Posted Fri, May 25, 2012 by Martuk
[Laughs] It’s not only that, but there’s also many different types of tech problems when you create an MMOG. Account creation, servers, latency. The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there.
Firor also touches on the evolution of gameplay in MMORPGs and exploration quest design for The Elder Scrolls Online. You can read more of the interview with Matt Firor at Edge.