Kuzenbo, King of the Kappa, is the fifth Japaneses god to enter the game. Being a guardian, that makes one Japanese god for every class.

Kuzenbo's abilities:

Passive – Water Bowl

Each time Kuzenbo takes 2% of his Maximum Health worth of Damage, pre-mitigation, he is granted a Stack of 1.5% Damage Reduction as the bowl of water atop his head fills (Max 10 Stacks).  Stacks last 10s and are refreshed each time he gains another. When he is Knocked Up, Knocked Back, Grabbed, Pulled, Banished or otherwise disrupted, the bowl loses half of it’s Stacks until he begins to fill it again.

-Reduction lost when disrupted : 5%

-Duration : 10s

NeNe Kappa

Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall, it will travel 70 units from that point up to a maximum of 2 bounces. If an Enemy God is hit by the NeNe Kappa, it will deal burst forth from its shell and attack them. Cost: 70/75/80/85/90. Cooldown: 16s.

-Damage : 70/105/140/175/210 (+55% of your Magical Power)

-Kappa Damage per Hit : 25/35/45/55/65

Shell Spikes

The Spikes on Kuzenbo’s shell extend out, reflecting a percentage of the damage enemies deal to Kuzenbo back at them. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa is reduced. Cost: 50/55/60/65/70. Cooldown: 14/13.5/13/12.5/12s.

-%Reflected of damage taken : 20/25/30/35/40%.

-Cooldown Reduced per Hit : .2/.3/.4/.5/.6s.

-Duration : 3s

Sumo Slam

Kuzenbo charges forward, immune to Slows and Roots, damaging Enemy Minions and using his immense strength to push the first Enemy God he hits along with him. Each subsequent God he hits deals damage to both that God and the God Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed God. Cost: 60/65/70/75/80. Cooldown: 16s.

-Damage per Hit : 65/95/125/155/185 (+35% of your Magical Power)

Watery Grave

Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock Enemies back, increase his Movement Speed, and allow him to move freely in all directions. Damage after the first spin is reduced by 50%. Cost: 100. Cooldown: 100s.

-Damage from First Hit : 60/100/140/180/220 (+40% of your Magical Power)

-Damage per Hit : 30/50/70/90/110 (+20% of your Magical Power)

-Movement Speed Increase : 35%


Along with a very limited number of Kuzenbo keys, we have some Fafnir and Dreadlord skins available.

Click below while supplies last!

This giveaway is no longer active.

To read the latest guides, news, and features you can visit our SMITE Game Page.

Last Updated: Feb 15, 2017

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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