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2.0 - Assassin Spells List
Assassin Combat Abilities
Level
|
Ability
|
Description
|
1 |
Quick Strike |
A quick attack that deals medium damage and does |
1 |
Stealth |
Allows the predator to move undetected and detect |
2 |
Ambush |
A stealthed attack that deals great damage. It can |
2 |
Gash |
A penetrating attack that deals significant damage over |
3 |
Double Blast |
Two precise ranged attacks. If one of these attacks |
4 |
Cheap Shot |
Briefly stuns the target on a successful hit. This |
5 |
Shrouded Attack |
An attack made from the side that deals moderate damage |
6 |
Evade |
Reduces the target's hate towards the scout |
7 |
Spikes |
Severely decreases target's resistance poison and slows |
8 |
Fast Strike |
A quick attack that deals medium damage and does |
8 |
Torture |
Decreases target's defense and trauma resistance |
9 |
Assail |
A stealthed attack that deals great damage. It can |
10 |
Shadow Blade |
A deadly attack that deals very high damage. It |
11 |
Shadows |
Reduces the amount of hate that the assassin accumulates |
12 |
Bleed |
A penetrating attack that deals significant damage over |
13 |
Impale |
Deals medium damage and causes the target to bleed, |
13 |
Villainy |
Increases agility and combat attack damage of the |
14 |
Stalk |
Lowers target's hate towards the predator and places the |
15 |
Pierce |
A quick attack that deals medium damage and does |
15 |
Shadow Shot |
A ranged attack that deals very high damage from |
16 |
Open Shot |
Two precise ranged attacks. If one of these |
17 |
Stance: Blade Flurry |
Grants the assassin a chance to strike for an additional |
18 |
Divert |
Reduces the target's hate towards the scout |
18 |
Stance: Deft Defense |
Increases defense, parry, and agility while reducing the |
19 |
Shrouded Strike |
An attack made from the side that deals moderate damage |
19 |
Surprise |
A powerful stealthed attack that strikes nearby enemies |
20
|
Cut Throat
|
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.
|
21
|
Assassin's Mark
|
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
|
21
|
Poisoner's Blade
|
A stealthed attack that deals great damage. It can only be used while in stealth.
|
22
|
Slip Away
|
An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time.
|
22
|
Vex
|
Decreases target's defense and trauma resistance.
|
23
|
Caltrops
|
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
24
|
Assassin's Blade
|
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
|
24
|
Ebon Blade
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
|
25
|
Friendly Shadows
|
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
|
26
|
Agonizing Wound
|
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires
|
26
|
Head Shot
|
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
|
27
|
Bleeder's Talent
|
Increases agility and combat attack damage of the assassin.
|
27
|
Insidious Cut
|
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
|
28
|
Hidden Assault
|
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
|
29
|
Cloaked Barb
|
A ranged attack that deals very high damage from behind. It requires a ranged weapon.
|
29
|
Cut
|
A quick attack that deals medium damage and does slashing damage over time.
|
30
|
Deadly Shot
|
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
|
30
|
Makeshift Weapon
|
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo
|
31
|
Blade Frenzy
|
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance
|
32
|
Lethal Resolve
|
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance
|
32
|
Numbing Strike
|
An attack that roots the target on successful hit.
|
33
|
Exposed Attack
|
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks.
|
33
|
Slaughter
|
A powerful stealthed attack that strikes nearby enemies in front of the assassin.
|
34
|
Slice Throat
|
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.
|
34
|
Vulnerable Mark
|
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
|
35
|
Murderous Blade
|
A stealthed attack that deals great damage. It can only be used while in stealth.
|
36
|
Torment
|
Decreases target's defense and trauma resistance.
|
37
|
Moor
|
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
38
|
Bloodthirster
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
|
38
|
Condemning Blade
|
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
|
39
|
Murderous Intent
|
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
|
40
|
Assassin's Shot
|
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
|
40
|
Murderous Focus
|
Increases the combat attack damage and melee offensive skills of the assassin.
