Features

  • New Details and Video Interviews

    UGO has posted this preview and video selection after a look at the upcoming WoW expansion, The Burning Crusade.

    So you quit a couple months ago. You were so done with World of Warcraft. You thought you saw everything there was to see, from Blackrock Spire to the Eastern Plague Lands. But here comes Blizzard, ready to steal your life away yet again. World of Warcraft: The Burning Crusade will introduce two new races, ten new levels and a boatload of new quests that are sure to keep you inside until 2009.

    Get clicking and read the full preview. When you're done don't forget to stop by WoW Ten Ton Hammer and let us know your thoughts on The Burning Crusade in the forums!

    Features, Previews
    Mon, Aug 14, 2006
    LadySirse
  • Matthías Guðmundsson answer questions about the changes coming up in EVE with the change to Windows Vista and integration of Vivox

    GamersInfo sets out to find out how these changes will effect gameplay for EVE Online. Matthías Guðmundsson, Lead Progammer at EVE Online offers his answers...

    GamersInfo.net: What's the biggest difference about working on the new Windows Vista platform?

    Matthías Guðmundsson: Vista brings mainly two new things for us. One is DirectX 10 and the other is tightened security. The new graphic engine will take advantage of unique new features in DirectX 10. We will have to make sure our code jives with the new security model in Vista. This mostly concerns installing and patching, as well as writing to the cache folder. Vista also has new features like the Game Explorer which we will look into.

    Keep reading to learn more about the changes coming up and about Matthías Guðmundsson.

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • CCP's Executive Producer Nathan Richardsson Shares His Thoughts

    Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

    I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

    Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • Anne Toolel Shares Her Thoughts

    Stargate Game was able to sit down with Cheyenne Mountian Entertainment's Lead Writer for Stargate Worlds, Anne Toole.

    SGG: What appeals to you about writing for a MMO game?

    Anne: I love playing them! There’s the obvious answer. I also relish the opportunity to pioneer fun new ways of storytelling. I intend to put Stargate Worlds at the forefront of great story-based games.

    Keep reading to learn more about Anne Toole and about Stargate Worlds! Are you planning to play this upcoming game? Head over to the forums right here at Ten Ton Hammer and let us know!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • New Life for an Old Favorite: Progression Servers Q&A with EQLive Producer Chis Lena

    In case your one of the ten MMORPG enthusiasts that hasn't heard, SOE opened two "Progression Servers" which give players a chance to experience the original EverQuest. Guilds "progress" the game through each of its seven expansions by completing in-game objectives. A number of the Ten Ton Hammer staff have since returned to revel in the nostalgia, so we thought we'd see if anyone at SOE would answer a few questions we had about the origin of the Progression Server idea and where it goes from here. Producer Chris Lena was kind enough to oblige.

    "Tony Jones, Ten Ton Hammer - How do you feel about the brisk pace with which some of the guilds are unlocking the special expansion content?

    Chris Lena, EQLive - My philosophy is that you can never accurately predict how fast or slow content will be overcome so all we can do is set up the rules and just let it go. Trying to control players in an MMO is like trying to put a tuxedo on a tiger – it can be done but nobody is going to be happy about it. I know that some players wish they could linger in certain expansions longer before the next one is opened up but still others feel that the pace is fine. We knew from the very beginning that not everyone would be happy with how things unfolded. That is simply impossible to avoid. "

    Learn more about the Progressive Servers in this exclusive interview. When you're done, let us know if you are playing in the forums right here at Ten Ton Hammer. Share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • Blizzard's Jeff Kaplan With An Exclusive "Burning Crusade" Update

    World of Warcraft PR Manager Shon Damron and Lead Designer Jeff Kaplan have travelled the world demoing a recent build of WoW's premier expansion and answering questions from the international press. Jeff "Ethec" Woleslagle travelled to the Big Apple with your questions, and now we bring you the cutting-edge latest on what will prove to be the biggest expansion to hit the MMORPG genre in years. See the progress since E3 in May, learn about the substantial changes Blizzard has in store for PvP and the raid game, and - of course - Blizzard answers the WoW Ten Ton Hammer community's toughest questions.

    "It's true, 25 is the new 40. The largest raids in the expansion will be capped at 25 players. Kaplan explained the rationale: "We felt like we could preserve all the epic-ness and grandeur of the current raid game and difficulty. Our raids aren't going to become any easier, if anything they'll become more challenging, but will require fewer players. We find that once you get over 25, it's not making the game any more challenging, it's just making the logistics challenging." Kaplan promised that, with the raid limit decrease, Blizzard would address the real and perceived class imbalances that keep some players out of the raid game. "We don't end up in a raid of 25 with 20 warriors and 5 priests or something like that. We're reviewing all the classes to make sure everybody wants to be present in the raid game.""

    Keep reading to find out what else is in store in the upcoming Burning Crusades expansion. You can find this interview and more at WoW Ten Ton Hammer. Stop the forums and share your thoughts with us.

