Features

  • Light Shed on the New Race

    RPG Vault sat down with Game Designer David Ford to talk about the upcoming Serpent's Spine expansion for SOE's Everquest. In part one of this interview we learn about the new race, Drakkin, which are part human and part dragon. We also get a hint at some of the new features that will be included in the expansion.

    EverQuest: The Serpent's Spine is the next expansion pack for Sony Online Entertainment's landmark persistent state world. Aimed to be available via digital distribution in September, it will feature the addition of the Drakkin as the first new playable race in a few years. The official announcement unveiling the product earlier this month also mentioned some other notable elements. For instance, Crescent Reach is described as a fully functioning city complete with merchant, quest, combat and tradeskill areas. The Serpent Spine Mountains area will offer content for every level, from newbies up to the level cap, which will be raised to 75. There will also be new zones, enemies, abilities and more. Since we were immediately keen to know further information and details, we were fortunate in being able to set up the chance to question Game Designer David Ford.

    Keep reading to find out what David Ford had to say and then head over to the forums right here at Ten Ton Hammer and let us know if you are planning to play this new expansion.

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
  • Gameplay Preview #9

    The Age of Conan official site was updated today with this preview. It takes a look at Siege PVP and Massive PVP. Keep reading to learn more.

    This week take a look into the bloody conflicts that players will be able to engage in within the Border Kingdom PVP zones in Age of Conan

    Destruction and betrayal brought about by the thirst for power is the nectar of Hyboria - the one constant in the world of King Conan. Death reaps a rich harvest in the battles for power between rival warlords, tribal chiefs and would be pretenders to the throne of Aquillonia.

    Read the rest of this preview and then hurry back and let us know what you think in the forums here at Ten Ton Hammer!

    Features, Previews
    Fri, Jul 28, 2006
    LadySirse
  • Scott Hartsman Talks About Change

    MMORPG.com has posted the ninth in a series of question and answer sessions with the developers of Everquest II. In this article Scott Hartsman answers questions about how and why the game has changed.

    MMORPG.com: Since the launch of EQ2, there have been some major changes in the game that has affected greatly, one aspect of gameplay or other. How do you go about determining if a certain aspect of the game requires changing?

    Scott Hartsman: The need or desire to change something in our game can arise from a variety of sources:

    Find out what those sources are when you read the rest of the interview. When you're done head over to EQ2 Ten Ton Hammer and let us know what you think of the changes in the game.

    Features, Interviews
    Fri, Jul 28, 2006
    LadySirse
  • Star Wars Galaxies: Three years and counting

    Warcry writer Robert "Sabrehawk" Cox brings us an interview with Grant McDaniel. Sit back and continue the look at path this game has traveled over the last three years...

    Three years is a long time in the online gaming world. For some, it's longer than others.

    In the case of Star Wars Galaxies: An Empire Divided, an argument can be made that the summer of 2003 was a long time ago, in a galaxy far, far away.

    Since that initial launch, the game has seen over 30 updates, a major upgrade to the combat system and a complete overhaul that left many players wondering if the game's developers, Sony Online Entertainment and LucasArts, had completely lost their collective mind.

    Keep reading to see what Grant McDaniel has to say about Star Wars Galaxies. What do you think of this game? What have been your experiences with it over the last three years? Head to the forums here at Ten Ton Hammer and let us know!

    Features, Interviews
    Thu, Jul 27, 2006
    LadySirse
  • A Day In The Life...

    Ever wonder what it's like to work on the upcoming Vanguard: Saga of Heroes? WarCry has an interview with Jack Turner, an artist working on the project, who sheds some light on what things are like.

    Tell us one interesting thing about working at Sigil we may not have known.

    When we work late at night, Dave Gilbertson, our boss, forces us to play this brutal hackey-sack variation called NightHack. How the Sigil culture managed to take a noncompetitive hippy activity and twist it into such a bloodthirsty fight for survival, I’ll never know. The details are too long to into here; suffice it to say that the main point of the game is to minimize the pain you feel during the ritual humiliation you undergo if you lose. :D

    Read the full interview and then head over to the forums at Vanguard Ten Ton Hammer and let us know your thoughts.

    Features, Interviews
    Thu, Jul 27, 2006
    LadySirse
  • An Update With James Jones

    FiringSquad had a chance to sit down with James Jones to find out how things are going with Dungeons and Dragons Online since it's launch eariler this year.

    Last February, Turbine launched Dungeons and Dragons Online, one of the most anticipated MMORPGs of 2006. In the months after the game's official launch Turbine has released new free content for the game as well as a new single player mode. To get an update on DDO's progress FiringSquad got a chance to chat with Turbine executive producer James Jones.

    FiringSquad: First, Dungeons and Dragons Online has been online for a few months now. Overall is Turbine happy with the number of subscribers for the game and the game's overall reaction so far?

    James Jones: We are very happy with the way the game has grown since our launch. New players are discovering DDO everyday and we are very busy rolling up major updates to the game. We are currently operating in North America and Europe and are planning to expand to Japan and China later this year.

