3.0 - Conjurer Spell List & Training Spells


Conjurer Guide Index

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Chapter 1 - Conjurer Basics

Chapter 2 -
Conjurer Armor Quests


Chapter 3 - Conjurer Spell List & Training Spells

Chapter 4 - Conjurer Spell Analysis

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3.1 - Conjurer Spell List


Level

Ability

Description

1

Dust Blast

Deals instant magic damage to the target

1

Tellurian Recruit

Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding

2

Heal Servant

Heals the Conjurer's pet

3

Burn

Deals instant heat damage and additional heat damage
over time to an enemy

4

Magi's Shielding

An augmentation spell that benefits the caster by increasing
avoidance, maximum health, and decreasing the chance of interruption

5

Abate

Immobilizes the Conjurer's target in place, preventing
them from movement.  Every hostile spell or damage received by the
target has a chance at breaking the effect.  When the immobilize
effect expires, the target's movement speed is reduced for a short
duration

5

Bind Sight

An augmentation that grants the mage the ability to see
through the eyes of a target ally.  This augmentation breaks if the
mage enters combat

6

Cure Arcane

Cures magic, mental, and divine impairments on target
ally

6

Sand Blast

Deals instant magic damage to the target

7

Elemental Cover

An augmentation that increases the power pool and
elemental resistance for the Conjurer's group.  The elemental resist
protects more against cold than heat

8

Sleet

Deals instant cold damage and decreases the movement
speed of the target enemy and surrounding encounter members

9

Dispel Magic

Dispels beneficial magic spells from the mage's target

9

See Invisibility

An augmentation that allows a mage's ally to see
invisible enemies

10

Greater Burn

Deals instant heat damage and additional heat damage
over time to an enemy

11

Agitation

And augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed, and intelligence at the cost of decreased defense
and parry

12

Earthly Brand

A group augmentation that increases resistance to all
types for the Conjurer's group and their pets.  Pets in the
Conjurer's group receive an additional bonus to their defense

12

Rock Blast

Deals instant magic damage to the target

12

Tellurian Follower

Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding

13

Aqueous Stone

Summons an item to an ally that will grant them
water-breathing

13

Essence Shift

Converts health from a summoned minion into power for
the Conjurer

14

Conjuror's Symbol

An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemy's elemental and magic resist every time
it attacks or receives damage

14

Soothe Servant

Heals the Conjurer's pet

14

Volatile Brace 

An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed

15

Call Servant

Summons the Conjurer's pet to the immediate area

15

Invisibility

Grants invisibility to an ally and reduces their
movement.  If that ally has a pet, the pet is also granted
invisibility.  You can only maintain this spell on a single ally

16

Petrify

Stuns the Conjurer's target and deals instant magic
damage.  The stun effect does not apply on epic targets

16

Seism

Violently shakes the earth around the Conjurer, dealing
magic damage and knocking down all nearby enemies

17

Burning Agony

Deals instant heat damage and additional heat damage
over time

18

Splinter Essence

Summons an item to an ally converts health into power

19

Immobilize

Immobilizes the Conjurer's target in place, preventing
them from movement.  Every hostile spell or damage received by the
target has a chance at breaking the effect.  When the immobilize
effect expires, the target's movement speed it reduced for a short
duration

