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EVE Online

  • An Interview with Noah "Hammerhead" Ward

    WarCry.com has posted this interview that talks about EVE Online.

    WarCry: Since the first Titan was destroyed, will the Dev Team make the wreck a permanent fixture in the universe to commemorate the event?

    Noah Ward: That's always been our plan. There was a huge e-mail thread about it here and everyone was in agreement that it should definitely be done. We've got the coordinates to not only the first wreck but the second as well.

    Get clicking to read the rest of this answer and more.

    Features, Interviews
    Wed, Feb 28, 2007
  • Worker Misconduct Allegations Addressed

    MMORPG.com is reporting that EVE Online Community Manager Kieron has addressed misconduct allegations on the forums.

    Our goal is to provide the best possible game, gaming experience and development process possible. In light of that, we would like to address the recent allegations of CCP employee misconduct. CCP has taken these charges very seriously and since they surfaced we have launched a thorough investigation consisting of an examination of character histories ranging back to their creation as well as into any connected characters owned by the developers involved. This examination was performed by the same internal division which is also tasked with standard periodic audits of all developer and volunteer accounts. Areas of investigation include, but are not limited to: messaging history, financial and transactional history, combat and corporation logs, item and cash transfers and IP logs.

    Get clicking to read more.

    Thu, Feb 08, 2007
  • Force Feedback Interview

    Force Feedback has posted an interview with the Development Team for EVE Online.

    FFB: Are there are any things that you that wish would have gone Live with Revelations I, but couldn't because of time restraints?

    CCP: Without a doubt, Factional Warfare was the most anticipated feature that was originally planned for Revelations, but during the design phase we had to admit that we wouldn’t be able to include it in this expansion. We have a very clear plan for what Factional Warfare should be and it will require the talents of nearly every member of the development team to bring it to life.

    Get clicking to read more.

    Features, Interviews
    Thu, Jan 25, 2007
  • People still enjoy mining, you know

    Games Radar has taken the time to write up their thoughts on this recent expansion to EVE Online.

    This is a bit awkward. EVE Online Revelations, the expansion to EVE Online, is a constantly evolving MMO. We’re reviewing Revelations but it’s actually an ongoing series of patches; for now we can only review the first installment in the sequence.

    Upsettingly, it hasn’t brought with it the major graphical overhaul, or any of the snazzy DirectX 10 stuff that CCP have been talking about during 2006. Nor has it fixed really hardcore problems like the sovereignty system used to capture player-owned stations. Without these things, the changes Revelations brings feel premature. I’d rather have waited for a massive installment some time in 2007.

    Get clicking to read more.

    Wed, Jan 24, 2007
  • CCP's Huni "TomB" Hinrichsen talks about EVE Online's New Combat Features.

    MMORPG.com posted this interview yesterday. Keep reading to learn more these new features.

    MMORPG.com: The new changes to the gang system seem to be focused on making them more manageable both for players and your server cluster. What changes do you expect to see in the way large fleet battles are fought with this new system?

    Huni “TomB” Hinrichsen: There are a lot of improvements that the new gang system creates. Broadcasts give faster and better communication between gang members whereas before they had to spend time searching for the target objective once they’d received it via voice communication or chat text. The group system allows the commanders to create squadrons or wings that are dedicated to a specific role such as a group of electronic warfare specialists or logistical support and so on.

    The rest of this answer and much more is just a click away.

    Features, Interviews
    Wed, Jan 17, 2007
  • EVE's senior producer talks Revelations, the future, and acquiring infamy within the game.

    Gamespot.com had a chance to sit down with Nathan Richardsson recently. Keep reading to see what they were able to learn.

    GSUK: EVE's population has doubled year on year since launch, which means that in 12 months you'll hit the maximum population possible. What will you do then?

    NR: Yeah, though we do have a couple of solutions. Firstly, we're always optimising the code itself. A lot of it is three years old, it's not the best scalable code, so we'll rewrite a lot of that. Number two, we have more hardware that we can cluster, so we can increase the general capacity. Another problem lies with the content and it being consumed too quickly, so we'll come to that in the future, as well.

    Get clicking to read the rest of the interview.

    Features, Interviews
    Fri, Jan 12, 2007
  • EVE Online – A Beginner's Perspective

    GamersInfo.com has posted a review of EVE Online. They look at it from a beginner's standpoint.

    The truth is, Eve Online is not a casual gamer experience, and nowhere near to being so, even with the release of the new expansion Revelations. It’s not even in the same galaxy, to use a pun. Eve Online is by far, one of the most difficult MMOs to learn that I have played, and I’ve played’em all (well, almost all of them). This does not mean I do not enjoy the game. In fact, you may think that, having read this review thus far, that I am strongly opposed to Eve . That couldn’t be further from the truth.

    Don't miss a thing, get clicking to read the rest. Give us your review of EVE Online in our Ten Ton Hammer Forums today.

    Wed, Dec 06, 2006
  • A New PCU Record - Close to 33,000 Users

    The official site for EVE Online has been updated with a note about their new PCU (Peak Concurrent User) record.

    A new peak concurrent user record was set Sunday, Dec 3rd when 32,955 users were logged into EVE Online: Revelations. This would not be that significant if not for the outstanding performance the Tranquility server demonstrated under this enormous load. According to preliminary log analysis the server cluster was at 47% capacity - A clear indication that the new Revelation expansion along with the accompanying hardware upgrades has brought the cluster to a new level.

    Tue, Dec 05, 2006
  • EVE Online Launches Revelations

    In a press release issued by CCP, we learn more about the recently release Revelations...

    "Revelations is an extraordinarily massive expansion. Not only will it make it a great deal easier for new players to join the world of EVE Online but the more experienced inhabitants of EVE will also see some drastic changes in warfare operations, in direct trading, exploration and socialization." said Magnus Bergsson, CMO of CCP.

    Read the full press release to learn more.

    Fri, Dec 01, 2006
  • EVE Online: Revelations Deployment Completed!

    EVE Online has announced the launch of their newest free expansion, Revelations I.

    The deployment of EVE Online: REVELATIONS was completed on 29 November at 0200 GMT, an on-schedule deployment. The first of three installments in EVE Online's second major game expansion, Revelations brings a wide range of new content, features, updates and improvements to the EVE Online universe. You can view this information by visiting the EVE Online: Revelations Features and Patch Notes pages. Dev Blogs with information on some of the recent changes, additions and features are also available.

    Please note: The Revelations Patch is currently avalable for manual patching from the EVE Patches page. The full version client is in the process of being built and will be available shortly.

    Enjoy Revelations!

    Head over to our EVE Ten Ton Hammer Community site to learn more!

    Wed, Nov 29, 2006
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