style="font-family: tahoma;">The Dervish
By
Darkgolem
The wild people who live in the
deserts of Eberron must be well able to survive in those climes.
Humanoids, undead and elemental creatures abound, and the incautious or
easily found don't survive long. As such, the Dervish excels at
surviving in such a place. Fast, agile, a master of two weapon
fighting and skilled in ranged combat, the dervish is a welcome
addition to any who travel desert ways.
With a high dexterity and bonuses for fighting in two handed fighting,
the dervish should not shy away from melee, though it would be wise to
operate with hit and run tactics, moving in, delivering a shower of
blows, and moving out before a serious response can be mounted by the
dervish's opponents. Against opponents who are found in the
desert, undead, elementals and gnolls, the dervish excels. In
addition, the attacks of these opponents, including the common use of
fire, are less effective.
Future advancement of a dervish build could consider rogue (for skills
and sneak attack), fighter (for power attack, and eventually cleave),
or more
ranger. Make sure to increase your wisdom as the opportunity
allows, so you can gain access to higher level spells. This build
is designed for a desert theme, and ideally a khopesh sword and kukri
combination would be the most accurate to this theme. Since the
(historically semi inaccurate) depiction of a dervish is a desert
warrior with a "spinning" style of fighting, feats to get might include
power attack, cleave or eventually whirlwind attack.
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style="font-family: tahoma; font-weight: bold;">Starting
abilities:
Bonuses)
16
12
14
10
12
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(Below information based upon 28
point build, level 14)
Hit Points: 154
Armor Class: 16 + Items/spells
Saving Throws:
Fortitude: +12
Reflex: +14
Will: +5
Class/Race Features:
Bow Strength
Evasion
Favored Enemy : Undead, Gnoll, Elemental
+1 Feat at Level 1
+4 skill Points at level 1, +1 per level there after
Skills:
Hide
+21
Jump +21
Move Silently +21
Spot +14
Search +13
Heal +16
Tumble +14.5
Feats:
Dodge, Mobility, Rapid Shot, Two-weapon Fighting, Spring Attack,
Manyshot, Improved Two Weapon Fighting, Exotic Weapon Proficiency:
Khopesh Sword, Two Weapon
Defense, Improved Critical Slashing, Greater Two Weapon Fighting,
Weapon Specialization: Slashing, Weapon Focus: Slashing
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album76&id=Dervish&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Dervish gets ready to ambush"
src="http://ddo.tentonhammer.com/files/gallery/albums/album76/Dervish.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right">
style="font-weight: bold;">Enhancements:
Ranger Jump 1
Ranger Favored Damage 3
Ranger Hide 2
Ranger Dexterity 3
Ranger Desert Lore 3
Ranger Favored Resistance 1
Ranger Favored Defense 2
Ranger Move Silently 2
Human Improved Recovery 1
Human Adaptability Dexterity
Ranger Favored Attack 1
Fighter Critical Accuracy 1
Fighter Haste Boost 1
Fighter Strength 1
Fighter Armor Mastery 1
Fighter Flanking Mastery 1
Fighter's Mobility 1
Fighter Haste Boost 2
Human Adaptability Strength
Spells
(DC 11 + spell level)
Spell Points: 99 (base 80 + Ability bonuses 19)
Level 1: Camouflage, Longstrider
Level 2: Barkskin, Summon Nature's Ally 2
style="font-family: tahoma;"> style="font-weight: bold;">Detailed progression by
level:
Level 1
Class: Ranger
Feats: Dodge, Mobility
Skills: Hide +4, Jump +4, Move Silently +4, Spot +4, Search +4, Heal
+4, Tumble +2
Enhancements: Ranger Jump 1, Ranger Favored Damage 1, Ranger Hide 1
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Level 2
Class: Ranger
Skills: size="-1">Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal
+1, Tumble +1/2
Enhancements: Ranger
Dexterity 1, Ranger Desert Lore, Ranger Favored Resistance, Ranger
Favored Defense 1
Level 3
Class: Ranger
Feats: Exotic Weapon Proficience: Khopesh
Skills: size="-1">Hide +1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal
+1, Tumble +1/2
Enhancements: Ranger
Move Silently 1, Human Improved Recovery 1
Level 4
Class: Ranger
Ability Score: Dexterity +1
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger
Hide 2, Ranger Move Silently 2
Level 5
Class: Ranger
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger
Favored Damage 2
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album76&id=Dervish_2&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Dervish using a bow"
src="http://ddo.tentonhammer.com/files/gallery/albums/album76/Dervish_2.jpg"
style="border: 2px solid ; width: 250px; height: 172px;" align="right"> style="font-weight: bold;">Level 6
Class: Ranger
Feats: Spring Attack
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2 style="font-family: tahoma;">
Enhancements: Ranger Dexterity 2, Human Adaptability Dexterity
Level 7
Class: Ranger
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger
Desert Lore 2, Ranger Favored Attack 1
Level 8
Class: Ranger
Ability Score: Dexterity +1
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger
Favored Defense 2
Level 9
Class: Ranger
Feats: Two Weapon Defense
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2 style="font-family: tahoma;">
Enhancements: Ranger Favored Damage 3
Level 10
Class: Ranger
Skills:
Hide
+1, Jump +1, Move Silently +1, Spot +1, Search +1, Heal +1, Tumble +1/2
Enhancements: Ranger
Dexterity 3
Level 11
Class: Fighter
Feats: Improved Critical : Slashing
Skills: Jump +1, Tumble +1/2, Heal +1/2
Enhancements: Ranger Desert Lore 3, Fighter Critical Accuracy 1,
Fighter Haste Boost 1
Level 12
Class: Fighter
Feats: Greater Two Weapon Fighting, Weapon Focus: Slashing
Ability Score: Dexterity +1
Skills: size="-1">Jump +1, Tumble +1/2, Heal +1/2
Enhancements:
Fighter Strength 1
Level 13
Class: Fighter
Skills: size="-1">Jump +1, Tumble +1/2, Heal +1/2
Enhancements:
Fighter Armor Mastery 1, Fighter Flanking Mastery 1, Fighter's Mobility
1
Level 14
Class: Fighter
Feats: Weapon Specialization: Slashing
Skills: size="-1">Jump +1, Tumble +1/2, Heal +1/2
Enhancements:
Fighter Haste Boost 2, Human Adaptability Strength 1
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