E3 Event Coverage

Features

  • "One thousand bars' is called a good time where I come from.
    The Official Site has a some new Auto Assault Recon posted covering the bling bling of AA, currency. A mutated gob of green slime cough and then wrote this in some crazy language:

    "Clink is the lowest common denomination of this system, and is generally composed of any old world coin denomination or other common but valuable objects. It is also called coins, change, or rounders. Scrip is the next tier and usually takes the form of old world paper money. One thousand clink make up one scrip. The bar is the next tier of money, where it represents one kilo of pure refined metal. One thousand scrip equals one bar. The highest tier of money is the globe, a small glowing ball that is rare and found in severely Contaminated areas. They are also known as glows, sparks, or marbles. One thousand bars equal one globe."

    You can read the entire Auto Assault Recon Article at The Official Site.
     

    Features, Previews
    Thu, Jul 21, 2005
    Boomjack
  • Favourite AA Skill: Key Scratch to Shiny Door.
    Eurogamer has posted an Auto Assault interview featuring Scott Brown, the president of NetDevil. Mel Gibson, his eyes wild and his clothes torn, looked madly into the screen and exclaimed:

    "An extended interview with Scott Brown, President of NetDevil, the developers behind Auto Assault, who answers our questions about the fastest, most destructive MMO ever, which will be available from NCsoft simultaneously in Europe and the USA later this year."

    You can read the entire Auto Assault Interview at Eurogamer.
    If you liked that, you'll love AutoAssault.TenTonHammer.com. More AA info., than Mad Max has scars.
     

    Features, Interviews
    Wed, Jul 20, 2005
    Boomjack
  • Huxley, proudly sponsored by Jello-pop puddings.
    GameCloud has posted a Huxley interview featuring Kijong Kang. (Cool name award nominee!) While climbing the Empire State Building King Kong noticed Kiong Kang and said:

    "Kijong Kang of Webzen talks about their upcoming Unreal engine powered MMOFPS."

    You can read the entire Huxley Interview at GameCloud.
     

    Features, Interviews
    Wed, Jul 20, 2005
    Boomjack
  • RYL - $1,000,000
    GameCloud has posted a RYL: Path of the Emperor Interview featuring Mark Politi of Planetwide Games. Who wants to be a millionaire called and said something that sounded disturbingly like this:

    "Launching a new MMORPG is no easy task nowadays but Planetwide Games has already gotten one big ace in the hole in their recent launch of their fantasy MMORPG RYL: Path Of The Emperor (the North American version of the Taiwan based tile from Youxiland Digital) ; a $1 million online in-game tournament that officially began last week. Gamecloud got a chance to chat with Planetwide's Vice President of Sales and Marketing Mark Politi to find out more about the game and the tournament."

    You can read the entire RYL: Path of the Emperor Interview at Gamecloud.
     

    Features, Interviews
    Tue, Jul 19, 2005
    Boomjack
  • Even villains like their 15 minutes of fame.
    GameHelper has posted a City of Villains interview featuring Senior Designer, David "Zeb" Cook. The Riddler appeared in our office and said something that didn't resemble this at all:

    "For City of Villains, we’ve created a whole new setting, the Rogue Isles, for villain players.  Located in the Atlantic and beyond the jurisdiction of the heroes of Paragon City, the Rogue Isles are ruled by Lord Recluse, head of Arachnos, a world-wide evil organization bent on – well, the same things all evil supergroups want. This gives us a place where players can be villains without having to worry about being overrun by the thousands of hero characters already out there.  The Rogue Isles fit with the existing CoH timelines hand-in-glove and you will see crossover between the two – story elements, famous characters, and, of course, player interaction in the PvP zones."

    You can read the entire City of Villains Interview at GameHelper.
     

    Features, Interviews
    Tue, Jul 19, 2005
    Boomjack
  • Fuel trucks with flame-throwers. What could go wrong?
    RPGVault has posted an Auto Assault Interview featuring on the crafting system. A Biomek looked our way spouting 10001101101100011110000, before banging his prosthetic arm against his head and saying:

    "By consulting with a number of the NetDevil team members, we obtain a variety of opinions on the crafting system"

    You can read the entire Auto Assault Interview at RPGVault.
    Need more Auto Assault Info? AutoAssault.TenTonHammer.com
     

    Features, Interviews
    Tue, Jul 19, 2005
    Boomjack
  • Why do villains live in such dingy, dirty places?
    IGN has posted a City of Villains interview featuring Senior Designer Sean Fish. On an island of villains backed by the U.N. we found the following etched into a slab of rock:

    "Today we got the chance to talk to Senior Designer Sean Fish about what exactly a signature villain is, where they'll be in the game, and when players can expect to actually see them."

    You can read the entire City of Villains Interview at IGN.
     

    Features, Interviews
    Tue, Jul 19, 2005
    Boomjack
  • Orcs and Goblins and Wizards, oh my!
    Turbine has posted a look at the Goblins and Orcs of Lords of the Rings Online. I had a dream last night, in black and white no less, that went something like this:

    "Where Tolkien has used both the names 'Goblin' and 'Orc' for the race, we've used the terms in the interest of gameplay to represent different types of Orc-kind. 'Orcs' are larger, brawnier creatures, whereas 'Goblins' are smaller, and the sort that might ambush you in dark caverns underground."

    You can read the entire Lord of the Rings Online Preview at The Official Site.
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
  • Fast Cars and Big Guns.
    A new Auto Assault Recon covering Tempernet (survivors of the apocalypse) is up on the Official Auto Assault site. The ground shook and thunder rolled before we noticed something like this written on some ruins:

    "In the early days of the Contamination, Human scientists developed a plan to supplement military and police forces with AI-controlled robots, deliberately designed to quell social unrest and keep riots in check. TemperNet facilities were self-sufficient, able to maintain their local units and gather resources when needed. Left behind during Righteous Fire, the TemperNet AI grew and became self-aware, rationalizing the one true way to eliminate social unrest was to eliminate organic life completely. "

    You can read the entire Auto Assault Recon - TemperNet at The Official Site.
    We are giving away some Auto Assault goodies that include Pre-order boxes and ballcaps. You know you want them. Go get your name in the hat at AutoAssault.TenTonHammer.com
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
  • Desert of Flames - Located Right Next To Las Vegas.
    GameSpy has posted a preview of EverQuest 2: Desert of Flames. While wandering in the desert outside of our hotel in Las Vegas we began to see visions which looked almost like this:

    "Veterans of the original EverQuest will doubtless appreciate where our demo kicked off: the famous Oasis of Marr. Or what's left of it, anyway, after Luclin, Norrath's moon, careened into it. Many of the area's features remain intact, however, not the least of which is the city of Maj'Dul, which serves as the expansion's focal point. Apparently, in the 500 years since the aforementioned catastrophe, the formerly murderous bandits and dervishes that inhabit the desert got their stuff together enough to found Maj'Dul."

    You can read the entire EverQuest 2: Desert of Flames Preview at GameSpy.
     

    Features, Previews
    Fri, Jul 15, 2005
    Boomjack
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