Features

  • Chaos Theory - Colton Burgess and Loud Ant Studios Introduce Thrones of Chaos

    Copycats are a dime a dozen in the MMORPG niche of the gaming industry. So are promises. But when a developer touts features like familial structures and aging, doesn't pussyfoot around the PvP issue and tells us the game is meant to be a no-holds-barred, guild-up-or-die bloodbath, and tosses in an active trade system between cities that guilds can use or subvert, we take notice. Whether all this will resonate in the unapologetically carebear-ish fantasy MMO camp, time will tell, but if Thrones of Chaos can deliver, we might have a darkhorse candidate challenging Age of Conan for the badassinest MMO title set to be released in 2007.

    We talk to Colton Burgess, owner of Loud Ant Studios, about his vision for Thrones of Chaos. Check out the exclusive screenshots graciously provided by Loud Ant Studios as well.

    "However, yes, each race has their own multiple finishing moves associated with combat that can be performed once you have defeated your opponent and these animations are being made with a more violent feel to them. If you are going to have a hardcore pvp themed world than the combat should also be supported with equally well-made and violent combat visuals. [Thrones of Chaos] simply is what it is... a hardcore , unrestricted pvp world focused on warring clans and guilds. Some will love it because of that and some will hate it. ;)"

    Haven't read about Thrones of Chaos yet? Waiting anxiously for it? Get clicking and learn more. Head over to the forums right here at Ten Ton Hammer and let us know what you think about the exclusive screenshots.

    Features, Interviews
    Tue, Aug 08, 2006
    LadySirse
  • The Truth About His Departure

    MMORPG.com took some time to talk to Mark Firor who has recently left Mythic Entertainment. Speculation can now cease as to the reason for this move as he shares the truth with all of us.

    Matt Firor was the producer of Dark Age of Camelot and Executive Producer for all of Mythic until he stepped down a few weeks ago. Hot on the heels of the EA deal to buy Mythic, the timing was conspicuous to say the least. We get the truth from Matt about why he left.

    MMORPG.com: According to the official release, you left Mythic due to the commute. Obviously, with the timing so close to the EA buyout, there are a lot of skeptics. Can you explain exactly why you chose to leave Mythic and the reason for the timing?

    Found out what the answer is and then stop by the forums here at Ten Ton Hammer and tell us your thoughts.

    Features, Interviews
    Mon, Aug 07, 2006
    LadySirse
  • Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    ComputerandVideoGames.com has posted a preview of the upcoming Warhammer Online Age of Reckoning.

    Stood in a large hall, surrounded by empty tables where hundreds of undersized battles have been decided with hundreds of handfuls of dice, I ask Games Workshop's licensing manager Erik Mogensen a question that I know is a stupid one, but I feel I should ask. Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    "Not at all. It's not about the table-top game, it's about the IP".

    Keep reading to find out more. Tell us what you think about this preview at Warhammer Ten Ton Hammer!

    Features, Previews
    Mon, Aug 07, 2006
    LadySirse
  • Inside the Captain's Quarters

    An interview with Oren Aviv, President of Production for Walt Disney Pictures was released today. Find out how game and movie work together to bring you a swashbuckling good time.

    Were you surprised by the huge response to "Pirates of the Caribbean: Dead Man's Chest"?

    I don't think anyone expected "Pirates of the Caribbean: Dead Man's Chest" to break all of the box-office records it has. We've seen a truly phenomenal response to these characters and their adventures from fans of all ages around the world.

    The rest of the interview is just a click away. When you're done reading it be sure to head to the forums right here at Ten Ton Hammer and give us your take. Is it the pirates life for you?

    Features, Interviews
    Fri, Aug 04, 2006
    LadySirse
  • Nevrax opens up the Ryzom world to let you--the player--design your own online stories.

    GameSpot has posted their first impressions of the upcoming expansion to Saga of Ryzom, Ryzom Ring. See what they think...

    The concept of allowing users to generate their own content is nothing new. Back as far as the late eighties, gamers were getting in on the act with packages such as Sensible Software's Shoot-'Em-Up Construction Kit. Since then, some developers have shipped tools within their games to enable players to create custom levels or missions, and such freedom soon proved popular as online communities flourished--Doom, Morrowind, and Neverwinter Nights were just a few to galvanise would-be designers to get creative.

    Keep reading and find out more then head over to the forums right here at Ten Ton Hammer and let us know if you agree.

    Features, Previews
    Thu, Aug 03, 2006
    LadySirse
  • RPG Vault's Second Half of Their Look At The Serpent's Spine

    This week brings us the conclusion of RPG Vault's interview with David Ford. This installment covers magic, items and more!

