We sat down with ArenaNet’s Randy Price to talk about world PvP in Guild Wars 2 and how it differs from the structured PvP showcased during the August events.
Most, if not all MMOs incorporate at least some elements of Richard Bartle's research on player types in virtual worlds as a core aspect of game design, but Carbine's recently announced WildStar has taken those concepts and cranked them up to 11.
Following some hands-on time with the Embermage, we had the opportunity to sit down with Runic’s Max Schaefer to talk about the new class, the revamped UI, the storyline of Torchlight II, and a whole lot more.
We take a look at some of the biggest highlights from the new Guild Wars 2 demo based on our hands-on time at PAX, and offer some insights as to how they factor into the overall GW2 experience.
End of Nations is shaping up to be the next great RTS title to hit the scene. Find out why in an updated hands-on look at PvP in EoN from PAX Prime 2011.
Funcom’s upcoming MMO, The Secret World, was one of the standout titles at PAX Prime this year. Learn why this game is going to rock your world next spring.
WildStar is
probably the biggest surprise of the season with its announcement at
gamescom earlier this month, coupled with hands-on time with the game
the very same day. We wanted to dig more into the world of WildStar so
we sat down with Jeremy Gaffey, Executive Producer of WildStar, being
developed by Carbine Studios and published by NCsoft.
The
open world experience in Firefall
is far more akin to the kind of gameplay we take for granted in MMOs,
but is a definite rarity when it comes to shooters. Red 5 is promoting
the game in a massive way at PAX Prime this weekend with an all new
show floor demo featuring the first chance for gamers to dive into Firefall’s
vast, open world.