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EVE Online Interviews

  • EVE's senior producer talks Revelations, the future, and acquiring infamy within the game.

    Gamespot.com had a chance to sit down with Nathan Richardsson recently. Keep reading to see what they were able to learn.

    GSUK: EVE's population has doubled year on year since launch, which means that in 12 months you'll hit the maximum population possible. What will you do then?

    NR: Yeah, though we do have a couple of solutions. Firstly, we're always optimising the code itself. A lot of it is three years old, it's not the best scalable code, so we'll rewrite a lot of that. Number two, we have more hardware that we can cluster, so we can increase the general capacity. Another problem lies with the content and it being consumed too quickly, so we'll come to that in the future, as well.

    Get clicking to read the rest of the interview.

    Features, Interviews
    Fri, Jan 12, 2007
    LadySirse
  • Exclusive Interview with Magnus Bergsson

    Ten Ton Hammer gets some time with Magnus Bergsson, CCP's Chief Marketing Officer, to answer burning questions about the new Kali expansion to the game client, the merits of Cake versus Pie, and their successful entry into the Chinese market.

    "One of the key things besides the full localization was to create Asian looking characters and to improve a bit on their looks. Besides that we have not done anything else as we want to maintain a one set of code for the game to lessen the chance of any technical problems."

    Get clicking to read the rest of the interview! Visited our EVE Online Ten Ton Hammer Community site lately? Head over and get caught up on all the latest!

    Features, Interviews
    Mon, Nov 06, 2006
    LadySirse
  • Path to Kali and More

    MMORPG.com has had another chance to sit and chat with Magnus Bergsson. This time they chat about the upcoming changes, the Path to Kali and more. Don't miss the new screenshots!

    MMORPG.com: Speaking of factional warfare, What effect do you see it having on the day to day life of those not directly involved? To what extent will the borders fluctuate?

    Magnus Bergsson: That's all to early to determine, we need considerable play testing until we finally decide to what extent the soldiers fighting for their empires will have. On the other hand it should also be considered that we want Factional Warfare to be an entry into PvP combat hopefully sparking interaction which leads to these warriors to crate their own Alliances.

    Keep reading to learn more. Head over to our EVE Ten Ton Hammer Community site and catch up on all the latest news and information!

    Features, Interviews
    Tue, Oct 31, 2006
    LadySirse
  • Iceland’s one-and-only games developer have other plans for their award-winning online space adventure

    That is what Stargamer aims to find out about in their chat with Nathan Richardsson.

    With over 145,000 paying customers EVE may not have the numbers to compare with World of Warcraft, but given the output of content and the level of communication with the player base, CCP appear keen to explore an unceasing stream of ideas to develop EVE further, and not just in-game: With a collectable card game about to hit the shelves, novels being typed up and a thriving online store selling items from T-shirts to mugs and even socks, EVE’s is a universe that clearly has frontiers that reach beyond its own single-sharded universe – a universe that has, as I write this, over 30,000 people currently trading, fighting and scheming within. And that’s not including the Chinese...

    Get clicking to read more. Did you know that we reopened our EVE Ten Ton Hammer Community? Head over and check it out. You can also let us know your thoughts in the brand new Ten Ton Hammer Forums!

    Features, Interviews
    Wed, Oct 11, 2006
    LadySirse
  • Shack News Chats with Mafnus Bergsson

    ShackNews has updated their site with this interview which covers many topics including the recent investment banking scam.

    EVE Online is a pretty distinct MMO in that it focuses on complex systems and open-ended gameplay rather than level grinding. While it doesn't have an enormous mainstream userbase like other games in the genre, it has attracted a solid population of predominantly hardcore gamers. The game has been growing steadily since its launch three years ago and it's been quite succesful for independent Iceland-based developer CCP. Earlier this week I had a chance to sit down with the developer's CMO, Magnus Bergsson, at the Nordic Game event held in Malmo, Sweden.

    Keep reading to learn more. Have you been to our EVE Ten Ton Hammer Community site lately? Head over and find all the latest news, imformation and interviews.

    Features, Interviews
    Fri, Sep 22, 2006
    LadySirse
  • Charles Dane, Online Community Manager Talks to GamersInfo

    GamersInfo.net posted a great interview with EVE Online's Community Manager. Get a glimpse at what goes on behind the scenes and get to know Charles Dane a bit...

    One of the more difficult positions for any MMO is the Online Community Manager. Charles Dane, when not riding "anything with two wheels" spends his time working with the very large and diverse EVE Online community.

    GamersInfo.net: Do the players ever drive you to drink or indulge in other vices? If so, what's your vice of choice. If not...well...what's your vice of choice? (How about your coworkers? They drive you to vice?)

    Find out more when you read the full interview. What are your EVE Online experiences? Let us know in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Thu, Aug 17, 2006
    LadySirse
  • Matthías Guðmundsson answer questions about the changes coming up in EVE with the change to Windows Vista and integration of Vivox

    GamersInfo sets out to find out how these changes will effect gameplay for EVE Online. Matthías Guðmundsson, Lead Progammer at EVE Online offers his answers...

    GamersInfo.net: What's the biggest difference about working on the new Windows Vista platform?

    Matthías Guðmundsson: Vista brings mainly two new things for us. One is DirectX 10 and the other is tightened security. The new graphic engine will take advantage of unique new features in DirectX 10. We will have to make sure our code jives with the new security model in Vista. This mostly concerns installing and patching, as well as writing to the cache folder. Vista also has new features like the Game Explorer which we will look into.

    Keep reading to learn more about the changes coming up and about Matthías Guðmundsson.

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • CCP's Executive Producer Nathan Richardsson Shares His Thoughts

    Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

    I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

    Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • Nathan Richardsson Spills All...

    FiringSquad.com posted an interview with CCP senior producer Nathan Richardsson about their plans for EVE Online, including an upcoming DirectX10 version of the game. CCP is the Iceland based developer of EVE Online.

    FiringSquad: First, EVE Online continue to grow in its subscription rate even though the game itself is sold and download almost completely online now. Did CCP anticipate having this many customers at this time when the game launched?

    Nathan Richardsson: Well, that depends on who you ask and when you asked them :)

    The first ambitions were quite high, but along the development time the expectations became more realistic. After we acquired the publication rights back and started online distribution of the client, our numbers started growing again. We’ve so far exceeded our expectations year after year and hope it we’ll continue to be pleasantly surprised.

    Want to know more? Head over to FiringSquad to read the rest of the interview.

    Features, Interviews
    Tue, Jul 04, 2006
    LadySirse
  • Ganking: All in Good Fun!
    CCP's EVE Online producer Nathan Richardsson comments on the uniqueness of the game among its "massively single player online" peers. When Gamasutra asked CCP to try out the moves on pages 3 and 14, CCP respectfully declined out of Icelandic modesty.

    "We fully understand the reason behind sharding, instancing and the PvE focus. A lot of players want this kind of experience and these tools are far more commercially viable to fully control the experience and content created. We however decided to take the more difficult path and try to take on those obstacles head-on. It certainly has a lot of unpleasant side effects and EVE will never be a mainstream game. We're complex, we're open ended, we're fully PvP oriented and you can lose six months work in a second. But we believe this is what makes EVE so unique and we're trying to follow this vision and principles as well as we can."

    You can find more of the EVE Online interview at Gamasutra.
    Other links you might enjoy:

    Features, Interviews
    Mon, Sep 26, 2005
    Ethec
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