Divine
Spell list

style="color: rgb(153, 51, 0);">Level
1

Compiled
by Zed

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=252">Second
Opinion by Brennie

Bane

Cool down (seconds): 2

Casting Time: short

School: Enchantment

Range: short

Area: 20ft burst

Components: somatic, divined
focus, verbal

Duration: 1 minute / caster level

Save: Yes, negates

Target: Foe, Positional

Rating: 1

Notes: 
An AoE burst
centred on a floor area that reduces all affected creatures attack
scores and
saving throws versus fear by one.  Will
save negates the effects which makes this spell a very limited
situation spell,


Bless

Cool down (seconds): 2

Casting Time: short

School: Enchantment

Range: short

Area: ,  20ft area centered on caster

Components: somatic, divine focus, verbal

Duration: 1 minute / caster level

Target: Friend, Self

Rating: 3

Notes: 
An AoE burst centred
on the cleric with a short range.  All in
the affected range gain a +1 bonus to attack and saves versus fear. A
very
useful party buff although in the early levels it can be spell point
intensive
due to the short duration.




Cause Fear



Cool down (seconds): 2

Casting Time: Short

School: w:st="on">Necromancy

Range
: Medium

Components: Somatic, Verbal

Duration: Short (20 seconds)

Target: Foe

Save: Yes

Rating 3

Notes: “Enemy
becomes
frightened.”  This spell causes your opponent to run away from you
and
enact no resistance if attacked. 




Cure
Light wounds

Cool down (seconds): 2

Casting Time: Short

School: Conjuration

Range: short

Area: single target

Components: somatic, verbal

Duration: Instant

Target: Self, friend, undead

Rating: 1

Notes:
All clerics gain this spell to represent
their
spontaneous casting ability.  A must use
spell, the primary healing spell at level 1. 
Heals 1D8+Cater level (maximum 5) per cast. . 
Can be used to harm undead.



Command

Cool down (seconds): 2

Casting Time: Short

School: Enchantment

Range: short

Area: single target

Components: verbal

Duration: Short (5 seconds)

Save: Yes

Target: Foe

Rating: 2

Notes:
 
A foe is
commanded to lie down.  This makes
enemies much easier to hit and damage. Though higher level foes more
easily
resist this spell.



Divine
Favour

Cool down (seconds): 2

Casting Time: Short

School: Evocation

Range: self

Area: single target

Components: somatic, divine focus, verbal

Duration: 1 minute

Target: Self

Rating: 2

Notes:
 
Grants a
bonus to attack and damage.  This bonus
is +1, then +1 / 3 cleric levels. 
Excellent spell choice for a battle cleric or for those tricky
combats
against named monsters.



Doom

Cool down (seconds): 2

Casting Time: Short

School: Necromancy

Range: short

Area: single target

Components: somatic, divine focus, verbal

Duration: Long (11 Minute / level)

Save: Yes

Target: Foe

Rating: 2

Notes:
 
F lang="EN-GB">oe becomes
shaken.  Shaken is less severe than
frightened but still conveys a -2 to attack rolls and saves. style=""> 



Inflict
Light wounds

Cool down (seconds): 2

Casting Time: Short

School: Necromancy

Range: short

Area: single target

Components: somatic, divine focus, verbal

Duration: Instant

Save: Yes, reduces damage by
half

Target: Foe

Rating: 1

Notes:
 Causes
1D8+Caster level (maximum 5) to an enemy. 
Heals undead.  Has a very limited,
situational use. 



Obscuring
Mist

Cool down (seconds): 2

Casting Time: Medium

School: w:st="on">Conjuration

Range
: Short

Area: 10' diameter circle

Components: somatic, verbal

Duration: 30 seconds/level

Target: self

Rating: 2

Notes: “A misty vapor arises
around the caster, obscuring all
sight.” 
This vapor stays where created once cast.  While in the cloud, all
are
provided total concealment (the equivalent to invisibility for bonuses)
and
given total blindness.  It is extremely situational.



Protection
from Evil

Cool down (seconds): 2

Casting Time: Short

School: Abjuration

Range: short

Area: Single target

Components: focus, somatic,
material,
verbal

Duration: 1 minute / caster level

Target: Friend, self

Rating: 2

Notes:
provides a protection from evil.
Providing a bonus
to saves and armour class against evil creatures.

style="">






Remove
Fear





Cool down (seconds): 2

Casting Time: Short

School: Abjuration

Range: Short

Area: 20ft burst

Components: somatic, verbal

Duration: 10mins

Target: Friend, self, positional

Rating: 2

Notes:
Removes fear from those already under its
influence.  Provides a +4 bonus against
fear.  Useful in the early levels when
fighting fear casting Kobold shamans. 



Shield
of Faith

Cool down (seconds): 2

Casting Time: Short

School:  Abjuration

Range: short

Area: single target

Components: material, somatic, verbal

Duration: 1 minute / caster level

Target: Friend, self

Rating: 2

Notes:
Grants the target a deflection bonus to
armour
class.  The bonus begins at +2 then
grants an additional +1 for every 6 cleric levels. This bonus stacks
with
armour and shield bonus'



Summon Monster I lang="EN-GB">

Cool down (seconds): Cleric 60

Casting Time: Long

School: w:st="on">Conjuration

Range
: Short

Components: material, somatic, verbal

Duration: 1 minute

Target: self, positional

Rating: 2

Notes: lang="EN-GB"> “Summons a celestial dog to fight for you for a brief
time.” 
The celestial dog that this spell summons is useful for taking the
brunt of
attacks that would be otherwise targeted on you, and useful for finding
opponents around corners.  At later levels it is not as useful,
but still
can find foes that are behind furniture, and so on.

 


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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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