Features

  • Indepth Interview With David Bowman at Skotos

    Shannon Appelcline had a chance to sit down with CEO and Creative Director for Tulga Games, David Bowman.

    Shannon Appelcline: Tell me a bit about your background in the online gaming industry.

    David Bowman: I started with Bungie as a designer for Myth II. When Microsoft started conversations with Bungie about acquisition I went to Turbine. Asheron's Call had just launched and they were hiring designers. MMOs are the next great evolution in entertainment and I knew where I wanted to be working. I became the Vice President of Production at Turbine and led the AC live team until July of 2001. Artifact Entertainment hired me then and I've been with Horizons: Empire of Istaria through the launch and Tulga Games' acquisition of the project and team.

    I'm now the CEO and Creative Director for Tulga Games. Because we have a small team focused on Horizons, I wear multiple hats in addition to those titles. I provide the Live team with world building, quest creation and data entry whenever it's needed. It can make for long weeks, but for a small company it's essential that the leader of the company understand the product, service and audience.

    Read the rest of the interview at Skotos.

    Features, Interviews
    Sat, Jun 24, 2006
    LadySirse
  • Chris Klug Talks to RPG Vault

    RPG Vault had a chance to talk with Creative Director Chris Klug, Director of Technology Colin McLaughlan and Lead Community Manager Katie Postma.

    Jonric: When and how did the Stargate Worlds project get started? Why is the property an attractive one for an online world, and are its creators involved in your game?

    Chris Klug: The project started when a big fan of the show had the idea for doing an MMORPG based on the TV show. He doggedly pursued the idea, rounded up the money, and convinced MGM to license the product to us...

    Read the rest of this interview with the developers of Stargate Words.

    Features, Interviews
    Sat, Jun 24, 2006
    LadySirse
  • What Does Classic Mean To You?

    MMORPG.com has an interview posted with Chris Lena, a Producer on EverQuest. In this interview questions are answered regarding the new "progression" server and how it will bring the classic feel back to old school and newer players alike.

    Carolyn Koh quizes the folks behind the brand new EverQuest "Progression Server", which lets players play EverQuest the way it was originally presented to the players. We talk to Chris Lena, a Producer on EverQuest, about this.

    MMORPG.com: There’s been a lot of interest in the Progression Server and I’m going to ask the $64 dollar question. Why? Why did you think that such a concept would work?

    Chris Lena: There are a lot of reasons for this server idea, but for me it was a fairly simple solution to a problem EverQuest has had for a long time. People always say to me that they would love to try EverQuest or that they used to play and would like to get back into it but they feel overwhelmed because of all of the content that has been added. They feel like they could never catch up and just lose their gumption. The Progression Server is a way for all of those people to get on this new server at level 1 and progress through all the content together. The amount they have to learn when they start is bite-sized. But the Progression Server has become a lot of things to a lot of people and you can find dozens of different reasons on our forums as to why players are interested in this concept.

    Read the rest of this interview at MMORPG.com

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Mythic CEO Talks About EA Acquisition

    Gamespot has posted an interview with Mark Jacobs, CEO of Mythic Entertainment, and Owen Mahoney, EA SVP of corporate development. This interview offers a look at the recent deal between these two compaines and what it may mean for the future.

    Electronic Arts bolsters its foundation with the acquisition of MMO specialists Mythic Entertainment. We talk to the company's CEO, and the EA exec who cut the deal.

    Head over to Gamespot to read the full interview.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Still In Beta But Holds Promise...

    Silkroad Online is a recently translated Asian MMO that is currently in beta. GameZone posted their preview of this interesting title.

    The Silkroad was the major cultural and economic trading route connecting ancient China with Islamic and European civilizations. It was a hazardous byway, often haunted by thieves, merchants and those who would protect the merchants from the thieves.

    In an increasing trend, yet another Asian massively multiplayer online game has been translated over to English and is in the testing phase. Silkroad Online does carry some Asian influences, and some of the combat styling could be likened to KOEI’s Dynasty Warriors franchise (in a tiny way), but the game also carries some of the influences of other Asian-generated MMOs, like Lineage II.

    Read the full preview at GameZone.

    Features, Previews
    Thu, Jun 22, 2006
    LadySirse
  • Damon Grow Talks About Making an MMO While Being Followed By Cameras

    Mixing the development of a MMO with the rigors of making a reality TV show is sure to make for interesting times. Damon Grow and a team of volunteer developers are trying to do just that as they work to make Kaos War. The TV show is called...you guessed it...Creating Kaos. Recently he sat down to talk to the folks at Firing Squad.

    FiringSquad: How hard is it to develop an MMOPG with an all volunteer development team?

    Damon Grow: It is unbelievably hard. What made it extremely difficult from the beginning is that we are spread all over the world. We have to deal with time zone differences, the inability to work face-to-face, and many have daytime jobs to pay the bills while they work on the game. We lessen the hardships as a virtual company by using tools such as email, instant messenger, Voip programs like Teamspeak and Ventrilo, and passing data along by FTP and Sourcesafes such as Subversion. Many of our developers are currently on their way to our headquarters in San Francisco, which reduces the obstacles significantly.

