Archive
Daily Tip:Starbase fuel and minerals are two commodities that tend to fluctuate over the course of a year. Smart industrialists will buy at the low point rather than the high and stock up for the coming year.

EVE Online News

  • EVE Online Launches Largest Supercomputer In The Gaming Industry Running On IBM Server Technology

    The makers of EvE Online have issued a press release this morning that tells us about their new super computer set up.

    CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for EVE Online, one of the leading science fiction Massively Multiplayer Online Games (MMOG). The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.

    Read the rest of the press release to learn more! Do you think that more games should use a system like this? Let us know in the forums at EvE Online Ten Ton Hammer.

    News
    Mon, Sep 11, 2006
    LadySirse
  • No Justice For the Masses?

    Do you play EVE Online? If not then lets get you up to speed. Gamers deposit momeny in a bank, similar to real life banking expecting to earn a bit of interest for a raining day. But one day that bank turns up missing. Should there be some forum of recourse?

    Normally, if bankers make off with all the money that clients have entrusted to them and mysteriously skip town, there's outrage, an FTC investigation, and a nasty jail sentence involved. If they get away with the crime and no authority's doing anything about it, it must be the plot of a "Deadwood" episode, right?

    Read this report to learn more. I know you have an opinion about this...don't be shy! Head over to the forums right here at Ten Ton Hammer and sound off.

    News
    Tue, Aug 29, 2006
    LadySirse
  • The little indy that could...

    Some poo poo EVE Online's peak concurrent user (PCU) numbers. It's true that EVE doesn't hold a candle to World of Warcraft's 6.5 million, but EVE beats every other game in this aspect: when EVE sets a PCU record, it's because EVE has more players in a single individual game world than any other game ever. Cool, huh?

    When EVE Online opened the China beta, code named Serenity, they did it again:

    CCP Games, the game's Icelandic developer, today announced that more than 30,000 users were concurrently playing in a single gameworld, which it claims is a new world record. In the first day, more than 200,000 people registered for the game. The Chinese version of the game is run by Optic Communications and runs independently of the Western edition of EVE Online.

    See more news about EVE Online and Serenity at GameSpot!

    News
    Wed, Jun 14, 2006
    Ethec
  • Updates and patches for EVE

    EVE Online was patched to Build 3913 yesterday, with promises of a more extensive patch in the coming weeks.

    Ships

    • Carrier cargo holds can no longer be overloaded.

    Chat and Messages

    • Switching between tabbed chat channels no longer causes client lag.
    • Links that where wrapped into two or more lines in the chat were not clickable. This error has been resolved.
    • The line spacing in chat windows has been reduced.
    • Mailing list creators can now delete mails from mailing lists they have created.
    • Editing the MOTD of chat channels should no longer make unwanted color changes.
    • A character spacing issue with fonts using cyrillic characters, such as Russian, has been resolved.
    • The issue with the "your banned" window on login and session changes has been resolved.

    Miscellaneous

    • An outgame browser window is opened through the reimbursement option in the petition system instead of being trapped behind the petitions window.
    • Text clipping in the character creation progress has been fixed.
    • Some textures in the Gallente Intaki female, Amarr Ni-kunni male and Jin-mei male avatars have been repaired.
    • The mouse cursor icon will now change when hovered over interactable text and links will be highlighted.

    For more info on the upcoming static patch, click here.

    News
    Wed, Jun 07, 2006
    Ethec
  • Womp 'rats with a little help from EVEMon...

    Ignig.com reports on an EVE Online standalone addon which simplifies character progression.

    Dubbed EVEMon, the standalone Windows program not only simplifies character progression tracking, but also helps players plan out training plans and take a look at the “what ifs” in character skill choices and more.

    Unfortunately, the addon doesn't automate the months of mining required to make character progression more than a fun minigame. Nevertheless, check out Ignig.com's article on EVEMon, mon.

    News
    Tue, May 09, 2006
    Ethec
  • Mine with your mind!
    EVE Online has long been favored by truly casual players (for its offline training system friendly to those with little time to level) and truly hardcore gamers alike (hardcore gamers enjoy the game's intense PvP action). But if you play EVE and need some in-game money-- who doesn't?-- you need to mine some asteroids! Ten Ton Hammer's own "General" Lee usually takes a background role, whipping up the vast array of fine graphics you see on our network. But Darren comes to the forefront to share some of his EVE mining secrets!

    The objective of this series is to cover the mechanics of the fine art of mining in EVE. I'll touch upon some of the trials and tribulations that I've encountered going through the process as a Galantie character. I've taken a distributed approach to exploring the different aspects of the game. My expertise in mining is not complete but after a year of play, it's fair to say that I've learned a few tricks.

    All of the points made below are from the perspective of a solo miner. If you're a member of a thriving corporation that always travels in packs then most of the issues below will not apply. If you're like me and don't have time to support yet another demanding relationship in your life and simply want to fly around in space in your spare time then the info below might aid in the "fun" side of the experience.

    Check out Darren's mining guide here!

    News
    Tue, Jan 24, 2006
    Ethec
  • If you've been following along you'll have seen this little game steam ahead with some pretty impressive numbers.

    EVE Players greet the New Year

    At 20:44 this evening a new PCU milestone was reached when 22.020 EVE Players were logged in at the same time. CCP's hardware partners are working around the clock to deliver more power to the Tranquility cluster so that the regiment of one unsharded virtual world with no instancing can hold

    If you ask anyone what their favorite sci-fi / pvp type MMO is, Eve comes through as the final answer every time. It's worth checking out.

    More News and Info on Eve Online

    Our New Eve Online TTH Site. Go Take a look!

    News
    Tue, Jan 03, 2006
    Awenyddion
  • And this used to be such a quiet neighborhood...

    At 20:33 on Sunday evening (2005.12.04) EVE players broke their own Peak Concurrent Player (PCU) record with 18.148 playing at the same time.

    For more information on Eve Online clickety Right Here

    News
    Tue, Dec 06, 2005
    Awenyddion
  • 17K Space Rats and Going Strong...
    EVE Online reached another peak concurrency record over the Thanksgiving weekend. While 17,000 online at once doesn't seem like much in light of WoWs millions, it's significant to see a smaller, older, truly unique game growing by leaps and bounds in its own way.

    At 19:45 on Sunday evening (2005.10.23) EVE players broke their own Peak Concurrent Player (PCU) record with 17.032 playing at the same time.

    This is only days after a highly successful installation of TMS RAMSAN 400 Solid State Disk Array virtually eliminating all Database related LAG in EVE Online.

    Congratulations to all involved in making history once again.

    The new peak concurrency record at the EVE Online official site.
    Other links of interest: (OPTIONAL)

    News
    Tue, Nov 29, 2005
    Ethec
  • Real ads. Virtual payment.
    Joystiq is reporting that EVE Online is accepting ISK, the virtual currency of the game as payment for advertisement in the game's official magazine. Writers for the magazine will also be paid in the virtual currency.

    " Eve Online Magazine is the official print magazine of massively multiplayer sci-fi game Eve Online. The magazine’s publishers (also the game’s developers) are taking payment for magazine advertisements in the virtual currency (ISK) used in the game Eve Online. "

    News
    Mon, Nov 28, 2005
    Boomjack
RSS feed

News from around the 'Net