Features

  • It's in the game?

    Warhammer Alliance gets gritty with videogame colussus (and MMO peewee) Electronic Arts. Kudos to the WA folks for asking some tough questions, but the result is about what you'd expect, a verbal tug of war where Chip Lange of EA reads something like a talking press release.

    Motor City Online, Earth and Beyond, Ultima X, UO2�. By my count EA has published more failed MMOs than any one publisher in existence. How did EA approaching this deal differently than its past ventures? Why should gamers believe something is different about this deal?

    Chip: We feel differently. UO is the longest running MMO in gaming history and still supports an active user base who love the game as well as the new content we're pouring into the UO universe. We've had some other projects which have not lasted as long in the space as UO, but the learnings in game design which have come from those projects make EA a better partner in this space. We look to combine this learning with Mythic's design excellence and create the most dynamic and exciting games in the genre for years to come.

    UO ftw, eh? Those of us whose entire UO experience consists of swinging at a practice dummy for an hour only to earn a sound beating from a cow feel differently about Ultima Online.

    Anyway, check out the latest word from EA on the Mythic deal at Warhammer Alliance, then head to the Ten Ton Hammer Warhammer community site to discuss.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • Pre-launch Chat With Jack Stanley

    RPGDot.com has just posted an interview that they did just before Hero Online launched last week.

    MMORPGDot: Please introduce yourself and Mgame.

    Jack Stanley: My name is Jack Stanley, the lead game designer for Hero Online.

    MMORPGDot: Please give us an overview of Hero Online and the sort of gameplay players can expect.

    Jack Stanley: Hero online is a martial arts MMORPG based in traditional China. Players create their character and are plunged into a story line involving 12 demons that have darkened the land and a kingdom that needs a new champion. You learn many weapon skills and class skills along your journey in Hero. You can even achieve some advanced skills like running across the surface of water or dashing up the sides of buildings.

    Read the rest of the interview at RPGDot.com then head over to the forums right here at Ten Ton Hammer and give us your thoughts.

    Features, Interviews
    Tue, Aug 08, 2006
    LadySirse
  • Worthplaying Checks Out Ryzom Ring

    Posted on Sunday, this preview by Worthplaying.com offers an indepth look at the upcoming expansion for Saga of Ryzom.

    The Ryzom Ring is a set of tools for editing and sharing player-made "maps" that are customizable with terrain, monsters and NPCs all run by individual players. Maps can be integrated directly into The Saga of Ryzom world of Atys, where thousands of other players can experience one person's handiwork, or kept as a private sanctuary only accessible to a select few.

    Head over and read the full preview. Don't forget to stop by the forums right here at Ten Ton Hammer to let us know what your thoughts are on this upcoming release.

    Features, Previews
    Tue, Aug 08, 2006
    LadySirse
  • Chaos Theory - Colton Burgess and Loud Ant Studios Introduce Thrones of Chaos

    Copycats are a dime a dozen in the MMORPG niche of the gaming industry. So are promises. But when a developer touts features like familial structures and aging, doesn't pussyfoot around the PvP issue and tells us the game is meant to be a no-holds-barred, guild-up-or-die bloodbath, and tosses in an active trade system between cities that guilds can use or subvert, we take notice. Whether all this will resonate in the unapologetically carebear-ish fantasy MMO camp, time will tell, but if Thrones of Chaos can deliver, we might have a darkhorse candidate challenging Age of Conan for the badassinest MMO title set to be released in 2007.

    We talk to Colton Burgess, owner of Loud Ant Studios, about his vision for Thrones of Chaos. Check out the exclusive screenshots graciously provided by Loud Ant Studios as well.

    "However, yes, each race has their own multiple finishing moves associated with combat that can be performed once you have defeated your opponent and these animations are being made with a more violent feel to them. If you are going to have a hardcore pvp themed world than the combat should also be supported with equally well-made and violent combat visuals. [Thrones of Chaos] simply is what it is... a hardcore , unrestricted pvp world focused on warring clans and guilds. Some will love it because of that and some will hate it. ;)"

    Haven't read about Thrones of Chaos yet? Waiting anxiously for it? Get clicking and learn more. Head over to the forums right here at Ten Ton Hammer and let us know what you think about the exclusive screenshots.

    Features, Interviews
    Tue, Aug 08, 2006
    LadySirse
  • The Truth About His Departure

    MMORPG.com took some time to talk to Mark Firor who has recently left Mythic Entertainment. Speculation can now cease as to the reason for this move as he shares the truth with all of us.

