Posted Wed, Oct 23, 2013 by Dalmarus
Online released ten years ago in 2003. For ten years
now, it has been known as one of the most difficult games to learn and
has also been the only game to see consecutive population growth every
year since its release. No matter who you are that’s no small
accomplish. It also wasn’t done by waving a magic wand.
CCP’s community team works closely with their fans and has made a habit of listening to them carefully. That doesn’t mean there haven’t been some bumps in the road. I can tell you from experience that even the best of teams will have the occasional mishap occur, whether caused by a change in the game or a miscommunication between the company and the fans. Each time, the team has worked hard to not only mitigate any damage, but to repair relationships. They take their fans extremely seriously and I think the game’s continual growth is a testament to this.
the game has seen steady growth, it can always use
more players. One of the big blocking points with people sticking with
the trial period is the vertical cliff it has for a learning curve.
say, the development team is always looking for ways to make the curve
imposing. Not all players feel this needs to be done. As a case in
one presentation, a question was asked about possibly making the game
for new players, at least so far in terms of not losing their stuff
first venture out and get attacked. There was an immediate and heated
from nearly everyone attending EVE Vegas. Admittedly those coming to
convention represent the hardcore fans, but I was surprised at the
vitriol that came forth at the suggestion.
Despite the reaction of the players in attendance, I think the game is going to be easier for new players with the release of EVE Online’s next expansion, Rubicon (just not in the ways other players are worried about). Set to go live on November 19th of this year, Rubicon will be the 20th free expansion for EVE Online. As far as I’m concerned, it will also mark a turning point in the game’s future growth.
of the most common reasons
for players to quit EVE Online after they’ve made it through
the tutorial is a
nearly overwhelming sensation of “now what?” One of
the changes coming to the
game with Rubicon is a complete overhaul to the way skills are viewed
is what’s going to give new players a goal when
they’re first starting out. The
ability to tell what's going on with your skills and how they relate to
abilities with various ships and as a whole will be much more visual
has been previously. Rather than dealing with a massive set of nested
that are buried further and further, players will now be able to look
branching tree. This also makes it far easier for new players to see
need to learn and progress in in order to fly the ship of their choice.
Rubicon has a lot more than just a revamped skills system to offer though. Here’s a quick rundown of what else new and existing players can expect to see added to the EVE universe.