certainly recommend grabbing all of them in succession.. You'll see everything from general thoughts about the world of Eberron to how the team dynamic can affect quests and combat.

    Do yourself a favor and visit our Dungeons & Dragons Online: Stormreach Site You won't regret it.

    Other DND News and Info

    News
    Thu, Jan 12, 2006
    Awenyddion
  • "Ask and Ye Shall Receive!" .... most of the time.

    Here is a compilation of Dungeons and Dragons Online: Stormreach Previews outside of our lovely community.

    Gamespy

    Yahoo

    Stratics

    GamerGod

    I'll add more as I find them. TTFN!

    I'd like to take this time to talk about the dangers of not ingesting enough coffee. It's not a good thing and frankly I wouldn't try it at home. One must have at least four cups a day to successfully function in the real world. For the non-real world I suggest a full bodied Mountain Dew.

    News
    Tue, Jan 10, 2006
    Awenyddion
  • I can see clearly now the NDA is gone. Ok I know it's cheesy.

    DUNGEONS & DRAGONS ONLINE™: Stormreach™ Confidentiality Obligations Lifted 09-Jan-2006
    Turbine is pleased to announce that the confidentiality obligations in the Preview and Non-disclosure Agreement for the DUNGEONS & DRAGONS ONLINE™: Stormreach™ Beta have been lifted earlier than anticipated. This means players in the Beta Program and those who took part in the Stress Test Events are free to talk about the game on public forums. After getting so much positive feedback from our Beta players, we felt it was time to let them share their opinions and praise for DDO with the rest of the MMOG community.

    Good news indeed for all of the DND players out there who are looking forward to this game.

    Take a minute to check out our Dungeons and Dragons Online: Stormreach Site It has alot of great content.

    Other Dungeons and Dragons Online: Stormreach News and Info

    News
    Tue, Jan 10, 2006
    Awenyddion
  • Tactics, Tactics and More Tactics. When a journal starts out like this, what do you think it's going to be about? Read Beta Journal #7 to find out!

    Float like a butterfly, sting like a bee

    In the typical sandwich combat MMO, there’s little point in trying to dodge blows from a monster you’re fighting; it’s programmed to hit you regardless. While you can engage a DDO monster in that manner, real-time reactions will make you a much more efficient fighter (with a lot more hit points left over at the end of a fight). Don’t just stand in front of the enemy and trade blows. Keep those feet moving - to the flanks - adjust your position. Much like boxers and marital artists do, move around to keep your opponent off-balance. Nimble monsters present a challenge, they may move to face you as fast as you move away, so mix your movement by also jumping back and forth as you attack. I see too many barbarians and rangers (in light armor) trying to trade blows toe-to-toe. They may win, but are often more wounded than necessary and are soon dipping into their potion supply or crying for the nearest healer when the next encounter slams the party. And healers, just like fighters, are working on a strategic budget in any given dungeon crawl - there’s no automatic health or magic point regeneration here!

    Join Shayalyn on our Ten Ton Hammer Dungeons & Dragons Online: Stormreach Fansite!

    More DDO: Stormreach News and Info

    News
    Thu, Jan 05, 2006
    Awenyddion
  • These babies are starting to pop up everywhere. With the release soon it's a cornucopia of impressions, previews and speculation. ActionTrip throws their Preview of DnD Online: Stormreach into the mix.

    Check Out Our Nifty DnD Online: Stormreach Site.

    Other DDO News and Info

    News
    Wed, Jan 04, 2006
    Awenyddion
  • As Napoleon Dynamite would say... "Luckiieee!"
    MMORPGDot.com
    has a link to Yahoo Games.
    Doesn't sound very impressive but they are featuring a preview of Dungeons and
    Dragons Online: Stormreach!

    Yahoo Games' Chris Hudak takes a look at Turbine's forthcoming sure-to-be-a-blockbuster
    title, Dungeons and Dragons Online.

