Features

  • Create Your Own Content

    What could be more fun than sending your friends through content that you created for them! Get a look at how the folks at Nevrax are making it happen with the upcoming expansion to Saga of Ryzom, Ryzom Ring. NeenerNeener.net brings us a preview complete with screenshots...

    I’ve read a number of the other previews out there, and I don’t know if the authors just didn’t have enough time or didn’t want to bore their audience with details, but tough noogies, because I’m dragging you through the absolute guts of this thing.

    To create your own Ring, you sign in the same as you would normally. And as long as we’re talking about logging in, I have to tell you - Ryzom has the BEST login screen: Yes, the art is fantastic, but the real winner is the "loading" messages that show up. In most games, you’ll see a quick flurry of things like, "Loading Textures" or "Patching vers. 1.11.23 to 1.12.33" or something equally boring. With Ryzom, you get such fun messages as:

    Loading Random Loading Messages
    Installing Ninja Yubos
    Shrinking Trykers
    Spare Yubos - who knows, maybe one day, they will spare your life

    Comedy gold, I tell you! Once you’re logged in, though, you choose "Edit" to go into the Ring section and begin creating your own world.

    Check out the full preview. Do you play Saga of Ryzom? Looking forward to the expansion? Let us know in the forums right here at Ten Ton Hammer!

    Features, Previews
    Tue, Aug 29, 2006
    LadySirse
  • Warhammer Shows Off At PAX

    MMORPG.com took time to preview the upcoming Warhammer Online while they attended PAX. Did they find it a sure hit or a flop in the making? Keep reading to find out...

    The EA Mythic booth was packed by gamers gathered around the wide screen showing the cinematic trailer and laptops allowing them to get hands-on time with the races currently at a demonstrable stage.

    At E3, Warhammer had already shown the Greenskins and the Dwarven races, and according to Content Designer John Cox they were showing off was the development of the UI and the Career Advancement; otherwise known as character development.

    Each character will have three areas of skills to build. They are core, specialization and secondary abilities and points are awarded in each category as your character advances.

    Get clicking to read the full preview. Is Warhammer Online shaping up to be the game you've been waiting for? Tell us all about it in the growing Warhammer Ten Ton Hammer community forums! We're waiting to hear from you.

    Features, Previews
    Tue, Aug 29, 2006
    LadySirse
  • What Will The Future Bring To Blizzard?

    IGN.com has posted an interview with Blizzard's COO, Paul Sams. They had a chance to sit down with him at the recent Games Convention 2006 in Leipzig, Germany.

    At just shy of 7 million global users, World of Warcraft is by far the most popular MMO games out there, and is one of the only MMOs to experience rampant success in North America and Europe as well as Asia. In addition to an English version of the game, you can find World of Warcraft in German, French, Korean, Chinese, and there's a Spanish version coming soon. At this rate, World of Warcraft is well on its way to being the most-translated game in the world.

    While World of Warcraft was released in Europe in February 2005, four months after the U.S., sales are still very strong in that region as well as around the world. Sams tells us that August 2006 was the biggest sell-through month for the game in Europe, with even more copies sold than in November or December of 2005.

    Keep reading to see what Sams has to say. Haven't joined the WoW Community here at Ten Ton Hammer yet? Well now's your chance! Head over to WoW Ten Ton Hammer and sign up. It only takes a moment and then you can share your thoughts with us aout this and all your favorite MMOs.

    Features, Interviews
    Tue, Aug 29, 2006
    LadySirse
  • Nick Chats at PAX

    MMORPG.com had a chance to sit down with Community Managerfor Vanguard Saga of Heroes, Nick Parkinson this weekend at PAX.

    On the eve of PAX, Carolyn and I had a lunch interview with Nick Parkinson, a community manager for Sigil and SOE’s Vanguard: Saga of Heroes. One of the most eagerly anticipated games in recent memory, Vanguard comes from the brain of legendary EverQuest designer Brad McQuaid.

    At PAX, they’re not showing the game. Instead, Parkinson made himself available for interviews.

    Get clicking to learn what he had to say! When you're done head over to the forums at Vanguard Ten Ton Hammer to share your thoughts with us.

