Bard Songs
& Abilities List
& Abilities List
Level 26-50
Collected by Zinn & Astarias
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Class Guide
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Level 1-25
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Level 25-50
KNOWN SONGS & ABILITIES: Level 26-50
Level 26
to your offensive target every 4 seconds.
Type:
Verse Instrument:
Brass Cost:
5/sec energy
to all opponents within 8m.
Blades of Flame
a 10% chance to deal 163 to 176 fire damage with melee and ranged
attacks.
Type:
Lyric Instrument:
Brass Cost:
3/sec energy
Level 27
Phrase of Renewal
you and your group for 12 to 18, depending on your level, every 4
seconds.
Type:
Verse Instrument:
String Cost:
5/sec energy
Level 28
your attackers. This component can only be used once in a song.
Type:
Lyric Instrument:
none Cost:
3/sec energy
terror for 15 seconds.
by 18% while active.
weapon damage plus 93 to 102.
-Only usable after a successful parry.
damage plus 161 to 174 and stuns for 3 seconds.
inflicts 561 to 594 damage over 24 seconds.
Vulnerability:
Creates Armor Chink.
target. Deals 150% weapon damage plus 92 to 101 and adds 270 to 287
hate.
Level 30
Mystical Counterpoint
your opponent's arcane resistance by 15.
Type:
Embellishment Instrument:
Brass Cost:
?/sec energy
of Purity II
Purifies
all group members within 15m, removing 3 disease counters.
the Mountain II
powerful over hand attack that deals 400% weapon damage plus 167 to
179. Only available after performing Hewing the Mountain.
the Mountain IV
heavy overhand attack that deals 200% of normal damage plus 118 to 129.
Vulnerability:
Exploits Armor Chink.
of the Tempest III
a quick flash you inflict 75% weapon damage plus 61 to 69 to all
opponents in front of you.
Chant of Corruption I
begin to chant vile words, inflicting 795 to 840 physical damage over
28 seconds.
Type:
Verse Instrument:
Percussion Cost:
5/sec energy
Level 32
Chilly Counterpoint
your opponent's cold resistance by 15.
Type:
Embellishment Instrument:
Brass Cost:
3/sec energy
Resounding Reverberation
against you or your group reverberate, dealing 14 damage to your
attackers.
Type:
Lyric Instrument:
Voice Cost:
3/sec energy
Beguiling Call
your opponent, forcing it to fight for you for 18 seconds.
Blasting Bellow IV
bellow, blasting your opponent for 387 to 411 arcane damage.
the Tie V
rapid slashing attack that deals melee damage plus 86.
Vulnerability:
Creates Vulnerable and exploits Dazed.
the Needle III
fast piercing attack that deals 50% of weapon damage and lowers your
opponent's damage by 25 for 30 second.
Vulnerability:
Creates Lethargic and exploits Staggered.
Level 33
Hymn of the Lithe
your group's parry and dodge chance by 2%.
Type:
Chorus Instrument:
String Cost:
5/sec energy
Chant of Chains
your opponent's movement speed by 60%. Does not
stack with other snaring components.
Type:
Verse Instrument:
none Cost:
7/sec energy
Cry of Curing II
all group members within 15m, removing 3 poison
counters.
Level 34
Dirge of the Mariner
your group to breathe underwater.
Type:
Verse Instrument:
none Cost:
7/sec energy
Fiery Counterpoint
your opponent's fire resistance by 15.
Type:
Embellishment Instrument:
Brass Cost:
2/sec energy
Chant of the Flame I
begin to chant fiery words, inflicting 877 to 926 fire damage over 28
seconds.
Type:
Verse Instrument:
Percussion Cost:
5/sec energy
Tears the Sky II
a whirl, you inflict melee damage plus 259 to all opponents within 8m.
Only available after performing Split the Clouds.
Level 35
Elemental March
fire and cold resistances of you and your
allies.
Type:
Melody Instrument:
Percussion Cost:
2/sec energy
Revolution of the Seasons
you and your group from the elements,
increasing your fire, cold and physical resistances by 12 to 16,
depending on your level.
Type:
Bridge Instrument:
Wind Cost:
6/sec energy
Level 36
Hymn of the Bastion
a curtain of sound to protect your group that increases armor class by
50 and absorbs 50 damage each pulse.
Type:
? Instrument:
? Cost:
?/sec energy
Temporal Counterpoint
your opponent's physical resistance by 15.
Type:
Embellishment Instrument:
Brass Cost:
2/sec energy
Healing Harmony
you and your group for 7-9, depending on your level, every 4 seconds.
Type:
Embellishment Instrument:
String Cost:
4/sec energy
Languorous Lament
your opponent's attack speed by 22%. This component can only be used
once in a song.
Type:
Lyric Instrument:
? Cost:
3/sec energy
Caesura
Reduces song cost by 12
16% while active.
the Clouds III
a whirl of blades, you inflict melee damage plus 275 to all opponents
within 8m.