20
Fireshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
20
Igneous Apprentice
Summons a native of the Plane of Fire to do the Conjurer's bidding.
20
Spiked Earth
Deals instant magic damage to the target.
21
Pullulation
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
22
Shards of Ice
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
23
Cat's Eye
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
23
Fire Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
24
Aqueous Stalkers
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
24
Tellurian Soldier
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
25
Minion's Stance: Provocation
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
25
Shattered Ground
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
26
Alluvial Brand
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
27
Instant Vim
Converts health from a summoned minion into power for the conjurer.
28
Conjuror's Mark
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
28
Minion's Stance: Volatile Refuge
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
28
Repair Servant
Heals the conjurer's pet.
29
Spiked Rain
Deals instant magic damage to the target.
30
Frozen by Time
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
30
Tremor
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
31
Flaming Agony
Deals instant heat damage and additional heat damage over time to an enemy.
32
Aery Outrider
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
33
Offering
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
33
Quicksand
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
33
Sliver of Essence
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
34
Igneous Adept
Summons a native of the Plane of Fire to do the Conjurer's bidding.
35
Embers
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
35
Roaring Flames
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
35
Scorchshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
36
Rockslide
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
37
Infernus Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
38
Aqueous Hunters
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
38
Tellurian Avenger
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
39
Minion's Stance: Vexation
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
39
Shattered Earth
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
40
Geotic Brand
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
40
Stoneskin
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks
40
Vehement Stone
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
41
Instant Vigor
Converts health from a summoned minion into power for the conjurer.
42
Conjuror's Signet
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
42
Minion's Stance: Volatile Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
42
Renew Servant
Heals the conjurer's pet.
43
Klicnik's Bite
Deals instant magic damage to the target.
44
Heatwave
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
44
Quake
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
45
Fiery Doom
Deals instant heat damage and additional heat damage over time to an enemy.
46
Aery Stalker
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
47
Quagmire
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
47
Sacrifice
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
47
Shard of Essence
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
48
Igneous Magi
Summons a native of the Plane of Fire to do the Conjurer's bidding.
48
Minion's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
49
Phlogiston
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
49
Pyrotechnic
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
50
Blazing Presence
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
50
Flameshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
50
Flash Flood
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
51
Blazing Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
52
Aqueous Swarm
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
52
Call of the Hero
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
52
Tellurian Myrmidon
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
53
Minion's Stance: Aggravate
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
53
Shattered Land
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
54
Geotic Rune
A group augmentation that increases the power pools of the coercer's group.
54
Vehement Rock
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
55
Burning Vigor
Converts health from a summoned minion into power for the conjurer.
55
Frigid Winds
Deals Cold damage over-time and slows the target.
56
Conjuror's Insignia
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
56
Minion's Stance: Transient Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
56
Rebuild Servant
Heals the conjurer's pet.
57
Snapping Mandibles
Deals instant magic damage to the target.
58
Calcify
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
58
Elemental Vestment
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenver the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
58
Seismic Tremor
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
59
Fiery Annihilation
Deals instant heat damage and additional heat damage over time to an enemy.

60

Aery Hunter

Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

61

Expiation

Sacrifices the Conjurer's summoned minion to restore
health and power to the Conjurer's group

61

Scintilla of Essence

Summons an item to an ally that converts health into
power

61

Sandpool

Immobilizes the Conjurer's target in place, preventing
them from movement.  Every hostile spell or damage received by the
target has a chance at breaking the effect.  When the immobilize
effect expires, the target's movement speed is reduced for a short
duration

62

Igneous Savant

Summons a native of the Plane of Fire to do the
Conjurer's bidding

62

Intervention

Augmentation that prevents damage that would kill the
summoned minion and instead heals them.  This augmentation has a
short duration

63

Pyromancy

Summons an inhabitant from the Plane of Fire that will
attack an opponent specified by the Conjurer.  Once this opponent is
slain or the duration of the summoning expires, the summoned minion will
return to their native plane

63

Escutcheon

An augmentation that increases the power pool and
elemental resistance for the Conjurer's group.  The elemental resist
protects more against cold than heat

64

Deluge

Deals instant cold damage and decreases the movement
speed of target enemy and surrounding encounter members

64

Pyreshield

An augmentation placed on an ally, that deals instant
heat damage to any attacker of that ally.  This spell does not
require any concentration, but can only be maintained on a single ally

65

Plane Shift

Shapeshifts the Conjurer's summoned minion into a
powerful planar creature for a short duration.  The type of planar
creature is based on the current summoned minion type.  When Plane
Shift expires, the pet is returned to normal

65

Ember Seed

An augmentation placed by the Conjurer on target ally,
that grants a chance to deal heat damage with every attack, and place an
impairment on the opponent.  If the opponent dies while under this
impairment, it will deal instant heat damage to the encounter

