Archive

EverQuest II Interviews

  • Tradeskill changes are a'comin'.

    MPOGD discusses tradeskills in this interview with Emily Taylor, the new EverQuest 2 tradeskills game designer.

    "Major overhaul" is a subjective term, what one person might consider major, another might not, so this is a difficult question to answer. From my point of view, at this point I am only making changes as needed, but some of the needs are quite large, so that can still involve a significant degree of change. The driving force behind any change varies, depending what it is.

    Features, Interviews
    Wed, Aug 15, 2007
    Aelryn
  • Keeping the Everquest series alive and kicking...

    While much of the attention normally generated by SOE's FanFaire was drowned out by the enormously loud BlizzCon, SOE certainly has been sitting on its laurels. Gamasutra has fielded an interview with SOE's head of their San Diego studio, Nicholas Beliaeff, and they discuss everything from FreeRealms to the future of the EQ series.

    Features, Interviews
    Fri, Aug 10, 2007
    Cody Bye
  • I think that Scott Hartsman exclaiming "Look, ocean spray!" is funny enough that I don't need a humorous byline.

    MMORPG.com had a chat with Scott Hartsman at E3 and spills the EQ2 related results for you.

    Features, Interviews
    Fri, Jul 20, 2007
    Aelryn
  • Enjoyed in French or English!

    EQ2 Mondes Persistants, the French-speaking EQ2 fansite, has posted an interview with Emily Taylor, one of the newest tradeskill developers at SOE. While she may be new, Emily certainly isn't without her fair share of knowledge about the game or the tradeskill that she is currently working on.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • Interview With Elizabeth Sigmund, Game Designer II

    Stratics has posted this interview with EQ2 Game Designer, Elizabeth Sigmund.
    Stratics: When you consider a new NPC, do you first work on their personality, or do you build the personality off their appearance? Or is it built upon their purpose in the zone?

    Features, Interviews
    Thu, Jun 21, 2007
    LadySirse
  • Neriak Art Leads Interview

    Features, Interviews
    Mon, Jun 11, 2007
    LadySirse
  • An Insider's Look at Quest Design

    Quests are an integral part of every Massive Multiplayer Online game we know and love, but what type of work goes into making them? Ten Ton Hammer gets an insightful look from Developer Ellery "Saerkin" Jones about quest design in EverQuest 2. Get an inside look at how developers work and content in the new Darklight Woods zone was put together.
    Ten Ton Hammer: Design sounds pretty straight forward, but what other groups do you have to work with to design quests?

    Features, Interviews
    Thu, Jun 07, 2007
    LadySirse
  • He's Definitely Not Funny...Ever.

    Is there truly a shortcut to raiding in EQ2? Are raiders getting preference over casual gamers? What happens when you truly beat Askadian Adakus? Do Fae REALLY taste like chicken? All these answers (except for the Fae one) can be found in this week's interview with Askadian Adakus.

    Features, Interviews
    Fri, Jun 01, 2007
    Cody Bye
  • What's The Future For EverQuest II?

    Gamasutra has posted an interview today with EQ2's Scott Hartman.
    In person, Scott Hartsman is an enthusiastic gentleman, talking a mile a minute about his passion: Sony Online Entertainment's PC MMO EverQuest II. Mr. Hartsman joined the team as producer three years, ago, in the wake of the title's somewhat slow launch.

    Features, Interviews
    Mon, May 21, 2007
    LadySirse
  • Talking Community with Brenlo
    Features, Interviews
    Tue, May 15, 2007
    Shayalyn
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