Parts Silk V
strong rending strike that reduces armor class and inflicts 758 to 802
damage over 24 seconds.
Vulnerability:
Creates Armor Chink.
Blades of Venom
a 10% chance to deal 222 to 237 poison damage with
melee and ranged attacks.
Type:
Lyric Instrument:
Brass Cost:
3/sec energy
Level 37
Ruinous Revolution
your opponent's arcane, fire and cold
resistance by 20-32 depending on your level.
Type:
Bridge Instrument:
Brass Cost:
5/sec energy
Insidious Shriek
your opponent, reducing their accuracy by 20%
and increasing the cost of their spells by 30% for 45 seconds. style="font-weight: bold;">
Level 38
Verse of Vanishing
you and your allies invisible.
Type:
Verse Instrument:
Wind Cost:
10/sec energy
Chant of Winter I
begin to chant chilling words, inflicting 1164 to 1229 cold damage over
28 seconds.
Type:
Verse Instrument:
Percussion Cost:
5/sec energy
Empyreal Counterpoint
your opponent's spiritual and mental resistance by 15.
Type:
Embellishment Instrument:
Brass Cost:
3/sec energy
Disenchanting Cry II
an enchantment from your opponent.
the Mountain IV
powerful over hand attack that deals 400% weapon damage plus 222 to 237
and stuns for 3 seconds.
of the Tempest IV
a quick flash you inflict 75% weapon damage plus 80 to 88 to all
opponents in front of you.
IV
an enemy who is attacking your defensive target. Deals 150% weapon
damage plus 126 to 137 and adds 370 to 393 hate.
the Mountain III
powerful over hand attack that deals 400% weapon damage plus 216 to
231. Only available after performing Hewing the Mountain.
Level 39
Baleful Bridge
your opponent's physical, spiritual and mental
resistance by 20 to 32 depending on your level.
Type:
Bridge Instrument:
Brass Cost:
5/sec energy
Chant of Corruption II
begin to chant vile words, inflicting 1018 to 1074
physical damage over 28 seconds.
Type:
Verse Instrument:
Percussion Cost:
?/sec energy
Level 40
Verse of Restoration
and energizes your group, restoring 4 to 7 health and energy, depending
on your level, every 4 seconds.
Type:
Verse Instrument:
String Cost:
7/sec energy
Segue of the Sky
your group off of the ground.
Type:
Bridge Instrument:
none Cost:
6/sec energy
Segue of the Solace
you and your group with shielding sound, increasing your arcane, mental
and spiritual resistance by 12 to 16, depending on your level.
Type:
? Instrument:
? Cost:
?/sec energy
of Purity III
all group members within 15m, removing 4 disease counters. style="font-weight: bold;">
Blasting Bellow V
bellow, blasting your opponent for 493 to 523 arcane damage.
the Mountain V
heavy overhand attack that deals 200% of normal damage plus 160 to 173.
Vulnerability:
Exploits Armor Chink.
the Tie VI
rapid slashing attack that deals melee damage plus 108.
Vulnerability:
Creates Vulnerable and exploits Dazed.
Cut IV
after a successful parry, dealing 150% weapon damage plus 132 to 142.
-Only usable after a successful parry.
Level 42
Nefarious Barrier
the potency of heals on your opponent by 30%.
Type:
Lyric Instrument:
none Cost:
3/sec energy
Chant of the Flame II
begin to chant fiery words, inflicting 1105 to 1165
fire damage over 28
Type:
Verse Instrument:
Percussion Cost:
?/sec energy
Transforming Transition
the attributes of your group by 18-23, depending on level. style="font-weight: bold;">
Type: Bridge Instrument:
String Cost:
7/sec energy
Call of the Siren
your opponent, forcing it to fight for you for
22 seconds.
the Needle IV
fast piercing attack that deals 50% of weapon damage
and lowers your opponent's damage by 30 for 30 seconds.
Vulnerability:
Creates Lethargic and exploits Staggered.
Level 43
Blade of Conflagration
a 10% chance to deal 283 to 302 fire damage with melee and ranged
attacks.
Type:
Lyric Instrument:
Brass Cost:
3/sec energy
Substitution of Warding
the arcane, mental and spiritual resistances of all nearby allies by 20.
Type:
Embellishment Instrument:
Wind Cost:
4/sec energy
Level 44
Focus
move and strike with increased focus and speed,
advancing to the last phase of your current dance and increasing melee
accuracy and critical chance by 5% for 30 seconds.
Type:
? Instrument:
? Cost:
?/sec energy
Blade VI
your melee damage by 38. Reduces total energy
by 16% while active.
Tears the Sky III
a whirl, you inflict melee damage plus 368 to all
opponents within 8m. Only available after performing Split the Clouds.