|
40
|
Seeping Wound
|
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires
|
41
|
Infected Wound
|
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
|
41
|
Merciless Villainy
|
Increases agility and combat attack damage of the assassin.
|
42
|
Shadow Assault
|
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
|
43
|
Lingering Blow
|
A quick attack that deals medium damage and does slashing damage over time.
|
43
|
Spitting Viper
|
A ranged attack that deals very high damage from behind. It requires a ranged weapon.
|
44
|
Cripple
|
An attack that severely lowers target's defense on a successful hit.
|
44
|
Faltering Blast
|
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
|
44
|
Improvised Weapon
|
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo
|
45
|
Blade Storm
|
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance
|
46
|
Creeping Impetus
|
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance
|
46
|
Paralyzing Strike
|
An attack that roots the target on successful hit.
|
47
|
Mask of Night
|
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks.
|
47
|
Massacre
|
A powerful stealthed attack that strikes nearby enemies in front of the assassin.
|
48
|
Exposing Mark
|
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
|
48
|
Garrote
|
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.
|
49
|
Punch Blade
|
A stealthed attack that deals great damage. It can only be used while in stealth.
|
50
|
Anathema
|
Decreases target's defense and trauma resistance.
|
50
|
Assassinate
|
Assassinate is the most lethal stealthed attack in the assassin's arsenal.
|
51
|
Deadfall
|
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
52
|
Apply Poison
|
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons
|
52
|
Deathly Blade
|
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
|
52
|
Gorestrike
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
|
53
|
Murderous Design
|
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
|
54
|
Brutal Focus
|
Increases the combat attack damage and melee offensive skills of the assassin.
|
54
|
Fel Shot
|
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
|
54
|
Oozing Wound
|
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires
|
55
|
Concealment
|
Allows the assassin to enter stealth after every combat art that lands within the next few seconds.
|
55
|
Insidious Wound
|
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
|
55
|
Wicked Villainy
|
Increases agility and combat attack damage of the assassin.
|
56
|
Murderer's Assault
|
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
|
57
|
Scraping Blow
|
A quick attack that deals medium damage and does slashing damage over time.
|
57
|
Spitting Asp
|
A ranged attack that deals very high damage from behind. It requires a ranged weapon.
|
58
|
Assailing Blast
|
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
|
58
|
Contrived Weapon
|
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo
|
58
|
Crippling Strike
|
An attack that severely lowers target's defense on a successful hit.
|
58
|
Finishing Blow
|
A powerful melee attack that deals triple damage if the target is below 20% health.
|
59
|
Whirling Blades
|
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance
|
60
|
Adroit Defense
|
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance
|
60 |
Freezing Strike |
An attack that roots the target on successful hit. |
60
|
Elude
|
Reduces target's hate towards the scout.
|
61 |
Masked Attack |
An attack made from the side that deals moderate damage
|
61 |
Slaughtersault |
A powerful stealthed attack that strikes nearby enemies |
62 |
Malignant Mark |
Creates an extremely vulnerable point on the target. If |
62 |
Jugular |
A stealthed attack that stifles the target on a |
63 |
Puncture Blade |
A stealthed attack that deals great damage. It can |
64 |
Constriction |
Decreases the target's defense and trauma resistance |
65 |
Exacting |
For a short duration, all of the assassin's attack-based |
65 |
Enmesh |
Severely decreases target's resistance to poison and |
66 |
Eviscerate |
A deadly attack that deals very high damage. It |
66 |
Killing Blade |
Launches an attack that deals extreme damage. |
67 |
Deadly Focus |
Increases the combat attack damage and melee offensive |
68 |
Neck Shot |
A ranged attack for the head that deals great |
68 |
Flowing Wound |
A penetrating attack that deals significant damage over |
69 |
Deadly Wound |
Deals medium damage and causes the target to bleed, |
69 |
Fiendish Villainy |
Increases agility and combat attack damage of the |
70 |
Cloaked Assault |
A stealthed attack that strikes all nearby enemies |
70 |
Decapitate |
The most lethal stealthed attack in the assassin arsenal |
70
|
Surveillance
|
Lowers target's hate towards the predator and places the
predator into stealth |
71
|
Deadly Blast
|
Two precise ranged attacks. If one of these attacks
misses, the successive ones will miss automatically. This requires a ranged weapon. |
71
|
Scarring Blow
|
A quick attack that deals medium damage and does
slashing damage over time. |
71
|
Spine Shot
|
A ranged attack that deals very high damage from
behind. It requires a ranged weapon. |
72
|
Apply Toxins
|
Applies a poison on an ally's weapon. This ability
can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. |
72
|
Disfiguring Strike
|
An attack that severely lowers target's
defense on a successful hit from behind. |
72
|
Resourceful Weapon
|
A ranged piercing attack that does not require
using an equipped ranged weapon. |
72
|
Stance: Blade Fury
|
Grants the assassin a chance to strike for an
additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
73
|
Baffle
|
Reduces the target's hate towards the scout.