    The last thing Turbine (and their inspirational partners, Wizards of the Coast)
    wanted to do was to give the gaming world yet another generic, aimless, newbie-snubbing,
    player-griefing, stat-grinding MMORPG and stuff it into a vaguely D&D-ish
    skin. Lead designer Ken Troop likened the experience of MMORPG grief to having
    a gaggle of jerks barge into a tabletop D&D session, bellowing profanity
    and scattering the group's dice and figures.
    No, the goal was always to give PC gamers a game that truly emulates the
    imaginative, transporting experience of the classic pen-and-paper RPG, complete
    with personality-rich locales, carefully balanced party-based adventure/combat,
    and a meaningful story. Dungeons & Dragons Online: Stormreach, takes some
    promising, heroic strides down that noble, if nerdy, road.
    Based on the 3.5 Edition Dungeons & Dragons rules (and set in the Wizards
    of the Coast campaign fantasy realm of Eberron), Stormreach is rooted in party-based
    exploration, in the vein of Guild Wars. It also aims to streamline the sometimes
    alienating experience of the first-time D&Der.

    News
    Tue, Dec 27, 2005
    LadySirse
  • And your Mother said that playing all of these games would lead to nothing. Turbine is currently accepting applications for In-Game Support Supervisor and Senior Game Masters.

    Required Skills:
    • 1-2 years of experience in a Customer Service call center. Previous MMORPG GM experience is a bonus
    • Ability to quickly understand issues and provide fast, courteous solutions
    • Exceptional communication and typing skills
    • Work well as an individual contributor or as a team member
    • Must have flexible working hours to accommodate a 24x7 shift environment

    News
    Mon, Apr 15, 2013
    Awenyddion
  • Can you ever get enough of Dungeons and Dragons Online? Nope, you can't so
    here's more O&A from OGaming:

    Wizards, warriors, fabulous treasures and fearsome beasts… stop us
    if you've heard the setup before. Barely a week goes by without another similarly
    themed fantasy MMO launching – only come the end of February, we'd bet
    dollars to daggers only one will remain a true force in Internet gaming.
    That's when Turbine's Dungeons & Dragons Online: Stormreach – the
    first massively multiplayer title officially endorsed by franchise owners
    Wizards of the Coast and sporting 3rd Edition rules – hits the streets.
    Featuring real-time combat in a fantastic setting, complete with an emphasis
    on fast-paced dungeon hacks as opposed to lengthy level grinds, the outing
    promises to reinvent the entire category.
    Justin Quimby: One of the big things to consider is that we wanted to do
    it right. Dungeons & Dragons is something that a lot of the folks here
    in the office have been playing for a long, long time. We wanted to be sure
    that we could do it properly, and bring that passion into the online space.
    Another thing that's important to note about Turbine is that we worked on
    Asheron's Call and Asheron's Call 2, and thereby wound up creating some great
    technology that allowed us to make D&D Online a reality.

    News
    Fri, Dec 23, 2005
    LadySirse
  • Voice Chat- so you can hear all the garbage everybody else is dying to tell
    you.
    Worthplaying has
    let everyone know that Dungeons and Dragons Online: Stormreach will feature
    Voice Chat. This makes DnD the first MMORPG to have integrated voice chat.

    Dungeons & Dragons Online: Stormreach will be the first massively multiplayer
    online role-playing game to offer integrated voice chat. Unlike previous MMORPGs,
    voice chat in Dungeons & Dragons Online: Stormreach will not require players
    to use their own system resources and bandwidth to host a chat server or run
    third party chat programs while they play the game.
    We've all been there. You're in an epic battle, spells flying left and right,
    swords clashing, and monsters roaring. In the chaos of battle you suddenly
    realize your hit points are low and start to type, "I need a heal!"
    Just as you are about to hit enter... you die. Argh! If only we could all
    type at 100 words-per-minute! Well, now you don't have to.
    Dungeons & Dragons Online: Stormreach voice chat is fully integrated
    and customizable right in the game client. Voice chat only works between those
    in the same party so players won't be bothered by hearing too many conversations
    at once.
    With voice chat, a rogue can quickly alert his party when he sees a trap
    before that foolhardy Dwarf charges into it, and Clerics can concentrate on
    the battle without fear of missing heal requests in the chat window. Integrating
    an easy to use voice chat system allows players to react swiftly and discuss
    strategies when dealing with Eberron's many trials, in much the same way as
    when sitting at the gaming table playing the pen-and-paper game.

    I can see how this would help take away typing as long as there isn't a bunch
    of adults bashing kids like there always is.

    News
    Wed, Dec 21, 2005
    LadySirse
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