Level 45
Refrain of Resolution
you and your allies with a pure resolution that increases armor class
by 100 and absorbs 100 damage each pulse. style="font-weight: bold;">
Type: Coda Instrument:
String Cost:
8/sec energy
Substitution of Infinity
the mental and spiritual resistances of all nearby allies by 10.
Type:
Embellishment Instrument:
Wind Cost:
4/sec energy
Cry of Curing III
all group members within 15m, removing 4 poison counters.
Level 46
Chant of Winter II
begin to chant chilling words, inflicting1441 to
1520 cold damage over 28 seconds.
Type:
Verse Instrument:
Percussion Cost:
5/sec energy
Booming Bellow
release a deep, booming bellow, smashing your
opponent for 1434 to 1512 arcane damage and stunning it for 4 seconds.
the Mountain IV
powerful over hand attack that deals 400% weapon
damage plus 267 to 286. Only available after performing Hewing the
Mountain.
Parts Silk VI
strong rending strike that reduces armor class and
inflicts 988 to 1042 damage over 24 seconds.
Vulnerability:
Creates Armor Chink.
of the Tempest IV
a quick flash you inflict 75% weapon damage plus 100
to 108 to all opponents in front of you.
the Clouds IV
a whirl of blades, you inflict melee damage plus 359
to all opponents within 8m.
Level 47
Tranquil Tune
and energizes all nearby allies, restoring 30-35 health and 20-25
energy, depending on your level, every 4 seconds. style="font-weight: bold;">
Type: Melody Instrument:
String Cost:
2/sec energy
Blade of the Blizzard
a 10% chance to deal 316 to 338 cold damage with melee and ranged
attacks.
Type:
Lyric Instrument:
Brass Cost:
3/sec energy
Chant of Corruption III
begin to chant vile words, inflicting 1256 to 1324 physical damage over
28 seconds.
Type:
Verse Instrument:
Percussion Cost:
?/sec energy
Level 48
of Alacrity
the spell and attack refresh timers of your
group by 20%.
Type:
Coda Instrument:
none Cost:
8/sec energy
Disenchanting Cry III
a greater enchantment from your opponent.
Blasting Bellow VI
bellow, blasting your opponent for 606 to 642
arcane damage.
V
an enemy who is attacking your defensive
target. Deals 150% weapon damage plus 164 to 177 and adds 478 to 508
hate.
the Mountain V
powerful over hand attack that deals 400% weapon
damage plus 288 to 307 and stuns for 3 seconds.
the Tie VII
rapid slashing attack that deals melee damage plus
134.
Vulnerability:
Creates Vulnerable and exploits Dazed.
Level 49
Coda of Velocity
your group's movement by 2%.
Type: Coda Instrument:
Percussion Cost:
7/sec energy
Epic Substitution
the cold, fire and physical resistance of all nearby allies by 10.
Type:
Embellishment Instrument:
Percussion Cost:
4/sec energy
Level 50
Segue of Sundering
your opponent's armor class by 200, strength by
40 and deals 120 damage every 4 seconds.
Type:
Bridge Instrument:
Voice Cost:
6/sec energy
Victorious Finale
the damage, accuracy and critical chance of
spells, ranged and melee attacks for your group by 2%.
Type:
Coda Instrument:
Voice Cost:
8/sec energy
Securing Anthem
all resistances of you and your allies.
Type:
Melody Instrument:
Wind Cost:
2/sec energy
Blade of the Viper
a 10% chance to deal 343 to 364 poison damage with
melee and ranged attacks.
- Instrument modifiers alter proc chance.
Type:
Lyric Instrument:
Brass Cost:
3/sec energy
Counterpoint of Clarity
6 energy, depending on your level, to your
group every 4 seconds.
Type:
Embellishment Instrument:
String Cost:
4/sec energy
Guardian Rhythm
armor class and resistance to physical,
mental, and arcane spells by 30.
Type:
Melody Instrument:
Percussion Cost:
2/sec energy
Tune of Warding
your group's armor class by 150 and absorbs
damage each pulse.
Type:
Melody Instrument:
Voice Cost:
2/sec energy
Chant of Flame III
begin to chant fiery words, inflicting 1349 to 1421
fire damage over 28 seconds.
Type:
Verse Instrument:
Percussion Cost:
?/sec energy
Chant of Winter III
begin to chant chilling words, inflicting 1619 to
1707 cold damage over 28 seconds.
Type:
Verse Instrument:
Percussion Cost:
?/sec energy
Blade VII
your melee damage by 44. Reduces total energy
by 14% while active.
the Needle V
fast piercing attack that deals 50% of weapon damage
and lowers your opponent's damage by 38 for 30 seconds.
Vulnerability:
Creates Lethargic and exploits Staggered.
Cut V
after a successful parry, dealing 150%
weapon damage plus 169 to 181.
-Only usable after a successful parry.
the Mountain VI
heavy overhand attack that deals 200% of normal
damage plus 206 to 221.
Vulnerability:
Exploits Armor Chink.
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