Features

  • Dave Perry on 2Moons

    GameSpy talks with the creator of Earthworm Jim as he takes his first adventure in making MMOs with 2Moons.

    Dave Perry might not be the first name you associate with MMOs, but the creator of Earthworm Jim is hard at work trying to blaze the trail that may just define the future of the market in North America. He's partnered with a newly resurrected Acclaim Entertainment to bring us 2Moons, a fully localized (and from the sounds of it, heavily reworked) Korean MMO that he hopes will serve as the benchmark for what a free-to-play, ad-supported, persistent-world game can be. We recently sat down with Perry, and picked his brain.

    Read the full interview to learn more. Are you looking forward to seeing what this title turns out to be? share your thoughts with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 21, 2006
    LadySirse
  • Troy Hewitt Goes Indepth About Pirates of the Burning Sea

    Hooked on Games sat down with Flying Labs' Troy Hewitt recently and posted a lengthy interview. There is even a hint as to when we will learn the expected launch date!

    HG: There has been some differing information on exactly when the game will be released. Could you give our readers a better idea of when it will come out?

    Troy: *Grins* I could divulge that information but then I would have to swear you to secrecy and we all know how writers and members of the media enjoy having a big scoop by letting the cat out of the bag. Seriously, let me say that we will be announcing the release date at the upcoming PAX show in Seattle.

    Get clicking mateys to read the rest of this interview! Feeling piratey? Let us know all about it in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Aug 21, 2006
    LadySirse
  • The Heavenly Demon Clan

    In the fifth of six clan features at MMORPG.com, we get a close look at The Heavenly Demon Clan today. Included in this preview are several new screenshots! Don't miss it.

    Heavenly Demon Clan was founded by a cruel, ambitious warrior who, in defiance of The Imperial Emperor and his court, self-proclaimed himself The Emperor Heavenly Demon and waged holy war against all governing factions. It is whispered by many that Emperor Heavenly Demon truly was possessed by demons as a child, and certainly any who had witnessed his ferocity in battle, would attest that this was true. His proclamation, “A land governed by the depraved must be conquered through depraved justice, only through fire may it be cleansed!” sums up the clan’s collective philosophy.

    What are you waiting for? Get clicking to learn more about this clan. Waiting for your chance to play 9 Dragons? Let us know what you're waiting for and what you like about the game so far right here in the forums at Ten Ton Hammer.

    Features, Previews
    Fri, Aug 18, 2006
    LadySirse
  • Get To Know Garrett Fuller

    MMORPG.com has begun a series of Developer Profiles for Gods and Heroes: Rome Rising. This week we get to know Art Director, Garett Fuller a bit better.

    Garrett Fuller has started a series of developer profile interviews. Each Thursday, we'll bring you a new one. Here is our second, with the Art Director of Gods and Heroes Mike Hines. The aim is to provide people with the human face of gaming, what they do and how they got there.

    Get clicking to learn more. Are you awaiting Gods and Heroes? Let us know what attracts you to this game in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Fri, Aug 18, 2006
    LadySirse
  • Matt Firor Talks About the Future

    Ok and a bit about the past too! FiringSquad had a chance to sit down and chat with him about all sorts of topics. Don't miss out on this informative interview.

    FiringSquad: Now that you are no longer working for Mythic do you believe you can take a more objective eye to developing games in the future?

    Matt Firor: I don't know about being more objective, but I was definitely working for a company at Mythic, and now that I'm out on my own, my own views on online gaming and development can be more directly expressed. This is just the way it is when you work for someone else – Mythic's plans and strategies were very close to mine, of course, but I do have my own opinions, and I'm looking forward to expressing them.

    Read the full interview to see what else Mark Firor has to say. Share your thoughts with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 17, 2006
    LadySirse
  • Charles Dane, Online Community Manager Talks to GamersInfo

    GamersInfo.net posted a great interview with EVE Online's Community Manager. Get a glimpse at what goes on behind the scenes and get to know Charles Dane a bit...

    One of the more difficult positions for any MMO is the Online Community Manager. Charles Dane, when not riding "anything with two wheels" spends his time working with the very large and diverse EVE Online community.

    GamersInfo.net: Do the players ever drive you to drink or indulge in other vices? If so, what's your vice of choice. If not...well...what's your vice of choice? (How about your coworkers? They drive you to vice?)

    Find out more when you read the full interview. What are your EVE Online experiences? Let us know in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Thu, Aug 17, 2006
    LadySirse
  • Gamehelper Concludes Its Interview with Steig Hedlund

    Gods and Heroes: Rome Rising is due to release sometime at the end of this year. Steig Hedlund took time to talk to the folks at Gamehelper.com recently and today you can read part 2 of this interview.

