Ten Ton Hammer Network News

  • Graphics, Gameplay, Loot, Quests and More!

    Community Manager Deodatus is gone, and the community will be sad, but everyone wishes him well in his future endeavors. Kiara and RadarX take a look at the role of a Community Manager, and how this will impact Gods and Heroes

    All of these things make up a game. But the most important part of a game? The community. So, what makes a community good enough to keep a game afloat when she should crash and burn?

    More is just a click away.

    Tue, Dec 05, 2006
  • You Must Be "This" Tall to Play This Game

    John (JP) "AgonThalia" Sherman takes a look at violence in MMOs. Don't miss a thing. Head over and check it out.

    When we look at some of the basic similarities of the display of violence in MMO design, what we find is that most of the violence that's portrayed are very little more than blood drop icons, a generic reddish (or some alien color) mist that emerges from the victim or other sanitized visual representation of damage and injury. When I impale an orc, there are times I want to see the sword coming out the back, when I take a hammer and flatten a troll's head, I want to hear the bones break.

    Tue, Dec 05, 2006
  • Final Exams: Putting Ten Ton Hammer to the Test

    With final exams looming in the next week at the local university, Ralsu seeks a way to evaluate the scope of DDO Ten Ton Hammer through the use of Google Existentialism.

    "Friend and fellow Ten Ton Hammer Community Manager Karen "Shayalyn" Hertzberg has a theory she calls Google Existentialism. For those of you who don't know what Google is, please replace whatever items you took from the Internet and leave now. The rest of us will wait."

    Get clicking to learn more.

    Tue, Dec 05, 2006
  • Happy Birthday to my lovely wife. Perhaps this will be the day that she doesn't cringe upon reading this column.
    Remember, remember the 5th of December. For it was the day that Blizzard revamped World of Warcraft, rendering every user interface add-on (U.I.) useless. The crying and gnashing of teeth will be unprecendented. The U.I. has been nerfed. I can hear the wailing already. Ironically the patch is titled "Before The Storm"
    A long long time ago...
    I can still remember
    How that U.I. used to make me smile
    And I knew if I had my chance
    That I could heal those miscreants
    And, maybe, they'd be happy for a while

    WoW changes, zombie chickens, robots and so much more is but a click away.
    Loading... December 5, 2006 [Storm Edition]

    Tue, Dec 05, 2006
  • POLL - System Requirements: When is Beefy too Beefy?

    Sigil and SOE will announce the availability of the Vanguard: Saga of Heroes pre-order package this week. What sort of system requirements will the game call for...and will your rig be up to the task? In this week's poll, Shayalyn asks whether game developers are setting the system spec bar too high for next generation games. Stop by our forum to vote and share your opinions.

    And now that Vanguard is edging ever closer to release, many gamers are starting to wonder whether their systems are going to make the grade, or whether upgrades are in order. Minimum specs for Vanguard haven't been released yet, but Brad McQuaid, CEO of Sigil and executive producer of Vanguard, did drop a few "unofficial" suggestions.

    Let your vote count! Get voting now!

    Mon, Dec 04, 2006
  • Ten Ton Hammer’s First Look at User Interface Changes

    Amber “Aurael” Weldon takes a look at the interface changes coming up in World of Warcraft (screenshots included).

    “Changes have been made to the character sheet, raid tab, pvp tab, the bank, and the interface options menu. New menus have been added for the arena, the looking for group/looking for more option, and item socketing.”

    Don't miss a thing. Get clicking for this great first look!

    Mon, Dec 04, 2006
  • Desert Caravan Quest Guide

    The first step to accessing all of the hot new content in Module 3 of DDO is to complete the Desert Caravan Quest. Right on cue, Darkgolem has you ready to roll with his DDO Quest Walk-through.

    "There are two ways to access the desert sands. One is to use an airship (speak to Zerechi Spirekeeper, at the Airship Tower) for a fee of 2000 platinum each time. The other means is to successfully complete the Desert Caravan quest."

    Get clicking to learn more!

    Mon, Dec 04, 2006
  • New Gallery: Thrall's Escape from Durnholde Keep

    I am just putting the finishing touches on a preview of the first Caverns of Time instance: Thrall's Escape from Durnholde Keep which I will have up by Tuesday. However while you are eagerly awaiting the preview of yet another instance you can check out the photos of the instance in our gallery.

    Mon, Dec 04, 2006
  • The Farlan Entertainment / Ten Ton Hammer Holiday "Dark and Light" Giveaway

    Looking for a new MMORPG to try over the holiday season, but don't want to stretch your budget? Ten Ton Hammer's teaming up with Farlan Entertainment to give away 25 copies of Dark and Light, each with a subscription-free year of play! For your chance to win, just register in our forums, enter your email address on the form, and click "Submit". We'll draw five lucky winners each business day from December 6th through the 12th and notify these winners via private message on the Ten Ton Hammer forums. Follow the link for your chance to win!

    Mon, Dec 04, 2006
  • Sailing Towards Release - 4 Exclusive Pirates of the Burning Sea Screenshots

    Our last set of screens gave you a feel for the first-person perspective in Flying Lab Software's Pirates of the Burning Sea, expected to release in June 2007. Four new screens take you a step further to the game, with an early glimpse at the game's interface and some close-ashore sailing screens that are enough to shiver any graphics enthusiast's timbers.

    Mon, Dec 04, 2006
RSS feed

News from around the 'Net