Guide to Barbarian Feats

Feats 51-58 style="font-style: italic;">

By Nuitaran

We have rated the Feats below based on our experience as to which are
going to be most helpful and useful. Feats are rated on a scale of 1-5
with 1 being the worst and 5 being the best. A rating of 1 or 2 means
the Feat is pretty much useless to a barbarian and one that you
probably want to avoid.

A rating of 3 indicates that the Feat can be
used with some careful planning, or with certain class combinations. We
reserve a rating of 4 only for those Feats that are almost necessary
picks for certain types of builds or class combinations. A rating of 5
designates the best of the barbarian Feats and ones players should
seriously consider for any DDO Build involving barbarians.

To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:


href=""> style="font-weight: bold;">1-10 style="font-weight: bold;">
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Expertise
  7. Discipline
  8. Dodge
  9. Exotic Weapon Proficiency
  10. Great Cleave

href=""> style="font-weight: bold;">11-20 style="font-weight: bold;">
  1. Great Fortitude
  2. Greater Two Handed Fighting
  3. Greater Two Weapon Fighting
  4. Greater Weapon Focus
  5. Improved Critical
  6. Improved Feint
  7. Improved Precise Shot
  8. Improved Shield Bash
  9. Improved Shield Mastery
  10. Improved Sunder

href=""> style="font-weight: bold;">21-30 style="font-weight: bold;">
  1. Improved Trip
  2. Improved Two Hand Fighting
  3. Improved Two Weapon Fighting
  4. Iron Will
  5. Lightning Reflexes
  6. Luck of the Heroes
  7. Many Shot
  8. Mobility
  9. Negotiator
  10. Nimble Fingers

  1. Point Blank Shot
  2. Power Attack
  3. Precise Shot
  4. Precision
  5. Quick Draw
  6. Rapid Reload
  7. Rapid Shot
  8. Resilience
  9. Resist Poison
  10. Sap
Barbarian Feats

  1. Self Sufficient
  2. Shield Mastery
  3. Shot on the Run
  4. Skill Focus
  5. Slicing Blow
  6. Snake Blood
  7. Spring Attack
  8. Stealthy
  9. Stunning Blow
  10. Toughness

  1. Tower Shield Proficiency
  2. Two Handed Fighting
  3. Two Weapon Blocking
  4. Two Weapon Defense
  5. Two Weapon Fighitng
  6. Weapon Finese
  7. Weapon Focus
  8. Whirlwind Attack

style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">51. Tower Shield Proficiency

Official Text: “You are proficient with tower shields.”

Prerequisite: Shield Proficiency: General

Comments: Personally I’m not a big fan of Tower Shields. I know that
some people swear by them, and if you are one, maybe you can find a way
to squeeze this one in. I don’t think the Attack penalty is worth it.

Rating: 3
Two Handed Fighting

Official Text: "Increases the chance of glancing blows when wielding a
two-handed weapon."

Prerequisite: Strength 15

Comments: I know it’s tempting to make that cliché greataxe
wielding Barbarian, but seeing it makes the cleric wince a little. If
this is what you really want, go for it, but I would seriously
recommend backing it up with a level of Fighter for Heavy Armor


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">53. Two Weapon Blocking

Official Text: "Increases the amount of damage you can block when
defending with two weapons."

Prerequisite: Two Weapon Fighting

Comments: If you’re going to go dual wielding, this is one of the Feats
you should consider, but Two Weapon Defense is far more useful.

Rating: 2
Two Weapon Defense

Official Text: "Grants you a +1 bonus to your AC when you wield two

Prerequisite: Two Weapon Fighting

Comments: If you are going to be Two Weapon Fighting this feat is a
must to keep your Armor Class reasonable.


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">55. Two Weapon Fighting

Official Text: “Reduces the penalty for fighting with two weapons.”


Prerequisite: Dexterity 15, Received at Ranger Level 2

Comments: With the changes to the combat system from Module 3, and the
rates of Two Weapon Fighting, it has become a serious DPS [Damage Per
Second] style. I think Barbarians are better served focusing in other
areas as getting all of these feats require a Dexterity that you might
not want to waste resources pursuing.

Rating: 2
Weapon Finesse

Official Text: "You use your Dexterity bonus instead of Strength bonus
to determine bonus to attack with one or more of the weapons below."

Prerequisite: Base Attack Bonus +1

Comments: You should only be taking this if your Dexterity is higher
than your Strength and you will be using light weapons, otherwise this
is pointless.

Weapons included in Weapon Finesse: Dagger, Handaxe, Kama, Kukri, Light
Hammer, Light Mace, Light Pick, Rapier, Short Sword, and Sickle.


style="vertical-align: top; background-color: rgb(212, 201, 125);"> style="font-weight: bold;">57. Weapon Focus

Official Text: "Provides a +1 bonus to attack rolls when using [weapons
of the specified type]."

Prerequisite: Base Attack Bonus +1

Comments: Absolutely a must have in any weapon you plan on using
regularly. You aren’t doing damage unless you are landing hits, and
this is a great way to ensure that you are landing hits.

Rating: 5
Whirlwind Attack

Official Text: "Activate this ability to attack all enemies in a 360
degree arc around you."

Prerequisite: Base Attack Bonus +4, Combat Expertise, Spring Attack
(Dodge, Mobility)

Comments: It just takes too many Feats to get here for a Barbarian.
That makes me sad. I love this Feat.


to Feats 41-50

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Last Updated: Mar 13, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.