Guide to Barbarian Feats
Feats 11-20 style="font-style: italic;">
We have rated the Feats below based on our experience as to which are
going to be most helpful and useful. Feats are rated on a scale of 1-5
with 1 being the worst and 5 being the best. A rating of 1 or 2 means
the Feat is pretty much useless to a barbarian and one that you
probably want to avoid.
A rating of 3 indicates that the Feat can be
used with some careful planning, or with certain class combinations. We
reserve a rating of 4 only for those Feats that are almost necessary
picks for certain types of builds or class combinations. A rating of 5
designates the best of the barbarian Feats and ones players should
seriously consider for any DDO Build involving barbarians.
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
1-10 style="font-weight: bold;">
- Combat Expertise
- Exotic Weapon Proficiency
- Great Cleave
11-20 style="font-weight: bold;">
- Great Fortitude
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Improved Critical
- Improved Feint
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
21-30 style="font-weight: bold;">
- Improved Trip
- Improved Two Hand Fighting
- Improved Two Weapon Fighting
- Iron Will
- Lightning Reflexes
- Luck of the Heroes
- Many Shot
- Nimble Fingers
- Point Blank Shot
- Power Attack
- Precise Shot
- Quick Draw
- Rapid Reload
- Rapid Shot
- Resist Poison
- Self Sufficient
- Shield Mastery
- Shot on the Run
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stunning Blow
- Tower Shield Proficiency
- Two Handed Fighting
- Two Weapon Blocking
- Two Weapon Defense
- Two Weapon Fighitng
- Weapon Finese
- Weapon Focus
- Whirlwind Attack
Official Text: "Grants you a +2 bonus on your Fortitude saves."
Comments: A solidly built Barbarian is likely going to have a massive
Fortitude save. Your Constitution modifier will also affect the
duration of your Rage, so if you are paying attention to that stat,
there’s no reason to beat a dead horse by taking this feat.
Greater Two Handed Fighting
Official Text: “Allows you to make additional glancing blow attacks
when wielding a two-handed weapon and moving, and late in your chain of
Prerequisite: Strength 17, Base Attack Bonus +11, Improved Two Handed
Comments: I know it’s tempting to make that cliché greataxe
wielding Barbarian, but seeing it makes the cleric wince a little. If
this is what you really want, go for it, but I would seriously
recommend backing it up with a level of Fighter for Heavy Armor
Official Text: “Increases the number of attacks when fighting with two
Prerequisite: Two Weapon Fighting, Improved Two Weapon Fighting, Base
Attack Bonus +11, Dex 17, Received by Ranger 11
Comments: With the changes to the combat system from Module 3, and the
rates of Two Weapon Fighting, it has become a serious DPS [Damage Per
Second] style. I think Barbarians are better served focusing in other
areas as getting all of these feats require a Dexterity that you might
not want to waste resources pursuing.
Greater Weapon Focus
Official Text: "Provides a +1 bonus to attack rolls when using [weapons
of the specified type]. This bonus stacks with the Weapon Focus feat. "
Prerequisite: Fighter Level 8, Base Attack Bonus +8, Weapon Focus of
the type to be chosen
Comments: I wish they hadn’t made Fighter levels a prerequisite for
this. If it weren’t for that deviation from Pencil and Paper this would
make a great if not necessary choice.
Official Text: "Doubles your critical hit range when using the selected
weapon. Applies to a single weapon type. May be taken multiple times,
each time applying to a different weapon type."
Prerequisite: Base Attack Bonus +8
Comments: I consider this a must have. You will see a significant
increase in Critical Hit output with this. It’s well worth it.
Official Text: “An attack which also Bluffs the enemies, enabling sneak
attacks for a short period of time.”
Prerequisite: Combat Expertise, Sneak Attack
Comments: Leave it to the Rogues.
Official Text: “Your missile attacks may pass through friends and foes
to strike your target. Foes between you and your target might be hit.”
Prerequisite: Dexterity 19, Point Blank Shot, Precise Shot, Base Attack
Bonus +11, Received by Ranger 11
Comments: Barbarians don’t make the best archers from a cliché
standpoint. You’d be better served spending feats in areas that will
increase your melee ability.
Improved Shield Bash
Official Text: "You keep your shield bonus while bashing with a shield."
Prerequisite: Shield Proficiency
Comments: With an AC that will generally be lower than most fighters, I
highly recommend using a shield all the time. With a massive
constitution and unbelievable amount of HP, a solid Barbarian can make
the best Door Plug. Shove that guy in the door Shield Blocking while
the rest of the group fights and the cleric MIGHT have to heal him
once. Shield focused Barbarians may not get incredible kill counts, but
the party will appreciate how much aggro you can handle in a shield
Official Text: "Increases the amount of damage you can absorb when
defending with a shield."
Prerequisite: Shield Proficiency, Shield Mastery
Comments: I say, bring on the Shield Blocking Barbarians! There’s not
enough of them, and they can be an incredible asset!
Official Text: "Using this attack, you may reduce the target's Armor
Class for a longer time. Some creatures may be immune to the Sunder
Prerequisite: Strength 13, Base Attack Bonus +1, Power Attack, Sunder
Comments: This isn’t a good enough feat to justify taking Power Attack.
Combat Expertise and Improved Trip would be a much better chain.
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