Features

  • The Crafting Guru Chats with Stratics

    Stratics has updated their site with an interview with Senior Game Designer for Sigil Games Online, Salim Grant. Those who have been following the game know that Salim is working on the crafting that will appear in Vanguard Saga of Heroes.

    What is your current focus going into beta 3?

    We are getting the new customization functionality on the server and working on the factional crafting paths and general polishing of the system. I am happy with where we are currently in the stage of the system as most questions have been answered and we are in pure implementation mode.

    Read the rest of this interview and then get clicking over to Vanguard Ten Ton Hammer and share your impression on crafting with us.

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • SOE's Chris Lena Chats About the Progression Servers

    MMORPG.com was able to do another Q&A With Chris Lena recently. This interview looks mainly at teh furture of the Progression Servers...

    MMORPG.com: How are the Progression servers doing? Are there still plans for an eventual merging?

    Chris Lena: Both of the servers are still going amazingly well with their populations continuing to exceed that of a normal server. I would expect some loss as some players return to their regular play servers and especially once the progression portion is completed. In other words, I still imagine their will be a merge but we are still a long way away.

    Keep reading to learn more. Are you playing on the Progression Servers? Share your experiences with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • GameSpot sits down with Codemasters and Turbine at Leipzig to see an advanced build of this Tolkien-inspired MMORPG.

    Did GameSpot give this look at the game a thumbs up...or down? Keep reading to find out.

    LEIPZIG, Germany--Based on the literary works of J.R.R. Tolkien, The Lord of the Rings Online is a massively multiplayer online role-playing game set for release on the PC. We've seen quite a lot of the game over the past year, and as it moves into beta phase at the end of September, more people will be able to see just how it's shaping up. As you'd expect from a game based on such a classic piece of literature, The Lord of the Rings Online has a firm emphasis on story. Playing as one of seven character classes, you will follow a path that frequently crosses that of the fellowship of the ring, with plenty of familiar names and places along the way. We visited Codemasters at Leipzig to see an example of the first few character levels and what players can hope to expect as they work their way deeper into the game.

    Check out the preview at GameSpot. Don't forget to stop by our own Lord of the Rings Online community at LOTRO Ten Ton Hammer. Share your thoughts with us in the forums there.

    Features, Previews
    Thu, Aug 24, 2006
    LadySirse
  • Myths and Reality: An Exclusive Gods & Heroes Q&A with Perpetual Studios' John Danza

    Not to be confused with the "Who's The Boss?" star (he probably hates that), John Danza is the boss of the quest design team behind Perpetual Entertainment's Gods and Heroes: Rome Rising, a title that's won our E3 Best of Show award two years running. John recently took some time to talk about the game's mythological backing and gameplay details with us at Ten Ton Hammer.

    "Ten Ton Hammer: In mythology, adherents to one god often paid dearly when the relations between different gods changed - Jupiter knocks boots with an unsuspecting farmgirl and gets turned into a goat by a cuckolded Juno, for example. Will players be impacted by shifting favor among the gods, or will things stay fairly calm up there on Mt. Olympus?

    John Danza, Gods & Heroes Quest Lead: It is possible that the player characters might do something to offend the gods, thus creating some adverse conditions to overcome, but in general, the player will witness these adversities placed upon many of the NPCs in the world. Thematically, we play on these classic themes and craft quests around them."

    Keep reading to learn more about Gods and Heroes: Rome Rising. Don't forget to share your impressions with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • Director of Community Relations chats about Labyrinth of the Minotaur

    MMORPG.com has posted an interview with the Director of Community Relations for Dark Age of Camelot, Sanya Thomas. In this interview she dodges some questions the team just isn't ready to answer. Keep reading to see what the folks at MMORPG.com were able to learn.

    EA Mythic's Director of Community Relations Sanya Thomas recently sat down with us for an interview on their recently announced Dark Age of Camelot expansion, Labyrinth of the Minotaur. Unfortunately, there were a few questions she was not yet ready to answer fully. Nonetheless, for those that cannot wait, here is what we learned.

    MMORPG.com: Obviously, the idea of a cross-realm class and a cross-realm race is a departure for a game that has always been quite strictly segregated. Why did you choose to go a route that seemingly brings the three realms closer together?

    Find out the answer to this question and more. When you're done with this interview, share your thoughts right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Wed, Aug 23, 2006
    LadySirse
  • A Pirates of the Burning Sea Pre-PAX Pirate Parley with Lead Designer Taylor Danes

    Several members of the Flying Lab Software team are planning to avast development on Pirates of the Burning Sea and head to Penny Arcade Expo (PAX) in Seattle this weekend, where Burning Sea, so long a deep-in-development corner dweller at the big conventions, will announce a release date and make its maiden voyage as a belle of the expo ball. Lead Designer Taylor Daynes sailed in for an entertaining pre-PAX Q&A about the dev team's recent progress with this highly anticipated buccaneer beauty of an MMORPG.

    Ten Ton Hammer - We know what a pirate is, we know what a naval officer is, but what's an adventurer? A privateer? Frat boys taking daddy's yacht for a spin? How is playing an adventurer different than playing a pirate?

    Taylor Danes, Burning Seas Lead Designer - Adventurers are the Han Solos of our world. They are independent captains, making their way through the world through wit, alliances, and the point of their sword. They can sign up with Trade Companies, or can make a fortune setting up economic ventures like mines or plantations. They can help the Navies with special missions, or they can even play more as "privateers" – daring captains who get Royal permission to act like pirates, so long as they don't target their own countrymen.