    Jonric: Will there be many new items such as weapons, armor, etc? What are some interesting ones players can expect to see?

    David Ford: Visually speaking, there are a number of really great looking held items that will be found in The Serpent's Spine. One I really like is a Lava dagger that has flowing magma that runs through the blade itself.

    We will be itemizing the expansion from level 1 onward, so there really won't be any type of item that exists in EverQuest that you can't find somewhere in this expansion. Not to say that every item will be duplicated, but the variety will be quite large.

    Catch up on your reading with part one before reading the rest of this interview. Are you looking forward to playing The Serpent's Spine? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 03, 2006
    LadySirse
  • Head of ArchLord's Design Team Interviewed

    MMORPG.com had a chance to ask Dae Hwan Kim a few questions about the upcoming ArchLord.

    MMORPG.com: With Orcs, Moon Elves and Humans for players to choose from, what options within the races can we expect?

    Dae Hwan Kim:
    Human: The first race to learn to use fire, and as a result were the first race that were able to learn to use iron. As a result they have the highest defense power of all the races.

    Orc: The Orcs talents lie with the Earth. They are also blessed, or cursed, with a strong desire to win. This means that they have a higher tendency to attack than all the other races.

    Moon Elf: Moon Elfs have a great ability to control water, but due to their background they also have strong abilities in all the other elements. Their main strengths lie in magic and summoning as a result of which their magic skills are set higher than other races.

    Read the full interview and then hurry back and let us know your thoughts right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Wed, Aug 02, 2006
    LadySirse
  • Dime a Dozen Title or More than That?

    GameDaily takes a look at ArchLord to see if it will be different from the dime a dozen MMOs that are popular in Korea.

    In South Korea MMORPGs are a dime a dozen, and even the smallest of MMOs there have enough subscribers to challenge most games here in the US. Within the last couple of years some marketing people over here got a brilliant idea to talk to the marketing cats on the other side of the world. As a result, we've seen MMOs like Lineage IIrelease over here. Thus far they've been primarily met with lukewarm fanfare, usually due to cultural differences like gameplay style and poor localization. Codemasters has decided to take this idea and go a step further: they nabbed a new game in South Korea that isn't centered around team PvP from the get-go, and maintains individualistic goals for solo and small group players.

    Keep reading to see what they think of ArchLord. Are you planning to play this upcoming game? Let us know how you think it is shaping up in the forums right here at Ten Ton Hammer!

    Features, Previews
    Wed, Aug 02, 2006
    LadySirse
  • Hooked on WoW?

    Hooked on Games has posted a preview of WoW's soon to be released expansion The Burning Crusade. Keep reading to see how they think this expansion is shaping up.

    The first new race being introduced to the Horde by the expansion is the Blood Elves. The Blood Elves are outcasts of there native homelands, driven out and stripped of their eternal life after they became corrupted by the very magic in which they sought out to possess. Currently the class selection available for the Blood elves will be Rogue, Mage, Warlock, Priest, and Warrior. Their racial traits will be centered around using magic. These traits will include Mana Tap, which gives the Blood Elf the power to drain mana from an opponent, and Arcane Torrent, which silences an opponent for two seconds.

    Check out the rest of this preview and don't forget to head over to WoW Ten Ton Hammer for all the latest news, information and interviews. Stop by the forums and share your thoughts with us about this upcoming expansion.

    Features, Previews
    Mon, Jul 31, 2006
    LadySirse
  • Frank Pierce Talks with German Site

    WorldofWar.net and their partnersite WorldofWar.de have published an interview with Blizzard's Frank Pierce. This interview took place during the EU Press tour.

    You decided to give the horde the Paladin and the community's response to the news was massive. People are concerned about the balancing. Are there any differences in the classes depending on the faction? what's is the future for the game as there appears to be no difference.

    There won't be any notable distinction between the classes available to the Alliance and Horde but in terms of PvP, battlegrounds and the war and all that stuff, it's all still there. I don't think that because we have this class cross-over that we're going to see any drop-off in the amount of PvP, because at the end of the day, they are still warring factions. I still hate the Alliance as much as I did before :)

    Certainly, the community was very vocal about the announcement and that's healthy. We want to hear what the community has to say, they wouldn't be so vocal if they didn't care about the game and so in that respect it's good to know they care so much about the game.

    Read the rest of this interview and then hurry over to WoW Ten Ton Hammer and let us know your thoughts!

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
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