    GH: Do you see players leaning more toward a particular type of class or quest over another? If so, how will you go about getting players to explore the different types of classes/quests?

    SH: Well, although we do have those quests – you know – those basic ‘Go kill this many of these or go fetch that rake’ quests – but we have a pretty robust system that can help them to make quests much more interactive an interesting – tailoring them for each class. The quests will sort of drive cooperation at a certain level – we want people to accomplish some things on their own so they’re not blocked in though.

    Head over and read the full interview to learn more. Did you miss Part I? Check it out as well. When you're done, let us know your thoughts about this game right here in our forums at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 17, 2006
    LadySirse
  • Author Steven-Elliot Altman answers questions about 9Dragons and his role in it

    MMORPG.com has a great interview posted with lots of information about 9 Dragons and Steven-Elliot Altman's part in the production of the forcoming game.

    MMORPG.com: How did you feel when approached to write for what essentially is a video game?

    Steve Altman: Glad you asked, Carolyn. I was hesitant for a moment when Howard Marks, Acclaim’s CEO, took me out to lunch and asked me if I’d be interested in coming on-board to create The Lore for 9Dragons. He knew my work, that I’d written novels, scripts and comics. I knew he was responsible for making A-level games. He convinced me that 9Dragons was a game that had a strong story component… and that he felt confident in my grasp of East meets West storytelling after reading a novel I wrote called Zen in the Art of Slaying Vampires. Then he showed me the in-game visuals and well… as you’ll see, they are very compelling. I felt like I was being given a chance to live inside the film Crouching Tiger, Hidden Dragon. It was sort of irresistible.

    Get clicking to read the rest of this interview. When you're done be sure to share your thoughts with us in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Wed, Aug 16, 2006
    LadySirse
  • Marco van Haren fills the community in on the current status of the Spellborn International team's fantasy-themed online world

    RPG Vault has posted this interview with Marco van Haren. He talks about the plans for launching in the US, where they game has come over the past year and more.

    According to the official site, closed beta has begun, with development on track toward launch in the second half of this year. Given this time frame, the team has been working to raise the title's visibility. As a result, we've learned a number of important facts during the past couple of months. For instance, we can see from the available visuals that the art direction is imaginative and stylish, and it's also known that the graphics will be delivered to our monitors by the Unreal technology. In addition, we can read some intriguing things about the design philosophy, one being that a player's strength in battle is determined by the skill with which a given weapon is used, not its inherent numerical characteristics. To see how this intriguing endeavor is progressing, we checked in with team member Marco van Haren.

    Head over and read the rest of the interview. Are you looking forward to playing Chronicles of Spellborn? Share your thoughts with us right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Wed, Aug 16, 2006
    LadySirse
  • Exploding Into the Future: An Auto Assault Q&A with Project Lead Hermann Peterscheck

    It's been sour timers for the folks behind the self-proclaimed "most destructive MMO ever" - Auto Assault. While reviewers lambasted the game (mostly for age-old niggles that can be found in any other MMORPG, including that one- I can't remember the name, honest - that has a subscriber base of over 6 million), it soon became obvious that Auto Assault's biggest problem was neither the faux physics jumping behavior in the first-person city perspective nor an arduous crafting system. Put succinctly by Hermann Peterscheck, Auto Assault Project Lead, below: "Nobody's playing because nobody's playing."

    Why the MMO market, proportedly as obsessed with destruction and "face melting" as it is, in reality, hooked on orcs and elves, didn't initially take to Auto Assault's brand of online carnage is anyone's guess. Though (fanboy pallor aside) this is one clone-spurning MMO we at Ten Ton Hammer especially wanted to see take off, the past is in the past. We're not here to put nails in coffins or eulogize NetDevil's strong continuing efforts, and Hermann was kind enough to talk to us about Auto Assault's future.

    "Peterscheck - 'What we see over and over again in reviews are comments such as "the missions are boring and repetitive" or "the game has so much potential" which are generally comments that revolve around the same problem which is, the game is not what people expect it to be. As a developer it's very easy to get defensive about this and shrug it off as people "playing the game wrong" or rationalizing "but all other mmps just have kill, collect, deliver" and so on. This attitude may make you feel better but it doesn't change the fact that customers are complaining about it, and if they are complaining they are right. What we did is take a lot of time and conversation both internally, with customers, and with our publisher to decode what this means. One of things I think is a big issue is that we are a car game but do not emphasize enough the fact that you are in a car. Where are the races? Where are the crazy jump and stunt tracks?'"

    Get clicking and head over to Auto Assault Ten Ton Hammer to read the rest of this interview!

    Features, Interviews
    Wed, Aug 16, 2006
    LadySirse
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