    Features, Interviews
    Mon, Aug 28, 2006
    LadySirse
  • Avatar Combat Revealed

    FiringSquad recently had a chance to talk with John Tynes from Flying Lab Software about the upcoming Pirates of the Burning Sea.

    FiringSquad: Let's talk about the new avatar combat. Why did the team want to allow players to actually fight man to man in addition to the ship-to-ship battles?

    Russell Williams: We’ve always envisioned Pirates of the Burning Sea as a game that combines sea-battles and swashbuckling combat; it’s just been a matter of timing. For most of our development, we’d decided to focus our efforts on getting the ship combat side of things up and running first, before trying to tackle a whole new side of the game. We’ve been telling our fans all this time “avatar combat is coming, but it will be after we launch.” So it’s been in the plan the whole time, we’ve just moved up the timetable.

    Why include swashbuckling combat at all? Well, because it’s a core part of the pirate genre! I don’t think we’ve ever met someone who didn’t ask if they could jump onto an enemy ship to duel the opposing captain. Who are we to refuse?

    Get your blades sharpened and check out the rest of this interview. How are you passing the time until you can achieve all your piratey dreams in Pirates of the Burning Seas? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 28, 2006
    LadySirse
  • David Perry talks about PvP, weapons, armor, the magic system and more in his first online world endeavor

    RPG Vault brings us part 2 in their series of interviews with David Perry.

    n this role, he's involved in 2Moons, the intriguing persistent state endeavor announced two weeks ago by publisher Acclaim. The initial press release served up some very interesting pieces of information. For instance, it stated that the game will be free, violent and aimed at adult players, with the focus being to become a high-level combatant in a world characterized by the tagline "No mercy for the weak, no pity for the dying, no tears for the slain." The way in which development is being handled also piqued our curiosity. Although based on GameHi's Dekaron, a massively multiplayer offering that has been a success in Korea, 2Moons is described as a "re-make" rather than a translated or even localized version. Naturally, we were immediately keen to know more, so we were very pleased for the chance to question David Perry.

    Jonric: What would you like to tell us at this time about PvP in 2Moons, how it will function, and how you plan to address the issues that can be associated with it?

    Keep reading to find out his answer to this question and more. Are you looking forward to playing 2Moons? Stop by the forums right here at Ten Ton Hammer and let us know why...or why not.

    Features, Interviews
    Mon, Aug 28, 2006
    LadySirse
  • WoW Coming to a Console Near You?

    Eurogamer.net has posted an interview with Blizard's COO Paul Sams. In this interview he discusses the console issue and much much more! Keep reading...

    It's odd to learn that Blizzard Entertainment might be wary of taking on a new challenge. After all, the decision to create a Warcraft MMORPG, despite the huge amounts of time, money and risk involved, worked out rather well.

    So well, in fact, that the game is now played by more than 6 million players worldwide - and counting. What's more, they're all forking out at least $12.99 a month for the privilege, which means Blizzard probably isn't having too much trouble paying the bills. Namely the bills for their champagne fountains, personal helicopters and office chairs made out of melted-down fabergé eggs. Possibly.

    But as all good businesses know, you can never have too much money. So, what with the next-gen battle truly kicking off at the end of this year, it seems logical that Blizzard might turn its attention to consoles next. Surely there's a huge section of the gaming audience crying out for a console version of World of Warcraft - and since they'll be willing to pay for the privilege, surely Blizzard will oblige?

    Find out the answer and then head over to WoW Ten Ton Hammer and tell us what you think!

    Features, Interviews
    Fri, Aug 25, 2006
    LadySirse
  • Interview and a Screenshot!

    MMORPG.comcontinues their series of Q&A's with the fine folks at EQ2. This time Akil Hooper, the Design Supervisor for EverQuest II: Echoes of Faydwer answers a couple questions...

    MMORPG.com: What’s your favorite low level dungeon in the Echoes of Faydwer? What makes it special?

    Akil Hooper: I’d have to say Crushbone Keep is personal favorite low level dungeon in Echoes of Faydwer. The zone has a great layout, and can support quite a few groups. The zone looks great and is well laid out, with obvious targets for your group, and lots of nice places to get good gear for a lower level player. Crushbone was also one of the zones I had the fondest memories of from my EQ 1 days, and its great to see the zone revitalized with EQ II’s flair.