    On top of all that we are not just building a small game. Kaos War is an epic AAA MMO title and at this time an MMO game is simply the hardest and most time intensive game to develop. This means that without further funding, we’d need 100’s of industry quality volunteers to get enough work done to actualy finish the game. Getting financial backing is essential for a game like this.

    Check out the rest of this intriguing interview and stay tuned for updates on Kaos War.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • RPG Vault Concludes Fury Series

    RPG Vault has posted part two of their interview with Lead Programmer Michael Petrou, Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt.

    Jonric: Since you previously mentioned trials, which seem to be Fury's version of quests, would you care to tell us how they function?

    Adam Carpenter: As Fury is pure competitive gaming, we don't have quests in the classic PvE sense. Instead, we have trials, which are our PvP equivalent to quests. In them, players are required to use a specific set of abilities in order to achieve the trial's goal. The more efficiently a player uses the avatar's abilities, the faster it will complete each trial.

    Read the full interview at RPG Vault.

    Catch up on the series by reading part one here.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Developer Journal: The Weapons of 9 Dragons

    In the fifth of a series of developer journals Ken Johnston, CEO Real Time Worlds, talks about the weapons that will be found in 9 Dragons. 9 Dragons is a MMO that is set in ancient China around the Ming Dynasty and s the first authentic martial arts massively multiplayer online game.

    That world was ancient China during the Ming dynasty. They were dangerous times; the land was filled with bandits, wild animals and strange monsters. Still, there were those brave souls who mastered different forms of Kung Fu and heard the call of Martial Chivalry to combat these dark forces.

    In a previous article I told you about the monsters and also some of the specific monster clans that are in the game. Now I want to talk to you about some of the weapons you can use to defeat these monsters.

    Read this full journal entry at MMORPG.com.

    Features, Previews
    Thu, Jun 22, 2006
    LadySirse
  • Hero Preview and Screenshots

    GameZone posted a preview of Hero Online.

    If there is one game that Hero Online can best be equated to emulate, it would be Diablo II. The game is, by default, a third-person hack ‘n slash. It is easy to jump into and play, and it is rather entertaining.

    Read the full preview at GameZone.

    Features, Previews
    Wed, Jun 21, 2006
    LadySirse
  • Questions Answered at Stratics

    In a bi-monthly series, the team at Stratics has posted the results of their Q and A with the develiopers of World of Warcraft.

    Q. When designing quests do you use usability testing to see how different cultures would interpret them? - Douglas Meinhardt from the Uldum realm.

    A. Localization and usability are one of our top priorities when we design quests.We have dedicated localization teams who translate game content for each region. When something is found to be off color or unidentifiable, they make changes to insure that the text works in that particular region.

    Find out more about this game and how you can submit your questions!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
RSS feed

Daily Columns

  • Loading... Daily MMOG News

    Updated Weekdays Ten Ton Hammer is proud to bring you the first and longest-running daily Massively Multiplayer Online Games (MMOG) news and entertainment newsletter. Loading... features the latest MMOG news, information, opinion and rumors, plus our forum thread of the day and hard-to-believe real world news.

Weekly Columns

  • The Overpull: Weekly WoW News

    Updated Tuesdays The Overpull is Ten Ton Hammer's weekly report on the World of Warcraft community delivered to your inbox and on the web every Tuesday morning. Come join us when the servers are down for a recap of the last week's news and a lot of friendly discussion on the current state of the game. Never miss a single news item, an important blue post, or anything else as the Overpull zooms off every Tuesday morning helping you keep up to date on the state of the game.

  • Microcosms

    Updated Tuesdays Microcosms is a weekly review of the adapting market of free-to-play games. Join Medawky every Tuesday for exciting highlights, insightful previews, and an inside look at the fast paced world of microtransaction MMOGs.

  • Sins of a Solar Spymaster

    Updated Mondays Sins of a Solar Spymaster is a chronicle of the lurid misdeeds of madmen and sinners run amok in a galaxy without justice. Goonswarm's The Mittani provides an overview of the idiocies, hijinks, sting operations, scams, heists, and hilarity that is often only hinted at in the mainstream of EVE Online gameplay. He tells the tales only known to a hidden few - for posterity's sake or for propaganda, take your pick.

  • D-Mail

    Join The Syndicate's Sean "Dragons" Stalzer twice a month for D-Mail, a look at social and player organization trends in today's online games. Sean is Guild Leader and CEO of The Syndicate, a 630+ member multi-game guild currently in its record-setting 14th continuous year of existence. The Syndicate is committed to gaming excellence in every stage of game development, maintaining a consulting and testing presence with game development companies and co-authoring nearly a dozen Prima Games guides as well.

Recent Features

News from around the 'Net