If you're just shaking for some new Trinity information from the EVE Online people, you're in luck. They just launched their new Trinity Feature Site with a host of tasty infobits for your reading and viewing pleasure.
EVE Online: Trinity will be coming to your computer this winter, and we don't want to keep all the cool information to ourselves. Plenty of sneak peeks were shown at the Fanfest, now it is time to bring more of the Trinity expansion to light.
Interested in economics? Make sure to check out the first quarterly economic newsletter for EVE Online. Remember that they have a real economist working on this, so it's likely to be pretty interesting.
We bring you the latest from EVE FanFest 2007 with this look at the
recently implemented Heat mechanic, which allows players to overclock
ship modules while risking heat damage. Learn how to turn up the heat
on your ship's loadout without getting burned and hear about some of
the exciting changes coming to the Heat system in the coming months.
Our ambulation trailer from GDC 2007 last March is still popular among
many in the EVE Online community (so much so that Sr. Tech Producer
Torfi Olafsson refers to it as the "Ten Ton Hammer trailer"), but at
EVE Online Fan Fest 2007, CCPs audio engineers got in on the act by
augmenting the original trailer with some ambient sound. See (and
hear) it by clicking on the link!
So Much for Learning to
Walk Before You Learn How to Fly
Senior Technical Producer Torfi Olafsson speaks out about why CCP
decided to do ambulation in EVE Online, also describing why combat
between characters won't be part of the concept at launch. EVE Online
players, if you're wondering why you should step out of your pod to
walk among other pilots and NPCs, you won't want to miss Torfi's
explanation of what ambulation will add to your game.
With CCP employing an economist and architects, it should come as
little surprise that a costume designer was brought in to help clothe
EVE Online players when they step out of their pods in 2008. Learn
about the level of thought going into character and costume design for
EVE Online's upcoming ambulation project, and see how positioning and
moods will play into character interaction once players step out of
their ships and into the stations sometime in 2008.
Designing non-combat environments for EVE Online's Ambulation project
posed its own set of problems, as level designers found it hard to
break out of the FPS mindset. Learn how CCP is working with with
real-life architects to design to design awe-inspiring yet lore
appropriate spaces for characters and corporations, plus watch as
Senior Technical Producer Torfi Olafsson describes how the Captain's
Quarters concept will change how you play EVE Online.
If you need a quick hit of Shader 3.0-enabled Trinity goodness, you've
come to the right place. Executive Producer Nathan "Oveur" Richardsson
played these video shorts culled from EVE Online's next expansion to a
chorus of ooos and aaahs at EVE Online FanFest 2007, and now you too
can enjoy 23 seconds of graphical revamp goodness.