    Get clicking to read the rest of this interview and see the new screenshot! When you're done head over to EQ2 Ten Ton Hammer and tell us your thoughts.

    Features, Interviews
    Fri, Aug 25, 2006
    LadySirse
  • PC Games Travels to Australia

    PC Games recently made the trek down under to talk with the folks at Auran. Lead Designer Adam Carpenter took some time to answer questions about Fury.

    Is Fury really much different from all the other MMOs out there? What aspects of the game will make long-time RPG fans want to shell out their hard-earned cash?

    I’d really have to say that the question is not “Is Fury much different…”, it’s “Does Fury have any similarities…”.

    Fury is fundamentally a PVP game, but ours is not like PVP in other MMOs where ganking and unfair tactics run rampant. Fury is more like a sports game where competition between players is not only expected but desired. War Zone battles pit two equally skilled teams against each other in a competition to prove who the better team is. Like sports, there are no extreme penalties for losing and whether you win or lose, you advance and can do better in the next fight.

    Read the rest of this answer and more! Do you plan to give Fury a try? Tell us your thoughts in the forums here at Ten Ton Hammer!

    Features, Interviews
    Fri, Aug 25, 2006
    LadySirse
  • The Future of Freedom and Infamy - Matt Miller on the City of Villains / City of Heroes series in Issue 8 and beyond

    The next free expansion to the City of Villains / City of Heroes superhero saga - Issue 8 - is due out next month, and in anticipation of its launch, Lead Designer Matt Miller was kind enough to answer a few of our questions about the future of the franchise:

    "Ten Ton Hammer - There's no switching sides right now, despite the implementation of a lot of necessary mechanics (such as the previously mentioned badges with both hero and villain names) and it was stated that the process is very complex. What are the remaining barriers to allowing heroes to become villains, and vice versa?

    Miller - Without going into too many details, I will just say that there are still some challenges with this. Don't rule it out just yet."

    Get clicking to learn more! What are your thoughts about the upcoming issue? Let us know in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
RSS feed

Daily Columns

  • Loading... Daily MMOG News

    Updated Weekdays Ten Ton Hammer is proud to bring you the first and longest-running daily Massively Multiplayer Online Games (MMOG) news and entertainment newsletter. Loading... features the latest MMOG news, information, opinion and rumors, plus our forum thread of the day and hard-to-believe real world news.

Weekly Columns

  • The Overpull: Weekly WoW News

    Updated Tuesdays The Overpull is Ten Ton Hammer's weekly report on the World of Warcraft community delivered to your inbox and on the web every Tuesday morning. Come join us when the servers are down for a recap of the last week's news and a lot of friendly discussion on the current state of the game. Never miss a single news item, an important blue post, or anything else as the Overpull zooms off every Tuesday morning helping you keep up to date on the state of the game.

  • Microcosms

    Updated Tuesdays Microcosms is a weekly review of the adapting market of free-to-play games. Join Medawky every Tuesday for exciting highlights, insightful previews, and an inside look at the fast paced world of microtransaction MMOGs.

  • Sins of a Solar Spymaster

    Updated Mondays Sins of a Solar Spymaster is a chronicle of the lurid misdeeds of madmen and sinners run amok in a galaxy without justice. Goonswarm's The Mittani provides an overview of the idiocies, hijinks, sting operations, scams, heists, and hilarity that is often only hinted at in the mainstream of EVE Online gameplay. He tells the tales only known to a hidden few - for posterity's sake or for propaganda, take your pick.

  • D-Mail

    Join The Syndicate's Sean "Dragons" Stalzer twice a month for D-Mail, a look at social and player organization trends in today's online games. Sean is Guild Leader and CEO of The Syndicate, a 630+ member multi-game guild currently in its record-setting 14th continuous year of existence. The Syndicate is committed to gaming excellence in every stage of game development, maintaining a consulting and testing presence with game development companies and co-authoring nearly a dozen Prima Games guides as well.

Recent Features

News from around the 'Net