Guide to Barbarian Feats

Feats 41-50 style="font-style: italic;">

By Nuitaran

We have rated the Feats below based on our experience as to which are
going to be most helpful and useful. Feats are rated on a scale of 1-5
with 1 being the worst and 5 being the best. A rating of 1 or 2 means
the Feat is pretty much useless to a barbarian and one that you
probably want to avoid.

A rating of 3 indicates that the Feat can be
used with some careful planning, or with certain class combinations. We
reserve a rating of 4 only for those Feats that are almost necessary
picks for certain types of builds or class combinations. A rating of 5
designates the best of the barbarian Feats and ones players should
seriously consider for any DDO Build involving barbarians.

To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:


href=""> style="font-weight: bold;">1-10 style="font-weight: bold;">
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Expertise
  7. Discipline
  8. Dodge
  9. Exotic Weapon Proficiency
  10. Great Cleave

href=""> style="font-weight: bold;">11-20 style="font-weight: bold;">
  1. Great Fortitude
  2. Greater Two Handed Fighting
  3. Greater Two Weapon Fighting
  4. Greater Weapon Focus
  5. Improved Critical
  6. Improved Feint
  7. Improved Precise Shot
  8. Improved Shield Bash
  9. Improved Shield Mastery
  10. Improved Sunder

href=""> style="font-weight: bold;">21-30 style="font-weight: bold;">
  1. Improved Trip
  2. Improved Two Hand Fighting
  3. Improved Two Weapon Fighting
  4. Iron Will
  5. Lightning Reflexes
  6. Luck of the Heroes
  7. Many Shot
  8. Mobility
  9. Negotiator
  10. Nimble Fingers

  1. Point Blank Shot
  2. Power Attack
  3. Precise Shot
  4. Precision
  5. Quick Draw
  6. Rapid Reload
  7. Rapid Shot
  8. Resilience
  9. Resist Poison
  10. Sap
Barbarian Feats

  1. Self Sufficient
  2. Shield Mastery
  3. Shot on the Run
  4. Skill Focus
  5. Slicing Blow
  6. Snake Blood
  7. Spring Attack
  8. Stealthy
  9. Stunning Blow
  10. Toughness

  1. Tower Shield Proficiency
  2. Two Handed Fighting
  3. Two Weapon Blocking
  4. Two Weapon Defense
  5. Two Weapon Fighitng
  6. Weapon Finese
  7. Weapon Focus
  8. Whirlwind Attack

style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">41. Self Sufficient

Official Text: "You can take care of yourself, and frequently others
too. You receive a +2 bonus on Heal checks and Repair checks."

Comments: You'll actually be less self-sufficient with this Feat.

Rating: 1
Shield Mastery

Official Text: "Increases the amount of damage you can absorb when
defending with a shield."

Prerequisite: Shield Proficiency: General

Comments: Nothing wrong with a great Tank being an even better Tank!
This one is worth a look for sure. With a Barbarians class granted
Damage Reduction, added in with some shield blocking Damage Reduction,
stick yourself in a doorway with a shield up and you aren’t likely to
die from HP loss any time this century.


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">43. Shot on the Run

Official Text: "You suffer no penalty to your attack roll when moving
and shooting."

Prerequisite: Dexterity 13, Base Attack Bonus +4, Point Blank Shot,
Mobility (Dodge)

Comments: Too many feats for a non-archery focused class.

Rating: 1
Skill Focus

Official Text: "Grants a +3 bonus to all skill checks for a specific

Comments: This isn’t worth it for a class so focused in pure melee.


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">45. Slicing Blow

Official Text: "Using this attack, your attack may deal its initial
damage plus some additional damage as the target bleeds. Some creatures
may be immune to the bleeding effect."

Comments: The damage this does isn’t worth a Feat slot for a class with
so few.

Rating: 1
Snake Blood

Official Text: "The taint of the serpent-like yuan-ti runs in your
veins. You receive a +2 bonus on poison saves and a +1 bonus on all
Reflex saves."

Comments: You shouldn’t need this, see Iron Will instead for a save


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">47. Spring Attack

Official Text: "You suffer no penalty to your attack roll when moving
and attacking."

Prerequisite: Base Attack Bonus +4, Mobility

Comments: This is also one of the best ways to avoid damage since you
can move to avoid a monster’s attack on you while still swinging away.
This Feat is awesome for getting in flanking position. It also allows a
player some mobility to run around the field spreading out damage and
getting aggro from stray monsters. This is a great Feat to have on any
melee type and with some player skill makes you extremely formidable.

Rating: 4

Official Text: "You are particularly good at avoiding notice. You
receive a +2 bonus on Hide checks and Move Silently checks."

Comments: Leave it to the rogues.


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">49. Stunning Blow

Official Text: "Using this attack, you may stun the target for a few
seconds. Some creatures may be immune to the stun effect."

Comments: This can be put to great effect by Barbarians. Try and fit it
in if you can.

Rating: 4

Official Text: "Increases your hit points by +3 at first level, and 1
additional hit point for each additional level."

Comments: Barbarians are likely to have a massive amount of HP in the
first place, and 15 HP is nothing in DDO.


to Feats 31-40

to Feats 51-58

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Last Updated: Mar 13, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.