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We might have discovered the heir to the post-apocalyptic MMO throne.
Join Ten Ton Hammer and Mathaüs Glinkowski for a brief look at
Grimlands,
an 2012 MMOG that combines player cities, vehicle combat, robust
gathering and crafting a la Fallout,
with a story that defies the old, worn-out post-nuclear setup.
Features, Previews
Fri, Sep 16, 2011
Ethec
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Interviews, Video, News
Wed, Sep 07, 2011
Martuk
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The Secret World’s Ragnar Tørnquist took some time at gamescom to talk up the game and how it differs from other MMOGs.
Interviews, News
Fri, Sep 02, 2011
Martuk
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BioWare co-founder Greg Zeschuk talks about the daunting challenges of working on the high profile MMORPG SWTOR.
Interviews, News
Fri, Aug 26, 2011
Martuk
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Earlier this year Jagex announced its latest MMOG project, Transformers Universe.
Details were still a bit thin so Ten Ton Hammer caught up to Art
Director Steven Huckle on the show floor at gamescom this year to see
what more we could find out. As it turns out, Steven was happy to
answer our questions.
Interviews
Thu, Aug 25, 2011
B. de la Durantaye
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At gamescom 2011, Ten Ton Hammer took
a break from the crazy announcements and million dollar tournaments to
sit down with the creative direct of Funcom's The Secret World, Ragnar
Tørnquist. In the process, we learned more about elder game PvP, the pervasiveness of Internet lore in the game, fast travel, and much more!
Features, Interviews
Tue, Aug 23, 2011
Stow
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We take our first look at Saints Row 3, an action packed game that has so many elements it would be hard to miss with this one. But how did it play with our hands-on time at gamescom?
Previews
Wed, Aug 24, 2011
B. de la Durantaye
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Gamescom may be over but new information is coming in all the time. Ten Ton Hammer was at the show and managed to grab a minute with Associate Lead Designer Emmanuel Lusinchi and ask him a few questions. A few of the topics looked at in the interview were the guild system, shuttle points, and a glimpse of what open world PVP will hold. For the full interview head over to Emmanuel Lusinchi Interview.
Features, Interviews
Tue, Aug 23, 2011
Halfshell
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ArenaNet's Guild Wars 2 made a large impact once again at gamescom this
year. Fans were clamouring everywhere for a bit of hands-on with the
game or any new nugget of information they could take home with them.
Ten Ton Hammer got a chance to sit down with the developers of the
popular game for a one hour presentation. Colin Johanson, Lead Content
Designer and Matthew Moore, QA Lead walked us through some of the
newly-announced features of the hot title.
Previews
Tue, Aug 23, 2011
Sardu
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At gamescom 2011, we had the chance to sit down with ArenaNet Lead Designer Eric Flannum to discuss PvP in Guild Wars 2.
Features, Interviews
Mon, Aug 22, 2011
Sardu