Features

  • If you build it they might not come. Let them build it.
    RPGVault has posted a preview of The Ryzom Ring, a user toolkit for The Saga of Ryzom. We're pretty sure that they wrote this:

    "Announced last month, Ryzom Ring is a very unusual and interesting extension of Nevrax' imaginative massively multiplayer endeavor, The Saga of Ryzom. It has been described as a set of tools that will give players the ability to act as designers by creating their own lands and adventures, which they can then share with others "

    You can read the entire Ryzom Ring Preview at RPGVault.

    Features, Previews
    Wed, Jun 15, 2005
    Boomjack
  • Chatting with the Hero's Journey team.
    WarCry has posted a transcript of their Hero's Journey developer chat session. They for sure wrote this, probably:

    "We had the chance to sit down with Mike “Jhyrryl” Paddock (Lead Game Systems Designer), Melissa Meyer (Producer), and David Whatley (President and CEO) of Simutronics, the developers of the upcoming MMO Hero’s Journey."

    You can read the entire Hero's Journey Interview at WarCry.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
  • Heroes never just sit at home and take it easy.
    MMORPG.com has an interview with the folks behind Hero's Journey. We are almost certain that they wrote this:

    "It begins. On alternating Tuesdays, we will feature a five question Q&A with Simutronics about their highly anticipated MMORPG - the winner of our Best of E3 Award - Hero's Journey."

    You can read the entire Hero's Journey Interview at MMORPG.com.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
  • Soft tires and big guns.
    Worthplaying has posted a preview of Auto Assault. Yep, they wrote this, maybe:

    "I must admit, Auto Assault was one of the coolest new games I saw at E3 this year. NCSoft's new action MMORPG is some pretty slick stuff. I also have to admit that I was surprised by the game, which was being touted as the "fastest, most destructive MMORPG" in advertisements, which automatically set off warning bells in my head from the moment I saw the first ad. Fortunately, it really does live up to the claims by combining some of the best elements of action games with a strong MMORPG backbone."

    You can read the Auto Assault Preview at WorthPlaying.

    Features, Previews
    Tue, Jun 14, 2005
    Boomjack
  • We have ways of making them talk.
    Boomtown chatted with Alan Chipura, the lead game designer of Irth Online. We're almost sure that they wrote this:

    "We wanted to know more about the Irth Online, and what better way to do that than to sit down with the Lead Game Designer? That’s what we thought, and here's what came out of our talk with Alan Chipura."

    You can read the entire Irth Online Inteview at Boomtown.

    Features, Interviews
    Tue, Jun 14, 2005
    Boomjack
  • An interview and advertisement in one.
    Creative Labs interviewed Blizzard's Shane Dabiri about the sounds of World of Warcraft. It's possible that they wrote this:

    "Our goal was to create an epic aural experience. With the world so vast, detailed, and beautiful, it was the sound team's job to make sure the audio matched what the players were seeing on screen. By creating rich ambient loops and having beautiful composed symphonic music, we believe that goal was achieved."

    You can read the entire World of Warcraft Interview at Creative Labs.

    Features, Interviews
    Tue, Jun 14, 2005
    Boomjack
  • Vanguard plays look-see.
    MMOGinfo has posted a preview of Sigil's upcoming title, Vanguard: Saga of Heroes. It's possible that they wrote this:

    "Imagine a huge and detailed world of swords and spells, dragons and horsemen, incredible swords and coffers full of treasures; a world where a great variety of intelligent races and creatures born, lives and dies. A place where the players can follow different ways to progress becoming adventurers, retailers or workers. Welcome to Vanguard: Saga of Heroes."

    You can read the entire Vanguard: Saga of Heroes Preview at MMOGinfo.
    Even more information is yours at Vanguard.TenTonHammer.com

    Features, Previews
    Mon, Jun 13, 2005
    Boomjack
  • Guild Wars, it's not just for breakfast anymore.
    Mesmerize has posted a Guild Wars Interview. It's almost certain that they wrote this:

    "What steps are being taken to provide a deeper PvE experience that goes beyond the typical MMORPG model of "get a group, do a mission, rinse, repeat?""

    You can read the entire Guild Wars Interview at Mesmerize.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Blizzard speaks.
    Gameindustry.biz chatted with Paul Sams of Blizzard. Hoooboy...they wrote this, probably:

    "Since we last spoke, World of Warcraft has been launched around the world; how has the performance of the game compared to your expectations? "

    You can view the entire Blizzard interview at GameIndustry.biz.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
  • Demons like fish and chips.
    IGN has posted an interview with Phil Shenk, the art director behind Hellgate: London. It's possible that they wrote this:

    "Art Director Phil Shenk explains the creative process behind the creation of a modern day Templar Knight."

    You can read the entire Hellgate: London Interview at IGN.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
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