Ten Ton Hammer Network News

  • Zone Overview: Thunder Mountain

    Today we have the new neutral zone of Thunder Mountain described. This new zone is a dangerous place centered on one of the largest volcanoes in the Old World. With a very large back story and lots of information on its current inhabitants, Thunder Mountain seems like it will be a highly fought over zone.

    Thunder Mountain is sort of like a cross between Thunder Dome and Mount Doom. It’s a dark and scary place with a huge volcano, where two sides enter and only one comes out. As the single ‘neutral’ zone in the Dwarf/Greenskin conflict it can be expected that players will be fighting a lot over this piece of land. While fighting cultists or Empire Outlaws be sure to watch the lava flows and try not to breath in too much of the sulfurous gasses.

    More is just a click away.

    Mon, Dec 04, 2006
  • Aurael’s Beta Journal #4: Azeroth Edition

    Aurael explores the Caverns of Time in her 4th beta journal installment!

    “The same Brood of Nozdormu dragons are at the entrance, but they do not fly along, blocking the road anymore. They sit at the edges of the entrance area and I was not attacked by them as I traveled along the road.”

    Get clicking to read the rest.

    Mon, Dec 04, 2006
  • Christmas season is upon us, like glitter or herpes or some other thing that won't go away no matter how hard or often you wipe it with a wetnap.
    In Canada the stores start decorating their windows the moment the Halloween candy has been put on sale.
    In the U.S. I believe there is a brief respite as the population performs the annual turkey cull, gorging themselves on literally millions of the birds until the urge to sleep on a couch overcomes one and all.
    There isn't a lot of joy in Whoville this Christmas season for MMOG fans. In fact, with the exception of Echoes of Faydwer, the expansion for EverQuest 2 (Which won't let me by the character select screen for some bizarre reason) there isn't much in the way of Christmas cheer.
    Books, prizes, interviews, Burning Crusades and so much more is but a click away.
    Loading... December 4, 2006 [Boom 'Em Edition]

    Mon, Dec 04, 2006
  • Saavedra! A Creator at Heart!

    Steve "Saavedra" Kramer is one of the most passionate, energetic developers I've had the pleasure of meeting at SOE. I had the distinct pleasure of asking him a few questions about what he does, where he gets his inspiration, and if he would really beat Coyote with a rubber mallet if I paid him enough.

    RadarX: What do you do for SOE when you aren't creating zones?

    Saavedra: I won't go on and take credit for the creation of zones! I am just one of the people that fill the zones with things to do. Our zones have many owners, from the designer that creates the zone layout, to our concept artists and zone modelers who make the idea spring to life. All of our designers wear different hats at different times when it comes to the work we do. We are responsible for the quests, the items, the population, the scripted events and even the general concepts that go into our expansions and Adventure Packs. It just depends on where we are needed at
    the moment.

    Read the rest of the interview, don't miss a thing!

    Fri, Dec 01, 2006
  • Out of the Box

    Anyone who has played Dungeons and Dragons, EverQuest, or any other traditional fantasy MMO knows the deal. The group goes fighter, healer, and a damage dealing rogue/mage. Will Gods and Heroes have the same setup? Will they break the tried and true method? Will Bullwinkle rescue Rocky in time? Read Kiara's "Out of the Box" to find out!

    Since the early days of D&D, the standard formation of a group has been fighter, healer, damage dealer. This translates to MMO land as tank, healer, melee dps, and mage. In Everquest 1 it led to the holy trinity of groups. Warrior, Cleric, Enchanter. Then you filled in the blanks with whatever else you wanted. Usually a rogue and a wizard and some other random something. In Everquest 2 it's roughly the same. Fighter, healer, scout, mage. It makes for a balanced group and allows folks to do just about anything.

    Keep reading here...

    Fri, Dec 01, 2006
  • To Fae or Not to Fae: A Review of Echoes of Faydwer

    Echoes of Faydwer has been released and everyone is trying out the new content. Who is this expansion for, and is it worth the money? RadarX takes a look at some of the features, and addresses raiding for the first time!

    Echoes of Faydwer has been out for a few weeks and for the most part seems to be a success. This expansion (the third for EQ2) seems to have taken a completely different direction than Kingdom of Sky or Deserts of Flame. A new playable race, a new starting city, new tradeskills, and tons of new zones, this expansion seems to offer everything. The questions is, is it enough?

    Keep reading with just a click.

    Fri, Dec 01, 2006
  • Library of Threnal: Eastern Excavation Chapter 3

    If you thought leading Coyle to the library door in Eastern Excavation Chapter 2 was a pain, wait until you get a load of Chapter 3! This week's DDO Quest Walk-through explains how to survive 16 solid minutes of fighting so of the toughest monsters in DDO--keeping Coyle alive the entire time!

    "To protect Coyle, surround him with any casters and healers you have. The tanks should patrol the perimeter of this living shield. to pick off incoming attackers."

    More is just a click away!

    Fri, Dec 01, 2006
  • Echoes of Faydwer: The Failed Interviews

    Even a seasoned and disciplined reporter sometimes walks into an ugly interview. What transpires when Ten Ton Hammer's own Coyotee Sharptongue has these type of bloopers? You'll just have to read to find out.

    A large Kerra sits in an easy chair as he sips from a wine glass of milk. Smiling at the camera he nods a welcome.

    “Echoes of Faydwer.” He preludes with a smile. “New zones, new creatures, new interviews.” The cat man laughs as he finishes off his milk.

    Don't miss a thing! Get clikcing to keep reading!

    Fri, Dec 01, 2006
  • Tier 6 Leveling Guide for Groups

    You're all mended up from the last outing, you've got your trusty group gathering, and the topic of converstation is where to go! Well, if you're between the levels of 50 to 59, I can tell you EXACTLY where you should take that group for great fun and great experience.

    Tier 6 is used to describe the levels 50-59. To go beyond level 50, you will need the expansion "Desert of Flames". This expansion allows you to adventure through new lands, and level to 60! You get a change of scenery, a new player city of Maj'dul, and say hello to the very cool flying carpets!

    Get clicking to learn more!

    Fri, Dec 01, 2006
  • Ask the Devs - Brad McQuaid on Listening to Fans

    When it comes to game developers, few are scrutinized more closely than Brad McQuaid, CEO of Sigil Games Online and executive producer of its game in development, Vanguard: Saga of Heroes. McQuaid's penchant for interacting with the gaming community has earned him both praise and criticism. Is there such a thing as paying too much attention to the voices of fans? Shayalyn asks and Brad McQuaid answers in this week's Ask the Devs.

    Fri, Dec 01, 2006
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