Forge Launch Day Arrives

Posted Tue, Dec 04, 2012 by Martuk

Put your PvP skills to the test and bring a friend along for the ride with the Forge two-for-one deal. Dark Vale Games has announced the official launch of the online game high-fantasy world game that boasts to have PvP made up of the speed of a shooter and the strategy of an MMOG. Forge currently offers 5 classes to choose from: assassin, pathfinder, pyromancer, shaman, and warden. Additionally, Forge also includes a persistent skill modification and character customization system, allowing players to continue to build onto their character’s legacy and power.

As part of the official launch, players that choose to purchase the game can temporarily receive a second copy for free. Forge is currently priced at $19.99 through several online digital services such as Steam, Amazon and GamersGate.


Independently Developed PC Game Blends Frenetic Shooter Action with Strategic PvP Combat; FORGE Digital Download Now Available for $19.99 from Steam, and Gamersgate; For Limited Time Free Bonus Second Copy of FORGE included with Every Purchase

CARSLBAD, CA (DEC. 4, 2012) -- Dark Vale Games, an independent video game developer based in Southern California, has released FORGE, a multiplayer-only PC game set in a high-action fantasy world, through online retailers.  Offering five devastating classes, a persistent skill modification and character customization system, high-speed combat, and an arsenal of devastating spells and attacks, FORGE delivers the speed and precision of shooter frag-fests mated with the strategy and skills of MMO PvP arenas.

FORGE is now available in a two-for-one deal for $19.99 (USD) via Valve’s Steam service, and GamersGate, as well as directly from Dark Vale Games’ web site at  Every purchase of the game comes with a second copy of FORGE free-of-charge which can be given to friends and clan-mates this holiday season.

“Together Dark Vale Games, SuperGenius and Digital Confectioners have collaborated to create a game, in FORGE, that we all envisioned, a game that big publishers simply aren’t willing to take a risk on anymore – a new game in a new genre with totally new gameplay,” said Tim Alvis, COO/CTO of Dark Vale Games.  “We firmly believe that FORGE will provide PC gamers, who are hungry for a new experience, with a refreshing change of pace, a game that is welcoming to new players while remaining deep enough to please the PvPers from EQ  and GW along with the grizzled veterans of TF2, CS, and UT.”

FORGE has been wowing media in private preview showings for months, and critics are onboard with the games’ new PC multiplayer vision:

  • describes the gameplay as “face-punchingly good PvP.”
  • calls the game “good ol’ fashioned great game design.”
  • raves “This brand of PvP is more appealing than anything I've ever seen in MMOs … I can't help but wonder if this isn't what many of us have wanted all along.”

In FORGE, a malicious being named The Devourer has swallowed the great pantheon of gods.  Seeking escape, the trapped gods turn great warriors into zealous adherents and place them on a faceless world called FORGE, where every champion’s death feeds the immortals power.

FORGE was independently developed using the industry-standard Unreal Engine 3 from Epic Games and bridges the gap between the skill-based action of shooters and the strategic player-vs-player competition of massively multiplayer online games.   Players use reflexes and aim to annihilate opponents while also leveraging the strategy of their MMO-style abilities to decide how to attack and defend in different scenarios.

Choosing one of five unique warrior classes, the player must battle head-to-head against others in a bid to free their god from the clutches of The Devourer.  Each class is designed with traditional RPG tropes in mind, such as stealth and tank, but all have been reimagined and updated to further balance their abilities and create more complementary skills between classes.  To be most effective, each class must use their skills and abilities together to create a unified fighting force capable of overlapping offensive and defensive abilities.

Dark Vale Games developed FORGE in conjunction with SuperGenius and Digital Confectioners. SuperGenius is an Oregon-based creative studio specializing in video game concepts, animation, character development, environments, and VFX.  SuperGenius’ most recent work included cut scenes, cinematics and in-game animations for Telltale Games’ critically acclaimed video game adaptation of The Walking Dead. Digital Confectioners is an independent game development studio that has assisted with such recent titles as Rekoil, which debuted at this year’s E3, Q.U.B.E. and The Haunted: Hell’s Reach.

FORGE is rated T for Teen, for violence and blood, by the Entertainment Software Rating Board (ESRB).  Please visit the ESRB website at for more information about ratings. For more information about FORGE, please visit the game’s official website at and visit the game’s Facebook page at

About Dark Vale Games
Dark Vale Games is an independent game studio based out of sunny Carlsbad, CA. The development team hails from some of the most respected game studios in the industry, including THQ, Midway, SOE, Lucas Arts, and Eidos. The team has had a hand in games such as Mortal Kombat, Unreal Tournament 2003/2004, Unreal Championship 2, and more.

For more information about Dark Vale Games or FORGE, please visit:

About SuperGenius
SuperGenius is a full service, triple-A game art and animation studio located in Portland, Oregon. Led by industry veterans who pioneered the US art house movement of the late 90's, the studio has continued to produce successful games while so many like it have shut down or moved overseas. Their work has contributed to the success of many top rated games such as Marvel Super Hero Squad Online, Deadliest Warrior, Jurassic Park and most recently The Walking Dead game which has won the hearts and scores of critics worldwide, becoming one of the highest rated games of 2012.

More information on SuperGenius can be found on the Internet at

About Digital Confectioners
Based in New Zealand and founded in 2007, Digital Confectioners is a highly regarded developer of Unreal Engine 3 based games. The company has had a hand in such titles as Rekoil (debuted at E3 this year), Q.U.B.E, The Ball, The Haunted: Hells Reach and more. Members of their developer team have even taught Unreal Engine 3 development through programs sponsored by Epic Games. Digital Confectioners founding members are: James Tan, Sam Evans, and Neil Reynolds.

More information on Digital Confectioners can be found on the internet at



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