Xbox Reveal Event Coverage

Features

  • An Earth shattering Kaboom!
    RPGVault has installment #1 of their Auto Assault Roadhouse series posted. High precision satellite surveillance photographs indicate that they may have written this:

    "NetDevil Design Director Ryan Seabury and Lead System Designer Brian Booker fill us in on the character system."

    You can read the entire Auto Assault Interview at RPGVault.

    Features, Interviews
    Tue, Jun 21, 2005
    Boomjack
  • Conan the MMOGamarian.
    RPGVault has an Age of Conan interview posted. We are pretty sure that they wrote this:

    "Gaute Godager introduces us to Funcom's fusion of single- and massively multiplayer within the famed franchise"

    You can read the entire Age of Conan: Hyborian Adventures Interview at RPGVault.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • Two million subscribers and one interview.
    WorldofWar.net has an interview with the Blizzard development and it's all about, you guessed it, World of Warcraft. They may have written this:

    "Are there any plans at Blizzard to create more individual avatar styles than there are available now?  Could changes like new hairstyles, tattoos, scarring or equipment dye be worked into the current art and code?"

    You can read the entire World of Warcraft Interview at WorldofWar.net.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • Resistance is futile.
    GameCloud has an interview with Jason Hall of Monlolith discussing the SoE purchase of The Matrix Online. It's within the realm of possibility that they wrote this:

    "One of the most interesting moves in MMORPG history was made last week as The Matrix Online, the heavily hyped continuation of the movie trilogy, began its move to Sony Online from its now former developer Monolith. Gamecloud got a chance to briefly quiz Jason Hall, the head of the game's publisher Warner Brothers Interactive, to find out more about the move."

    You can read the entire Matrix Online Interview with Jason Hall at GameCloud.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • Here comes the SUN.
    Digital Entertainment Network has a preview of SUN posted. We think they wrote this, but we can't be sure:

    "Graphic wise, they really seemed to have taken their time. Everything feels very polished and very very clean. The colors were somewhat subdued, the greens wash a little into grey or white and they weren't overpowering. Honestly it added an ethereal feel to the game, like you were looking at it through the fog of imagination or something. Truth be told it was very effective and made me feel more at home in the game. Someone really had their head on straight when they created the characters for this game as well. Intricate armor was glinting in the sun, interesting straps of leather helped draw your eyes to the unique weapons that each of the three playable characters could use. Really no part was left untouched by detail on this and it really helps the title overall."

    You can read the entire SUN Preview at Digital Entertainment Network.

    Features, Previews
    Fri, Jun 17, 2005
    Boomjack
  • More pirates....Holy Hannah in a handbasket.
    Gamers Info has posted a Yohoho! Puzzle Pirates interview featuring Daniel James. It's within the realm of possibility that they wrote this:

    "Yohoho! Puzzle Pirates is one of the most unique MMO's out there. It takes many of the common concepts seen in some of the bigger budget titles and spins them down to their simplest form. Combined with puzzles that at first appear easy, but will end up taking hours out of your day before you even realize it, it is a lot of swashbuckling fun! We recently sat down with Daniel James, lead designer and CEO of Three Rings, and Jon Demos, one of the talented artists working on the game."

    You can read the entire Yohoho! Puzzle Pirates Interview at Gamers Info.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Back from the dead.
    MMORPG.com has a Meridian 59 Evolution interview posted featuring Brian Green of Near Death Studios. We can assure you that they may have written this:

    "A few weeks ago at E3, I had a chance to catch up with Brian Green of Near Death Studios, the company hard at work on Meridian 59. The show had just ended, and as he and I were in the same hotel, we decided we could not leave E3 without one last interview each. So, in the hotel lobby, laptop in hand, Brian took me on a brief tour of his game and we chatted about where it has been and where it – and he – are headed."

    You can read the entire Meridian 59 Evolution Interview at MMORPG.com.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Arrrrh, matey. Do ye have the scurvy?
    RPGVault has posted an Age of Pirates interview with project leader and the lead designer. We are almost confident that they wrote this:

    "We launch a query session with the Project Leader and Lead Designer on Akella's mix of RPG and pirate simulator."

    You can read the entire Age of Pirates Interview at RPGVault.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Living the Beyond Thunderdome experience.
    Computer and Video Games has an Auto Assault interview with Scott Brown of NetDevil posted. We are nearly certain that they wrote this:

    "But despite the heavy action, there are role-playing elements involved too and project lead on Auto Assault Scott Brown has recently spoken about the more beardie side of vehicle combat in an internal interview..."

    You can read the entire Auto Assault Interview at Computer and Video Games.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Smash up derby has never been so much fun.
    GameSpot has an Auto Assault interview posted featuring Scott Brown of NetDevil. They probably wrote this:

    "We've covered Auto Assault extensively to this point. However, to get the details regarding the deep character development system in the game, we caught up with Scott Brown, the president of NetDevil as well as the project lead for Auto Assault. The game itself is scheduled to launch later this summer."

    You can read the entire Auto Assault Interview at GameSpot.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
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