style="color: rgb(218, 165, 32); font-size: 30pt; font-weight: bold;">Disciple
of Khaine Guide
Overview: style="color: rgb(255, 255, 255);"> Introduced to the
Warhammer universe as the healer class for the Dark Elves, the Disciple
of Khaine weilds both sword and sorcery in an odd style of blood magic.
In true Druchii spirit, they require the blood of their enemies in
order to fuel their healing magic, and thus are always on the front
lines of combat hacking and slashing people for the glory of the God of
Murder. This odd mix of melee and healing abilities give them a
surprisingly high survivability rating in the thick of combat for a
healer. If you were thinking of playing a healer in WAR, but are a "get
in and get dirty" type of player, this might just be the class for you.
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of Khaine fuel their abilities through direct melee combat so there's
no more sitting back and being bored healing.
- Since they
power their healing abilities through melee combat, they have a higher
chance of survival when in the thick of combat
of Khaine are equally at home in both solo PvE and RvR play.
- Disciples of Khaine have to get up close and personal
in order to heal. While this presents better opportunities for
aggresive playstyle while still being a healer, you're still a healer
and being smack dab in the middle of combat isn't usually the
healthiest place for a healer to be.
- Disciples have few ranged attacks compared to other
- Disciples of Khaine fuel their power through
attacking. If you're not attacking anyone, then you run out of Blood
points quickly and lose your healing abilities.
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Race: Dark Elves
Armor: Medium Armored Robes
Primary Weapons: Dual Weilding Swords
Primary Stats: Willpower, Strength, Weapons
Official Disciple of Khaine Description
“Few are the select chosen that
survive the reveries of the Death Night. Fewer still are those who
leave the Cauldron with eyes of molten brass, burning with the hatred
of our Dark god. These true chosen are taken into the cult and trained
in the most secret of rites, emerging as masters of death second only
to Khaine himself.”
- Haridar of Har Ganeth
dark priests of the bloody handed god, The Disciples of Khaine, can be
found on the frontline of any Druchii assault. Using wicked ritual
blades, a Disciple harvests the essence of their enemy and offers it to
Khaine in exchange for fell blessings and dark powers. These dark gifts
allow the Disciple to tend to the needs of the Dark Elf host, mending
bones, suppressing pain, and even raising critically injured warriors
to fight again. The Disciple of Khaine is the shepherd of war, ensuring
the bloody slaughter can continue in the name of their dark god.
Disciple of Khaine fears little in PvE. Since they power their healing
abilities though combat, a player who can learn how to play a Disciple
early on will be able to solo Champion class foes in single combat. The
only thing that can truly stop a Disciple is just sheer numbers. This
is makes the Disciple of Khaine so popular as a class, since they do
have a high probability for survival in most fights.
In a group, the Disciple of Khaine works best as an off tank. They do
enough damage to be helpful, and should the need arise, can hold down
one or two strong foes long enough for the tank to get back n the fight
and start taunting away. However, with their healing abilities healing
the tank as they fight side by side, that probably won't happen often.
of Khaine are wicked in RvR combat. Since they do a decent amount of
melee damage and can heal well during combat, it's rare that you'll
find a class that can stand up to them one on one. If you get two
Disciples working in tandem, that can be a sight to behold as they cut
through just about anything you have to offer. On the average, it will
usually take at least two people to take down a well played Disciple of
Melee combat is your friend. If you get caught out in the open with no
one to cut on and attacked at range? You're a goner. While you have 250
blood points to burn through, it does you no good if you can't
replenish them. As a Disciple of Khaine, as long as you have people to
cut, you'll have blood points to spend in healing and if you can keep
the heals going, you can outlast even the most dedicated Melee DPS
Khaine Abilities: Levels 1 to 20 style="color: rgb(255, 255, 255);">| href="http://www.tentonhammer.com/node/47353" target="_blank">Disciple
of Khaine Abilities: Levels 21 to 40
of Khaine Masteries
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Path of Ritual focuses on increasing your healing abilities. This will
make it easier for you to heal more efficiently, incurring less overall
cost for your healing abilities.
of Torture style="color: rgb(255, 255, 255); font-weight: normal;">:
This Path of Mastery focuses on causing more damage with your attacks.
Of course Khaine absolutely loves this. Coupled with your already
impressive healing abilities, this can be a wicked path to master for
Path of Mastery is about debuffing your enemy into oblivion. It raises
your attack power and lowers your foes abilities and skills. This
causes them to visit less damage upon you and yours, thus ensuring
victory for your side.
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