    Adventurers are the dashing rogues of Pirates of the Burning Sea. They value their independence and freedom, but they are fiercely loyal, and will fight valiantly for their country when the situation gets dire. "

    Keep reading to see what else Taylor Dane had to say. Who isn't waiting for this piratey adventure to launch? Let us know you thought in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Wed, Aug 23, 2006
    LadySirse
  • Dave Perry Makes the Interview Rounds

    Yes folks, it's another interview with 2Moons Dave Perry. Today, the interview is with RPG Vault. Don't miss the screenshot that is posted along with this interview!

    In this role, he's involved in 2Moons, the intriguing persistent state endeavor announced two weeks ago by publisher Acclaim. The initial press release served up some very interesting pieces of information. For instance, it stated that the game will be free, violent and aimed at adult players, with the focus being to become a high-level combatant in a world characterized by the tagline "No mercy for the weak, no pity for the dying, no tears for the slain." The way in which development is being handled also piqued our curiosity. Although based on GameHi's Dekaron, a massively multiplayer offering that has been a success in Korea, 2Moons is described as a "re-make" rather than a translated or even localized version. Naturally, we were immediately keen to know more, so we were very pleased for the chance to question David Perry.

    Get clicking to learn more! What are your thoughts about 2Moons? Think you will want to play it? Share your thoughts with us in the forums here at Ten Ton Hammer.

    Features, Interviews
    Tue, Aug 22, 2006
    LadySirse
  • Jeff Kaplan Talks About The Burning Crusade

    GamePro.com was about to get a Q&A with Blizzard's Jeff Kaplan recently. Keep reading to find out how things are looking for the upcoming expansion.

    We recently had an exclusive sitdown with Jeff Kaplan, the lead designer of World of Warcraft: The Burning Crusade. In this interview, Kaplan discusses game design at Blizzard; check back tomorrow for Kaplan's in-depth musings on The Burning Crusade.

    GamePro: How does Blizzard provide such consistent after-publish support? How do you outdo pretty much everyone else with bug-fixes, balancing, and new content?

    Find out the answer to this and many more question with just a click! When you're done reading be sure to share you thoughts with us in the forums at WoW Ten Ton Hammer.

    Features, Interviews
    Tue, Aug 22, 2006
    LadySirse
  • Dave Perry on 2Moons

    GameSpy talks with the creator of Earthworm Jim as he takes his first adventure in making MMOs with 2Moons.

    Dave Perry might not be the first name you associate with MMOs, but the creator of Earthworm Jim is hard at work trying to blaze the trail that may just define the future of the market in North America. He's partnered with a newly resurrected Acclaim Entertainment to bring us 2Moons, a fully localized (and from the sounds of it, heavily reworked) Korean MMO that he hopes will serve as the benchmark for what a free-to-play, ad-supported, persistent-world game can be. We recently sat down with Perry, and picked his brain.

    Read the full interview to learn more. Are you looking forward to seeing what this title turns out to be? share your thoughts with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 21, 2006
    LadySirse
  • Troy Hewitt Goes Indepth About Pirates of the Burning Sea

    Hooked on Games sat down with Flying Labs' Troy Hewitt recently and posted a lengthy interview. There is even a hint as to when we will learn the expected launch date!

    HG: There has been some differing information on exactly when the game will be released. Could you give our readers a better idea of when it will come out?

    Troy: *Grins* I could divulge that information but then I would have to swear you to secrecy and we all know how writers and members of the media enjoy having a big scoop by letting the cat out of the bag. Seriously, let me say that we will be announcing the release date at the upcoming PAX show in Seattle.

    Get clicking mateys to read the rest of this interview! Feeling piratey? Let us know all about it in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 21, 2006
    LadySirse
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    Updated Weekdays Ten Ton Hammer is proud to bring you the first and longest-running daily Massively Multiplayer Online Games (MMOG) news and entertainment newsletter. Loading... features the latest MMOG news, information, opinion and rumors, plus our forum thread of the day and hard-to-believe real world news.

Weekly Columns

  • The Overpull: Weekly WoW News

    Updated Tuesdays The Overpull is Ten Ton Hammer's weekly report on the World of Warcraft community delivered to your inbox and on the web every Tuesday morning. Come join us when the servers are down for a recap of the last week's news and a lot of friendly discussion on the current state of the game. Never miss a single news item, an important blue post, or anything else as the Overpull zooms off every Tuesday morning helping you keep up to date on the state of the game.

  • Microcosms

    Updated Tuesdays Microcosms is a weekly review of the adapting market of free-to-play games. Join Medawky every Tuesday for exciting highlights, insightful previews, and an inside look at the fast paced world of microtransaction MMOGs.

  • Sins of a Solar Spymaster

    Updated Mondays Sins of a Solar Spymaster is a chronicle of the lurid misdeeds of madmen and sinners run amok in a galaxy without justice. Goonswarm's The Mittani provides an overview of the idiocies, hijinks, sting operations, scams, heists, and hilarity that is often only hinted at in the mainstream of EVE Online gameplay. He tells the tales only known to a hidden few - for posterity's sake or for propaganda, take your pick.

  • D-Mail

    Join The Syndicate's Sean "Dragons" Stalzer twice a month for D-Mail, a look at social and player organization trends in today's online games. Sean is Guild Leader and CEO of The Syndicate, a 630+ member multi-game guild currently in its record-setting 14th continuous year of existence. The Syndicate is committed to gaming excellence in every stage of game development, maintaining a consulting and testing presence with game development companies and co-authoring nearly a dozen Prima Games guides as well.

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