|
73
|
Slate
|
A powerful stealthed attack that strikes nearby enemies in
front of the assassin. |
73
|
Stance: Cunning Defense
|
Increases defense, parry, and agility
while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
73
|
Velium Strike
|
An attack that roots on successful hit. Subsequent
attacks have a small chance at breaking the root effect. |
74
|
Death Mark
|
Creates an extremely vulnerable point on the target.
If any melee attacks strike that point, the target takes agonizing piercing for up to 5 attacks. |
74
|
Jugular Slice
|
A stealthed attack that stifles the target on a
successful hit. The assassin must be stealthed to use this ability. |
74
|
Masked Strike
|
An attack made from the side that deals moderate
damage and stealths the assassin. |
75
|
Pinpoint Blade
|
A stealthed attack that deals great damage. It
can only be used while in stealth. |
75
|
Squeeze
|
Decreases target's defense and trauma resistance.
|
76
|
Death Blow
|
A powerful melee attack that deals triple damage if
the target is below 20% health. |
76
|
Mesh
|
Severely decreases target's resistance to poison and slows
target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
77
|
Moon Blade
|
A deadly attack that deals very high damage. It can
only be used behind or on the side of the target while in stealth. |
77
|
Mortal Blade
|
Launches an attack that deals extreme damage.
Assassins must be in stealth to perform this combat art. |
78
|
Ear Shot
|
A ranged attack for the head that deals great damage. A
ranged weapon is required and this be performed to the side or behind the target. |
78
|
Gushing Wound
|
A penetrating attack that deals significant damage
over time. If untreated, it deals additional damage when the effect expires. |
79
|
Deadly Impale
|
Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time. |
79
|
Villain
|
Increases agility and combat attack damage of the
assassin. |
80
|
Execute
|
The most lethal stealthed attack in the assassin's
arsenal. |
80
|
Fatal Followup
|
This attack can only be used after a combat art
strike that required stealth. The damage of Fatal Followup increases for each stealth attack that was executed in the previous 10 seconds of combat. |
80
|
Spy
|
Lowers target's hate towards the predator and places the
predator into stealth. |
80
|
Stealth Assault
|
A stealthed attack that strikes all nearby
enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. |
Assassin Training Spells/ Master II Choices
Level 14
- Bleed
- Impale
- Shadow Blade
- Villainy
Level 24
- Cut Throat
- Poisoner's Blade
- Ebon Blade
- Assassin's Blade
Level 34
- Deadly Shot
- Numbing Strike
- Exposed Attack
- Slice Throat
Level 44
- Assassin's Shot
- Infected Wound
- Lingering Blow
- Improvised Weapon
Level 54
- Punch Blade
- Gorestrike
- Deathly Blade
- Oozing Wound
Level 64
- Puncture Blade
- Malignant Mark
- Slaughtersault
- Constriction
Level 75
- Scarring Blow
- Slate
- Death Mark
- Pinpoint Blade
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