Shaman Spell List
Level 1-25
Collected by Zinn
Revised by Ralsu
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Class Guide
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Level 1-25
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Level 26-50
KNOWN SPELLS: Level 1-25
Level 1
enemys
spiritual resistance for 30 seconds. Causes Shaken vulnerability
and exploits Chilled vulnerability.
second casting time.
Level 2
Rot I
damage over 24 seconds to a single target.
Level 4
vulnerability and exploits Bleeding vulnerability. 12 seconds recast.
lowering the
cast time of all spells by 20%.
Armor Class (AC) by a small amount.
Level 6
Strike II
Spirit direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
Roar I
cast.
Freezes enemy for 3 seconds and causes cold damage.
Causes
Lethargic vulnerability and exploits Burning vulnerability.
I
defensive target for a large amount. Slow 3 second casting time.
Level 8
speed by 5%.
damage over 24 seconds and reducing cold resistance.
second casting time.
seconds. Incoming damage has a chance of breaking the effects
of
the root.
Level 10
I
enemys attack speed by 16% for 60 seconds.
Burst I
your opponent with spiritual energy, dealing high damage (spirit
finisher).
Call
fallen target. Cannot be used in combat.
Spirit Orb
a Spirit Orb which can be used to revive a fallen Shaman. The Spirit
Orb cannot be used in combat.
I
or partially removes minor poisons and diseases from an ally.
Spirit Bond: Skamadiz
melee damage by 5%.
Level 12
vulnerability and exploits Bleeding vulnerability.
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
restrictions and this spell can only be used in certain areas such as
caves and dungeons. Cannot be used in combat.
Level 14
of Krigus I
melee damage and reduces target's strength and constitution by for 30
seconds. 12 seconds recast.
of Boqobol
an ally the ability to breathe underwater for 60 minutes.
Sight II
an ally, increasing energy by a small amount and lowering the cast time
of all
spells by 20%.
II
allys max hit points and
Armor Class (AC) by a small amount.
Rot III
damage over 24 seconds to a single target.
II
defensive target for a large amount. Slow 3 second casting time.
Gift I
all allies within 10 meters for a decent amount. 2 Second cast time.
I
heal that adds a protective rune to your ally that will ward off damage
for 4 seconds. The Shaman can only cast this heal on same target once
every 30 seconds. Recast is 30 seconds.
Spirit Bond: Nag-Suul
spell damage by 15%.
Level 16
Roar II
cast.
Freezes enemy for 3 seconds and causes cold damage.
Causes
Lethargic vulnerability and exploits Burning vulnerability.
III
defensive target. Fast 1.5 second casting time.
Level 18
Sacrifice I
sacrifice 80 hit points to get 40
energy. 1 Second cast time.
opponent to the bone, inflicting cold
damage over 24 seconds and reducing cold resistance.
your opponent with spiritual energy, dealing high damage (spirit
finisher).
IV
direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
defensive target for a small amount and applies a ward
that will heal as damage is taken. Up to 50 damage can be
healed per attack. The shield dissipates after healing for
500 damage. 2.5 second cast time.
Skamadiz III
weapon damage plus additional damage. Causes Shaken
vulnerability and exploits Bleeding vulnerability. 12 seconds recast.
Level 20
II
enemys attack speed by 18% for 60 seconds.
Rot IV
II
or partially removes poisons and diseases from an ally.
Level 22
Suul I
melee damage and decent additional damage over 40 seconds. 12 seconds
recast.
Krigus II
melee damage and reduces target's strength and
constitution for 30 seconds. 12 seconds recast.
opponent with freezing wind, dealing high damage and decent additional
damage over 16 seconds (cold finisher).
defensive target for a large amount. Slow 3 second casting time.
II
all allies within 10 meters for a decent amount. 2 Second cast time.
back from the afterlife. Can
be used in combat.
from an ally.
I
servant of your patron for a good amount. Instant cast.
Level 23
Bond: Krigus II
Energy and Endurance cost by 10%
Level 24
Sight III
an ally, increasing energy by a small amount and lowering the cast time
of all
spells by 20%.
Strike V
Spirit direct damage and debuffs enemys spiritual
resistance for 30 seconds. Causes Shaken vulnerability and exploits
Chilled
vulnerability.
III
an allys max hit points and
Armor Class (AC) by a small amount.
IV
defensive target for a decent amount. Fast 1.5 second casting
time.
II
heal that adds a protective rune to your ally that will ward off
damage for 4 seconds. The Shaman can only cast this heal on same target
once every 30 seconds. Recast is 30 seconds.
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