style="font-family: tahoma;">The Swashbuckler

style="font-style: italic;">By
Darkgolem



The Swashbuckler is a bravo who's skill with two weapon fighting is
very high and very deadly.  A mobile fighter, the bravo moves
rapidly around the battlefield, flanking when possible, using diplomacy
when drawing too much attention, and ducking in for whirlwind attacks
upon large groups of opponents when it is a good idea to do so.



The swashbuckler can devestate opponents with a series of attacks from
their two weapon fighting ability, but they also can trip opponents
moderately well, useful for gettin away in a fight.  Defensively
they are not horrible for a skilled player.  With href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=450">mobility,
using a +5 mithril breastplate, they have an armor class of 35 before
adding any deflection bonus, or bonus from other sources.



However, the swashbuckler is a poor stand up fighter.  With the
need to constantly be moving, they are much more effective working
around someone who is defensively oriented, allowing aggression to go
to that person while they instead "work the crowd".



Starting
abilities
:

style="text-align: left; width: 503px; height: 172px; font-family: tahoma;"
border="1" cellpadding="2" cellspacing="2">
Human (28 pt) Human (with
Bonuses)
Human (32 point) Str 12

Str
16
Str 13 Dex 17

Dex 20

Dex 17 Con 12 Con
12
Con
14

Int 13 Int
14
Int 14

Wis 10 Wis
10 

Wis 10

Cha 8

Cha 8

Cha 8

       
   

Hit Points: 162



Armor Class: 17 + Items/spells

   

Saving Throws:

Fort: +8

Reflex: +11

Will: +4



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album31&id=In_Fighter_1&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="A Swashbuckler fighting"
src="http://ddo.tentonhammer.com/files/gallery/albums/album31/In_Fighter_1.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Class/Race
Features
:

+1 skill point/ level

+4 skill points level 1

+1 feat level 1

Sneak Attack +2d6

Evasion

Trap Sense +1



Skills:

Jump +10

Tumble +14

Balance +11

Intimidate +6

Spot +7

Bluff +7

Use Magical Device +14

Move Silently +9

Hide +9

Diplomacy +5



Feats: Dodge, Mobility, Combat
Expertise, Weapon Focus: Piercing, Two Weapon Fighting, Spring Attack,
Whirlwind Attack, Weapon Specialization: Piercing, Improved Two Weapon
Fighting, Improved Trip, Improved Critical: Piercing, Two Weapon Defense



Enhancements:

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=456">Rogue
Sneak Attack Damage 1

Rogue Bluff 1

Fighter Critical Accuracy 1

Fighter Jump 1

Fighter Strategy 3 (Trip)

Human Improved Recovery 1

Fighter Strength 2

Human Versatility 3

Fighter Armor Mastery 2

Fighter Flanking Mastery 2

Fighters Mobility 2

Human Adaptability Dexterity 1

Fighter Haste Boost 4

Rogue Dexterity 1

Human Adaptability Strength 1




style="font-family: tahoma;" size="-1">Detailed
progression by level
:



Level 1

Class: Rogue

Feats: Dodge, Mobility

Skills: Jump +4, Tumble +4, Balance +4, Intimidate +4, Spot +4, Bluff
+4, Use Magical Device +4, Move Silently +4, Hide +4, Diplomacy +4

Enhancements: Rogue Sneak Attack Damage 1, Rogue Bluff 1, Human
Versatility 1



Level 2

Class: Fighter

Feat: Combat Expertise

Skills: Tumble +1/2, Jump +1/2, Diplomacy +1/2

Enhancements: Fighter Haste Boost 1, Fighter Critical Accuracy 1,
Fighter Jump 1, Fighter Strategy 1 (Trip)



Level 3

Class: Fighter

Feats: Weapon Focus: Piercing, Two Weapon Fighting

Skills: Tumble +1/2, Jump +1/2, Diplomacy +1/2

Enhancements: Human Improved Recovery 1, Fighter Strength
1       



Level 4

Class: Fighter

Ability Score: Dexterity +1

Skills: Balance +1 1/2

Enhancements: Human Versatility 2, Fighter Armor Mastery 1



Level 5

Class: Fighter

Feat: Spring Attack

Skills: Balance +1 1/2

Enhancements: Fighter Flanking Mastery 1, Fighters Mobility 1



Level 6

Class: Fighter

Feats: Whirlwind Attack

Skills: Tumble +1/2, Jump +1/2, Diplomacy +1/2

Enhancements: Human Adaptability Dexterity 1, Fighter Haste Boost 2



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album31&id=In_Fighter_2&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="The Swashbuckler 2"
src="http://ddo.tentonhammer.com/files/gallery/albums/album31/In_Fighter_2.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
7


Class: Fighter

Feats: Weapon Specialization: Piercing

Skills: Tumble +1/2, Jump +1/2, Diplomacy +1/2

Enhancements: Fighter Strategy (Trip) 2, Human Versatility 3

       



Level 8

Class: Fighter

Ability Score: Strength +1

Skills: Spot + 1 1/2

Enhancements: Fighter Strength 2, Fighter Armor Mastery 2



Level 9

Class: Fighter

Feats: Improved Two Weapon Fighting, Improved Trip

Skills: Spot +1 1/2

Enhancements: Fighter Haste Boost 3

       

Level 10

Class: Fighter

Skills: Tumble +1 1/2

Enhancements: Fighter Mobility 2



Level 11

Class: Fighter

Feats: Improved Critical: Piercing

Skills: Tumble +1 1/2

Enhancements: Fighter Strategy 3



Level 12

Class: Fighter

Feats: Two Weapon Defense

Ability Score: Intelligence +1

Skills: Intimidate +3

Enhancements: Fighter Flanking Mastery 2



Level 13

Class: Rogue

Skills: Bluff +3, Use Magic Device +7

Enhancements: Rogue Dexterity 1, Human Adaptability Strength 1



Level 14

Class: Rogue

Skills: Jump +6, Use Magic Device +4

Enhancements: Fighter Haste Boost 4




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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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