    Features, Interviews
    Sun, Aug 13, 2006
    LadySirse
  • Bill Fisher Talks with Online Welten

    Online Welten had a chance to talk with Bill Fisher, Senior Game Designer of Vanguard, about dungeons and what we can expect from them when the game launches.

    1. How do dungeons integrate into the seamless world?

    Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes” which stop them from being “trained” too far from their dungeon of origin.

    Keep reading to learn more. When you're done reading this interview head over to Vanguard Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Fri, Aug 11, 2006
    LadySirse
  • More Chronicles than Rush...

    Adam Davidson tells Laura Genander of MMORPG.com about all the interesting things coming to Lineage II with the next large update, including the Demon Sword Zariche - a one-per-server weapon that can drop from any mob and remains with you until your killed or a timer expires. So will high level folks will gank low level mobs relentlessly to improve the chances of a drop? Probably, unless some mechanic discourages this behavior.

    Chronicle 4 remains our largest Chronicle to date, but Chronicle 5 is right on its heels, perhaps in some ways bigger. Many of the facets focused on in Chronicle 5 are more systemic, such as the clan improvements and class balancing efforts. In this expansion we’ve revitalized multiple systems that both appeal to new players and enrich the experience of veterans. So that, plus new lands, new castles, new contestable clan halls, new monsters and all the other things players expect from a Lineage II Chronicle, means this one is pretty huge in impact. I really think this expansion will be great for the western markets.

    Read on about Lineage II, Chronicle 5 at MMORPG.com.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • I see the 2Moons crossing...

    CCR we ain't, but one developer is experiencing a revival all his own. Long known in the videogame industry, Dave Perry announced he's remaking a Korean MMO in his own image this week. If you haven't heard, it's going to be called 2Moons, a free fantasy MMO supported by advertising. Firing Squad asked Perry why he's venturing down this new path:

    If I'm required to know the back history of 5 clans, or watch 20 minutes of cinematics, or read a website before I can have fun, it just bugs me. So I've been toying with the idea of making an MMO that's easy to get into, easy to understand, possibly funny at points, but that makes you feel bad-ass. Not wanting to wait 3 years to find out how it went, I looked for games/engines that could be a match. The closest I could find was a game called Dekaron made by GameHi in Korea. So now I had to convince the creator of that game to let me make any changes (not small ones, big ones, like "Erm... Would you mind if we changed the entire story?") They agreed!

    Read more about Dave Perry and 2Moons at Firing Squad.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • Cripes! It's Canipes!

    While "canapes" are pieces of fried bread on which high-falutin' spreads are served as appetizers, "Canipes" is the most recently announced MMO project from Evil Grin Studios. MMO Portal has the scoop:

    One thing I’d like to express is that Canipes will be a game which breaks with the sad history of latest online games. More and more successful game concepts are being duplicated and sold as new titles. In fact, that’s extremely frustrating for ambitioned gamers like we all are. Real innovations and inventions do not get any chance because no company invests in ideas without similar successful references. That’s exactly where we see our place on the market: we are players, too – we have the ideas how to improve playing – and we realize them, for us and for the big community of online gamers.

    Innovation is cool, but after reading this interview several times - I didn't see much that struck me as unique. Nevertheless, read up on Canipes at MMO Portal.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
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    Updated Weekdays Ten Ton Hammer is proud to bring you the first and longest-running daily Massively Multiplayer Online Games (MMOG) news and entertainment newsletter. Loading... features the latest MMOG news, information, opinion and rumors, plus our forum thread of the day and hard-to-believe real world news.

Weekly Columns

  • The Overpull: Weekly WoW News

    Updated Tuesdays The Overpull is Ten Ton Hammer's weekly report on the World of Warcraft community delivered to your inbox and on the web every Tuesday morning. Come join us when the servers are down for a recap of the last week's news and a lot of friendly discussion on the current state of the game. Never miss a single news item, an important blue post, or anything else as the Overpull zooms off every Tuesday morning helping you keep up to date on the state of the game.

  • Microcosms

    Updated Tuesdays Microcosms is a weekly review of the adapting market of free-to-play games. Join Medawky every Tuesday for exciting highlights, insightful previews, and an inside look at the fast paced world of microtransaction MMOGs.

  • Sins of a Solar Spymaster

    Updated Mondays Sins of a Solar Spymaster is a chronicle of the lurid misdeeds of madmen and sinners run amok in a galaxy without justice. Goonswarm's The Mittani provides an overview of the idiocies, hijinks, sting operations, scams, heists, and hilarity that is often only hinted at in the mainstream of EVE Online gameplay. He tells the tales only known to a hidden few - for posterity's sake or for propaganda, take your pick.

  • D-Mail

    Join The Syndicate's Sean "Dragons" Stalzer twice a month for D-Mail, a look at social and player organization trends in today's online games. Sean is Guild Leader and CEO of The Syndicate, a 630+ member multi-game guild currently in its record-setting 14th continuous year of existence. The Syndicate is committed to gaming excellence in every stage of game development, maintaining a consulting and testing presence with game development companies and co-authoring nearly a dozen Prima Games guides as well.

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