    Read the rest of this interview and then head over to DDO Ten Ton Hammer and share your thoughts with us.

    Features, Interviews
    Thu, Jul 27, 2006
    LadySirse
  • A View from Atlas Park: Interview with Archon Voss

    City of Heroes WarCry has posted this interview today.

    Thomas Foss is a man of many titles. Senior Staff Designer. Zone Director. Archon Voss. Commander of Giant Council Robots. Wearer of a Nosferatu costume to the Cryptic Halloween Party. Whatever you wish to call him, he's kindly agreed to answer a few questions from CoH Warcry about the CoH/V zones and how they have been (and will be) a-changin'.

    First off - how did you get to your current role within the CoH/V dev hierarchy? What is some of your past experience / qualifications that lead you to your current position?

    Find out the answer to this question and more by reading the full interview. Got a great story about City of Heroes? Head over to the forums here at Ten Ton Hammer and share it with us!

    Features, Interviews
    Wed, Jul 26, 2006
    LadySirse
  • Is Conan For You?

    Gaming Horizon took some time to preview Age of Conan: Hyborian Adventures recently. Their preview includes some wonderful screenshots that you will not want to miss.

    Age of Conan, Funcom's second foray into the MMO market, will trade on the world's most recognizable fantasy hero while thrusting its players into a dark, savage and deadly world of demonology, wanton cruelty and human sacrifice. Going to retail with a Mature rating from the ESRB, a potentially risky move for a subscription-based game, will ensure that players will be able to revel in the gritty (un)reality of the Conan universe - complete with in-game guttings and beheadings. However, that's only the tip of the proverbial iceberg, in this highly anticipated game.

    Our fourms are just waiting for you to fill them up with your thoughts about Age of Conan and all your favorite MMOs once you finish reading this preview. Are you planning to play Age of Conan? Tell us why!

    Features, Previews
    Wed, Jul 26, 2006
    LadySirse
  • Brush Off Your German For This Preview

    Gamona.de has posted a preview of Gods and Heroes: Rome Rising.

    Ganz einfach: Ein MMORPG, angesiedelt in der mythischen Welt des alten Roms. Schon zu Beginn werdet ihr feststellen, dass es zwischen eurem Charakter und den Göttern eine ganz besondere Beziehung gibt.

    So you say your German is a little rusty? Never fear, there is a translated version too! Head over to the forums here at Ten Ton Hammer and let us know what you think about this upcoming game.

    Features, Previews
    Tue, Jul 25, 2006
    LadySirse
  • Stieg Hedlund answers a slew of questions on gameplay and design...

    MMORPG.com has posted the first half of an indepth Q and A with Stieg Hedlund. If you're looking for some insight into the design and development of Gods and Heroes: Rome Rising, keep reading...

    MMORPG.com: Many games support guilds by giving them large places to gather. What kinds of tools and resources will Gods & Heroes provide for people who want to form large guilds?

    Stieg Hedlund: Our tribe system (guilds) is not unlike most guild systems in many other games; however we have committed a team to working on various upcoming tribe features. Right now tribes have many of the standard features like a ranking system, full-featured control for officers, tribe-chat, and we're even talking about adding some additional tribe features to help us stand head-and-shoulders above the norm. We are building the system with small-to-large scale tribes in mind so it shouldn't be too unfamiliar to those experienced with other guild systems.

    Head over and read the rest of this informative interview. You can also check out three screenshots that feature combat. Tell us what you think in the forums right here at Ten Ton Hammer, your one stop source for all the latest news, interviews and information on Gods and Heroes and all your favorite MMOs.

    Features, Interviews
    Tue, Jul 25, 2006
    LadySirse
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    Updated Tuesdays The Overpull is Ten Ton Hammer's weekly report on the World of Warcraft community delivered to your inbox and on the web every Tuesday morning. Come join us when the servers are down for a recap of the last week's news and a lot of friendly discussion on the current state of the game. Never miss a single news item, an important blue post, or anything else as the Overpull zooms off every Tuesday morning helping you keep up to date on the state of the game.

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    Updated Tuesdays Microcosms is a weekly review of the adapting market of free-to-play games. Join Medawky every Tuesday for exciting highlights, insightful previews, and an inside look at the fast paced world of microtransaction MMOGs.

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    Updated Mondays Sins of a Solar Spymaster is a chronicle of the lurid misdeeds of madmen and sinners run amok in a galaxy without justice. Goonswarm's The Mittani provides an overview of the idiocies, hijinks, sting operations, scams, heists, and hilarity that is often only hinted at in the mainstream of EVE Online gameplay. He tells the tales only known to a hidden few - for posterity's sake or for propaganda, take your pick.

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    Join The Syndicate's Sean "Dragons" Stalzer twice a month for D-Mail, a look at social and player organization trends in today's online games. Sean is Guild Leader and CEO of The Syndicate, a 630+ member multi-game guild currently in its record-setting 14th continuous year of existence. The Syndicate is committed to gaming excellence in every stage of game development, maintaining a consulting and testing presence with game development companies and co-authoring nearly a dozen Prima Games guides as well.

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