Archive

gamescom 2011

  • grimlands04
    We might have discovered the heir to the post-apocalyptic MMO throne. Join Ten Ton Hammer and Mathaüs Glinkowski for a brief look at Grimlands, an 2012 MMOG that combines player cities, vehicle combat, robust gathering and crafting a la Fallout, with a story that defies the old, worn-out post-nuclear setup.

    Features, Previews
    Fri, Sep 16, 2011
    Ethec
  • BioWare-Greg-Zeschuk-Gamereactor.jpg

    Star Wars: The Old Republic flexed its endgame muscles at this year's gamescom event and more news has just arrived.

    Interviews, Video, News
    Wed, Sep 07, 2011
    Martuk
  • TSW-Ragnar.jpg

    The Secret World’s Ragnar Tørnquist took some time at gamescom to talk up the game and how it differs from other MMOGs.

    Interviews, News
    Fri, Sep 02, 2011
    Martuk
  • Jedi-Shadow.jpg

    BioWare co-founder Greg Zeschuk talks about the daunting challenges of working on the high profile MMORPG SWTOR.

    Interviews, News
    Fri, Aug 26, 2011
    Martuk
  • TRANSFORMERS_UNIVERSE_Logo
    Earlier this year Jagex announced its latest MMOG project, Transformers Universe. Details were still a bit thin so Ten Ton Hammer caught up to Art Director Steven Huckle on the show floor at gamescom this year to see what more we could find out. As it turns out, Steven was happy to answer our questions.
    Interviews
    Thu, Aug 25, 2011
    B. de la Durantaye
  • tsw-ragnar.jpg
    At gamescom 2011, Ten Ton Hammer took a break from the crazy announcements and million dollar tournaments to sit down with the creative direct of Funcom's The Secret World, Ragnar Tørnquist. In the process, we learned more about elder game PvP, the pervasiveness of Internet lore in the game, fast travel, and much more!
    Features, Interviews
    Tue, Aug 23, 2011
    Stow
  • SR-flying-vault
    We take our first look at Saints Row 3, an action packed game that has so many elements it would be hard to miss with this one. But how did it play with our hands-on time at gamescom?
    Previews
    Wed, Aug 24, 2011
    B. de la Durantaye
  • warzones-002.jpg

    Gamescom may be over but new information is coming in all the time. Ten Ton Hammer was at the show and managed to grab a minute with Associate Lead Designer Emmanuel Lusinchi and ask him a few questions. A few of the topics looked at in the interview were the guild system, shuttle points, and a glimpse of what open world PVP will hold. For the full interview head over to Emmanuel Lusinchi Interview.

    Features, Interviews
    Tue, Aug 23, 2011
    Halfshell
  • GW2 Character Shot
    ArenaNet's Guild Wars 2 made a large impact once again at gamescom this year. Fans were clamouring everywhere for a bit of hands-on with the game or any new nugget of information they could take home with them. Ten Ton Hammer got a chance to sit down with the developers of the popular game for a one hour presentation. Colin Johanson, Lead Content Designer and Matthew Moore, QA Lead walked us through some of the newly-announced features of the hot title.
    Previews
    Tue, Aug 23, 2011
    Sardu
  • GW2 - PvP 1

    At gamescom 2011, we had the chance to sit down with ArenaNet Lead Designer Eric Flannum to discuss PvP in Guild Wars 2.

    Features, Interviews
    Mon, Aug 22, 2011
    Sardu
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