Over
the past few years we have been anxiously awaiting information
from 38 Studios and the projects they have been working on. We expected
the game that they would be developing would have some powerful
potential. After all, when you put Todd McFarlane, Ken Rolston, and RA
Salvatore on a team together, how could it not go extremely well?
Then in May of 2009, it was announced that 38 Studios had acquired Big
Huge Games. This move was a little confusing to some as it was unclear
at that point what the plan was for the MMOG. BHG had been behind some
single player games but how it would relate to the project codenamed
Copernicus
was unclear.

Earlier this year the light was shed. For the first time ever, press
was able to visit the BHG studios in Baltimore to get a first look at
Kingdoms of Amalur:
Reckoning. This title is
being developed as a single player game but is set in the same universe
as the planned
Copernicus.
Since
Amalur
is a unique IP we wanted to check it out and see what a team of iconic
visionaries could put together.
We headed over to the studios and were shown our first look at
Kingdoms of Amalur:
Reckoning. We began the day
with a walkthrough demo of the game, which we would again see at GDC of
this year.
B. de la Durantaye