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What’s Up with TERA?

Posted Mon, Mar 12, 2012 by B. de la Durantaye

Reading some of the previews or perhaps even getting your own hands-on time with TERA, it’s hard not to look forward to the game. Its crisp look with exciting action combat and new political system are all things worth looking forward to. However, the wait for some may be getting a bit too long. After all, the game has been live in Korea for some time now, so what’s the holdup for the North American audiences?

TERA screenshot

Nuke it! Nuke it good.


We asked that very question to En Masse Entertainment at GDC this week and the team has been very busy over the past year getting the game ready for the audiences over here in the West. What sort of things have they been up to?

Taking suggestions and feedback from the TERA fans themselves, a whole new slew of elements have been added to the game before its launch in May. Rested xp has been added to allow players who may play a bit less than their friends to accrue more rested xp so they can earn xp twice as fast when they next log in.

A new broker system has been added to ease player transactions when trading goods and currency with other players. Daily quests have been added along with six different factions. Performing the dailies for your chosen faction will result in faction rewards.

The levelling curve has been fine tuned to make for a smoother levelling experience. Group experience has been modified to allow greater experience gains while grouped. Getting these groups is easier now too, as a new matchmaking system has been added, allowing players to quickly find groups for the instances they wish to run through. The instances have changed order a bit too from the Korean iTERAtion of the game. This has been done in order to assist in smoothing out the levelling curve and having it make a bit more sense for Western audiences.

TERA screenshot

"Chaaaaarliiiiieee! Come to the candy mountain, Charlie!"


For the end-gamer, a Nexus system has been added. These are public-type quests which will be activated in the persistent world every now and then. Should a player be of appropriate level when one of these Nexuses open and a slew of monsters from an alternate universe come pouring in, a quest will automatically appear on the player’s screen and they can opt to join forces with the other players in the area to push back these beasties. Three waves of monsters will assault the area and should they all be defeated, players will earn their own private rewards.

In an effort to combat currency selling for real world cash, chronoscrolls have been added. These are items that can be purchased on the marketplace for real money, and then sold in game for gold. These chromoscrolls will give their owner game time so they can continue playing the game without paying a subscription themselves, should they have enough gold to buy the scrolls from their fellow players.

PvP and PvE server sets will be available at TERA’s launch. The PvP server set did pose some challenges to the developing team as the combat isn’t a locked-target based system, which means extra considerations had to be made in order to avoid splash or inadvertent damage to allied players.

All in all, En Masse has been busy at work preparing TERA for its launch in the West later this year. All of these systems and additions may sound familiar and that’s definitely something that needs to be considered when importing a game that may not have been specifically designed for a particular region. These additions and tweaks are likely to add enough familiarity that any MMO player in our part of the world will be able to easily pick up TERA and play and understand it. And that can only be a good thing.

TERA screenshot

Now that I think about it, the "Chronoscrolls" are a good idea. It should prevent players from using dodgy game sites, to buy gold, and "gold farmers" will get valuable game time, when they purchase these from the RTM crowd. An elegant solution to a vile problem.

Similiar to eve online, this is a fantastic idea. Not sure though how well it will work, how important is in-game currency at max level?

You will find yourself spending millions of gold in the end game (which will actually be changed for the NA release to more like hundreds of thousands because of gold going to a wow like system of gold/silver/copper) for almost everything. Just recoloring your armor is quite expensive, and although you'll be rolling in gold, as a casual player one would probably like to have a lot more than they can get with just a few hours a day of play.

EVE Online does the same thing with an in-game item called "Plex".

My boyfriend who plays EVE says he hasn't encountered any Credit sellers at all in the game. However EVE isn't really an MMORPG, it's a sandbox MMO.

I hope this system works as well in TERA as it did in EVE.

"Should a player be of appropriate level when one of these Nexuses open and a slew of monsters from an alternate universe come pouring in, a quest will automatically appear on the player’s screen and they can opt to join forces with the other players in the area to push back these beasties. Three waves of monsters will assault the area and should they all be defeated, players will earn their own private rewards."

You mean Rifts... >.>

To be fair.. be fair rifts where in AION before Rift

To be more honest, the concept of a dimensional rip opening and allowing beings from another plane/world to enter ours has been around long before there were MMOs in general.

or like warhammers publicquests... that was out before both of those... you wont find anything new in any game these days... get over it.

Most of these features are implemented by the Korean Devs in the Korean version to make the original game better, just saying. Would love it if we got some real answer/article about this and not just things that we already know that would make a reason for it to take so long time.

It's not so much En Masse is taking things Bluehole has changed and saying it was for the west all along, it's more Bluehole implementing these changes with help from En Masse (which is kind of the American extension of Bluehole or something?) so the changes that are made to localize the game are are being cherry picked for use 'back home' as well.

The only reason Tera isnt released yet is because they level 60 content that is now available for korean had to be released first. That is all

They mainly implemented this method due to the illegal RMTers. You've gotta also EARN the in-game money purchase the scroll from another person. If you use it on yourself, then it's just technically purchasing a regular sub.

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