style="font-family: tahoma;">The Dervish

By
Darkgolem




The wild people who live in the
deserts of Eberron must be well able to survive in those climes. 
Humanoids, undead and elemental creatures abound, and the incautious or
easily found don't survive long.  As such, the Dervish excels at
surviving in such a place.  Fast, agile, a master of two weapon
fighting and skilled in ranged combat, the dervish is a welcome
addition to any who travel desert ways.



With a high dexterity and bonuses for fighting in two handed fighting,
the dervish should not shy away from melee, though it would be wise to
operate with hit and run tactics, moving in, delivering a shower of
blows, and moving out before a serious response can be mounted by the
dervish's opponents.  Against opponents who are found in the
desert, undead, elementals and gnolls, the dervish excels.  In
addition, the attacks of these opponents, including the common use of
fire, are less effective.



Future advancement of a dervish build could consider rogue (for skills
and sneak attack), fighter (for power attack, and eventually cleave),
or more
ranger.  Make sure to increase your wisdom as the opportunity
allows, so you can gain access to higher level spells.  This build
is designed for a desert theme, and ideally a khopesh sword and kukri
combination would be the most accurate to this theme.  Since the
(historically semi inaccurate) depiction of a dervish is a desert
warrior with a "spinning" style of fighting, feats to get might include
power attack, cleave or eventually whirlwind attack.


style="font-family: tahoma;">
style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Human (28 pt) style="font-family: tahoma;">Human (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Str 14

style="font-family: tahoma;">Str
16
style="font-family: tahoma;">Str 14 style="font-family: tahoma;">Dex 16

style="font-family: tahoma;"> Dex 23

style="font-family: tahoma;">Dex 16 style="font-family: tahoma;">Con 12 style="font-family: tahoma;">Con
12
style="font-family: tahoma;"> Con
14

style="font-family: tahoma;">Int 10 style="font-family: tahoma;">Int
10
style="font-family: tahoma;">Int 10

style="font-family: tahoma;">Wis 12 style="font-family: tahoma;">Wis
12

style="font-family: tahoma;">Wis 14

style="font-family: tahoma;">Cha 10 style="font-family: tahoma;">Cha 10

style="font-family: tahoma;">Cha 10

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

(Below information based upon 28
point build, level 14)



Hit Points: 154



Armor Class: 16 + Items/spells



Saving Throws:

Fortitude: +12

Reflex: +14

Will: +5



Class/Race Features:

Bow Strength

Evasion

Favored Enemy : Undead, Gnoll, Elemental

+1 Feat at Level 1

+4 skill Points at level 1, +1 per level there after



Skills:

Hide
+21

Jump +21

Move Silently +21

Spot +14

Search +13

Heal +16

Tumble +14.5




Feats:

Dodge, Mobility, Rapid Shot, Two-weapon Fighting, Spring Attack,
Manyshot, Improved Two Weapon Fighting, Exotic Weapon Proficiency:
Khopesh Sword, Two Weapon
Defense, Improved Critical Slashing, Greater Two Weapon Fighting,
Weapon Specialization: Slashing, Weapon Focus: Slashing



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album76&id=Dervish&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Dervish gets ready to ambush"
src="http://ddo.tentonhammer.com/files/gallery/albums/album76/Dervish.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right"> style="font-weight: bold;">Enhancements
:

Ranger Jump 1

Ranger Favored Damage 3

Ranger Hide 2

Ranger Dexterity 3

Ranger Desert Lore 3

Ranger Favored Resistance 1

Ranger Favored Defense 2

Ranger Move Silently 2

Human Improved Recovery 1

Human Adaptability Dexterity

Ranger Favored Attack 1

Fighter Critical Accuracy 1

Fighter Haste Boost 1

Fighter Strength 1

Fighter Armor Mastery 1

Fighter Flanking Mastery 1

Fighter's Mobility 1

Fighter Haste Boost 2

Human Adaptability Strength



Spells

(DC 11 + spell level)

Spell Points: 99 (base 80 + Ability bonuses 19)

Level 1: Camouflage, Longstrider

Level 2: Barkskin, Summon Nature's Ally 2




style="font-family: tahoma;"> style="font-weight: bold;">Detailed progression by
level:



Level 1

Class: Ranger

Feats: Dodge, Mobility

Skills: Hide +4, Jump +4, Move Silently +4, Spot +4, Search +4, Heal
+4, Tumble +2

Enhancements: Ranger Jump 1, Ranger Favored Damage 1, Ranger Hide 1

       
style="font-weight: bold;">
Level 2

Class: Ranger

Skills:
size="-1">Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal
+1, Tumble +1/2


Enhancements: Ranger
Dexterity 1, Ranger Desert Lore, Ranger Favored Resistance, Ranger
Favored Defense 1



Level 3

Class: Ranger

Feats: Exotic Weapon Proficience: Khopesh

Skills:
size="-1">Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal
+1, Tumble +1/2


Enhancements: Ranger
Move Silently 1, Human Improved Recovery 1



Level 4

Class: Ranger

Ability Score: Dexterity +1

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2


Enhancements: Ranger
Hide 2, Ranger Move Silently 2



Level 5

Class: Ranger

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2


Enhancements: Ranger
Favored Damage 2



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album76&id=Dervish_2&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Dervish using a bow"
src="http://ddo.tentonhammer.com/files/gallery/albums/album76/Dervish_2.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right"> style="font-weight: bold;">Level 6


Class: Ranger

Feats: Spring Attack

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
style="font-family: tahoma;">

Enhancements: Ranger Dexterity 2, Human Adaptability Dexterity



Level 7

Class: Ranger

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2


Enhancements: Ranger
Desert Lore 2, Ranger Favored Attack 1



Level 8

Class: Ranger

Ability Score: Dexterity +1

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2


Enhancements: Ranger
Favored Defense 2



Level 9

Class: Ranger

Feats: Two Weapon Defense

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
style="font-family: tahoma;">

Enhancements: Ranger Favored Damage 3



Level 10

Class: Ranger

Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2


Enhancements: Ranger
Dexterity 3

       



Level 11

Class: Fighter

Feats: Improved Critical : Slashing

Skills: Jump +1, Tumble +1/2, Heal +1/2

Enhancements: Ranger Desert Lore 3, Fighter Critical Accuracy 1,
Fighter Haste Boost 1



Level 12

Class: Fighter

Feats: Greater Two Weapon Fighting, Weapon Focus: Slashing

Ability Score: Dexterity +1

Skills:
size="-1">Jump +1, Tumble +1/2, Heal +1/2

Enhancements:
Fighter Strength 1



Level 13

Class: Fighter

Skills:
size="-1">Jump +1, Tumble +1/2, Heal +1/2

Enhancements:
Fighter Armor Mastery 1, Fighter Flanking Mastery 1, Fighter's Mobility
1



Level 14

Class: Fighter

Feats: Weapon Specialization: Slashing

Skills:
size="-1">Jump +1, Tumble +1/2, Heal +1/2

Enhancements:
Fighter Haste Boost 2, Human Adaptability Strength 1



style="font-family: tahoma;">

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Last Updated: Mar 13, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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