66

Aqueous Horde

Summons a pack of inhabitants from the Plane of Water
which attack an opponent specified by the Conjurer.  Once this
opponent is slain or the duration of the summoning expires, the summoned
minions will return to their native plane

66

Tellurian Champion

Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding

67

Shattered Terrain

Deals magic damage over time and prevents any hostile
actions from the target and target encounter members for the duration of
the spell.  The prevention of hostile actions effect does not affect
epic opponents

67

Exasperate

An augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed and intelligence, at the cost of decreased defense
and parry

68

Geotic Seal

Group augmentation that increases resistance to all
types for the Conjurer's group and their pets.  Pets in the
Conjurer's group receive and additional bonus to their defense

68

Vehement Gem

An augmentation that grants stoneskin that protects
against all physical damage to the Conjurer's summoned minion for up to 3
attacks.  As long as this spell has not expired, it also increases
the minions defense skill

69

Blazing Vigor

Converts health from a summoned minion into power for
the Conjurer

70

Restore Servant

Heals the Conjurer's pet

70

Temporal Haven

An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed

70

Conjurer's Brand

An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemies elemental and magic resist every
time it attacks or receives damage

70
Blazing Avatar
Engulfs the Conjurer's summoned minion in a blazing aura
for a limited duration, dealing heat damage every time the minion attacks
or is attacked in melee.  Once this spells has triggered 5 times, it
will expire
71
Crystal Blast
Deals instant magic damage to the target
71
Earthquake
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
71
Vampire Bats
Deals piercing damage over time to target enemy and decreases their defense
72
Effigy
Deals unresistable instant heat damage and additional heat damage over time to an enemy
72
Solidify
Stuns the conjurer's target and deals instant magic damage
73
Najena's Essence Summoning
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
73
Scale of Essence
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
73
Sediment
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
73
Wind Sensei
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
74
Expire
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
74
Master's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
74
Winds of Velious
Deals cold damage over-time and slows the target
75
Elemental Aspect
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
75
Inferno Golem
Summons a native of the Plane of Fire to do the Conjurer's bidding
75
Pyro
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
76
Elemental Unity
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
76
Infernoshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
76
Torrent
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
77
Aqueous Serpents
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
77
Earthen Avatar
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
77
Magma Seed
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
78
Antagonize
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
78
Shattered Tectonics
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
78
Vehement Skin
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
79
Capture Vigor
Converts health from a summoned minion into power for the conjurer
79
Geoticism
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
80
Blazing Manifestation
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
80
Communion
Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet
80
Conjurer's Pact

An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage

80
Defensive Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
80
Reconstruct Servant
Heals the conjurer's pet



Conjurer Spell List


 


Conjurer Entertainment Spells

Level Illusion Spell Name
20 Illusion: Fire Elemental
30 Illusion: Water Elemental
35 Illusion: Air Elemental
40 Illusion: Earth Elemental
45 Group Illusion: Air Elemental
50 Group Illusion: Earth Elemental

 


Conjurer Training Spells

Level 14

  • Agitation
  • Earthly Brand
  • Soothe Servant
  • Volatile Brace

Level 24

  • Fireshield
  • Shards of Ice
  • Fire Seed
  • Aqueous Stalkers

Level 34

  • Volatile Refuge
  • Spiked Rain
  • Tremor
  • Flaming Agony

Level 44

  • Vexation
  • Renew Servant
  • Volatile Haven
  • Klicnik's Bite

Level 54

  • Flameshield
  • Aqueous Swarm
  • Aggravate
  • Geotic Rune

Level 64

  • Expiation
  • Pyromancy
  • Deluge
  • Pyreshield

Level 75

  • Earthquake
  • Effigy
  • Winds of Velious
  • Elemental Aspect

 


Conjurer Guide Index

Home

Chapter 1 - Conjurer Basics

Chapter 2 -
Conjurer Armor Quests


Chapter 3 - Conjurer Spell List & Training Spells

Chapter 4 - Conjurer Spell Analysis

Have a suggestion, addition, correction, or question for the Conjurer subclass guide? Send it to the author, or post it on our forums! Please share what you know for everyone to enjoy!


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Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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