    Matt Firor was the producer of Dark Age of Camelot and Executive Producer for all of Mythic until he stepped down a few weeks ago. Hot on the heels of the EA deal to buy Mythic, the timing was conspicuous to say the least. We get the truth from Matt about why he left.

    MMORPG.com: According to the official release, you left Mythic due to the commute. Obviously, with the timing so close to the EA buyout, there are a lot of skeptics. Can you explain exactly why you chose to leave Mythic and the reason for the timing?

    Found out what the answer is and then stop by the forums here at Ten Ton Hammer and tell us your thoughts.

    Features, Interviews
    Mon, Aug 07, 2006
    LadySirse
  • Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    ComputerandVideoGames.com has posted a preview of the upcoming Warhammer Online Age of Reckoning.

    Stood in a large hall, surrounded by empty tables where hundreds of undersized battles have been decided with hundreds of handfuls of dice, I ask Games Workshop's licensing manager Erik Mogensen a question that I know is a stupid one, but I feel I should ask. Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    "Not at all. It's not about the table-top game, it's about the IP".

    Keep reading to find out more. Tell us what you think about this preview at Warhammer Ten Ton Hammer!

    Features, Previews
    Mon, Aug 07, 2006
    LadySirse
  • Inside the Captain's Quarters

    An interview with Oren Aviv, President of Production for Walt Disney Pictures was released today. Find out how game and movie work together to bring you a swashbuckling good time.

    Were you surprised by the huge response to "Pirates of the Caribbean: Dead Man's Chest"?

    I don't think anyone expected "Pirates of the Caribbean: Dead Man's Chest" to break all of the box-office records it has. We've seen a truly phenomenal response to these characters and their adventures from fans of all ages around the world.

    The rest of the interview is just a click away. When you're done reading it be sure to head to the forums right here at Ten Ton Hammer and give us your take. Is it the pirates life for you?

    Features, Interviews
    Fri, Aug 04, 2006
    LadySirse
  • Nevrax opens up the Ryzom world to let you--the player--design your own online stories.

    GameSpot has posted their first impressions of the upcoming expansion to Saga of Ryzom, Ryzom Ring. See what they think...

    The concept of allowing users to generate their own content is nothing new. Back as far as the late eighties, gamers were getting in on the act with packages such as Sensible Software's Shoot-'Em-Up Construction Kit. Since then, some developers have shipped tools within their games to enable players to create custom levels or missions, and such freedom soon proved popular as online communities flourished--Doom, Morrowind, and Neverwinter Nights were just a few to galvanise would-be designers to get creative.

    Keep reading and find out more then head over to the forums right here at Ten Ton Hammer and let us know if you agree.

    Features, Previews
    Thu, Aug 03, 2006
    LadySirse
  • RPG Vault's Second Half of Their Look At The Serpent's Spine

    This week brings us the conclusion of RPG Vault's interview with David Ford. This installment covers magic, items and more!

    Jonric: Will there be many new items such as weapons, armor, etc? What are some interesting ones players can expect to see?

    David Ford: Visually speaking, there are a number of really great looking held items that will be found in The Serpent's Spine. One I really like is a Lava dagger that has flowing magma that runs through the blade itself.

    We will be itemizing the expansion from level 1 onward, so there really won't be any type of item that exists in EverQuest that you can't find somewhere in this expansion. Not to say that every item will be duplicated, but the variety will be quite large.

    Catch up on your reading with part one before reading the rest of this interview. Are you looking forward to playing The Serpent's Spine? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 03, 2006
    LadySirse
  • Head of ArchLord's Design Team Interviewed

    MMORPG.com had a chance to ask Dae Hwan Kim a few questions about the upcoming ArchLord.

    MMORPG.com: With Orcs, Moon Elves and Humans for players to choose from, what options within the races can we expect?

    Dae Hwan Kim:
    Human: The first race to learn to use fire, and as a result were the first race that were able to learn to use iron. As a result they have the highest defense power of all the races.

    Orc: The Orcs talents lie with the Earth. They are also blessed, or cursed, with a strong desire to win. This means that they have a higher tendency to attack than all the other races.

    Moon Elf: Moon Elfs have a great ability to control water, but due to their background they also have strong abilities in all the other elements. Their main strengths lie in magic and summoning as a result of which their magic skills are set higher than other races.

    Read the full interview and then hurry back and let us know your thoughts right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Wed, Aug 02, 2006
    LadySirse
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