Party of Conformity:
Offensive Fighters

By Dalmarus

style="font-style: italic;">May 2nd, 2008

the last couple of
months, a friend and I have been wondering what class would make the
best group. The topic originally started from a conversation we were
having about some old Everquest times we had shared. One of those
moments was watching an entire party of Beastlords hunting together on
the Plane of Nightmare. If anyone wonders, they didn't seem to be
having the slightest problem hunting out there either. In fact, I
almost wondered if it was going much better than a more traditional

Now that you know where the idea for this set of polls came from, let's
get to the nitty gritty and how it relates to Vanguard: Saga of Heroes.

Needless to say, I have my own theories on which class would make the
best group, but I'll keep those to myself for now. I already know what
I think - I want to know what the general community feel of the subject
is. Over the next four weeks, I'll set up a poll for each of the class
categories: Defensive Fighter, Offensive Fighter, Healer, and Arcane
Caster. On the fifth week, I'll run a poll with each of the winning
classes to see which one would reign supreme.

You have only one Offensive Fighter class to make up an
entire party - what is it?


Aside from simple utility, the Bard's main advantage in a group is
being able to boost multiple abilities for other members of their
chosen party. Now imagine six bards being able to boost health
regeneration, mana regeneration, spell damage, dodge and parry
percentages, etc. The list could go on. Add into this the fact that
they would also have the ability to continually be healing the party
and you've got quite the contender on your hands.


Like the Warrior in last week's poll, I think the monk is at a bit of a
disadvantage, but you never know. A group of monks would be able to
pump out some serious damage in a short amount of time. While they may
not have a lot to offer in the way of utility or snares like the rest
of the contenders in this week's poll, they may not need it. The amount
of damage they can dish out while avoiding taking damage in the first
place may make up for it. And admit it - seeing a full group of monks
running around fighting like a group of super ninjas wins the coolness
factor out of this week's group hands down.


The sheer amount of pure DPS that could be brought to bear from a group
of Rangers is an impressive thought. As with the other groups, one
would always have agro, but this would free the others in the group up.
With every member of the party being able to snare targets, agro kiting
would be the name of the game, and a game the Rangers could play very
well indeed. Being able to guarantee critical hits from various chains
certainly wouldn't hurt their chances very much either.


The first thing that comes to mind when thinking of a group of rogues
is the idea that the target would always have it's back to at least one
rogue throughout the entire battle. That's an enormous amount of DPS
and stuns to channel into a target through a variety of backstab
Although Rogue X may draw agro, that opens the target's back to other
rogues. Toss in the small fact that rogues can each mez multiple
targets and any worry about crowd control becomes obsolete.

Now it's your turn
to let us know what you think!

cellpadding="2" cellspacing="2">
style="vertical-align: top; background-color: rgb(160, 184, 216);">
style="text-align: center; background-color: rgb(160, 184, 216);"> style="font-weight: bold;">VOTE

You have only one Offensive Fighter class to make up an entire party -
what is it?

  • Bard
  • Monk
  • Ranger
  • Rogue
style="text-align: center; background-color: rgb(160, 184, 216);"> href="">VOTE
(this poll is always open)

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Last Updated: Mar 13, 2016