Druid Achievement Points Tree
Strength |
Agility |
Stamina |
Wisdom |
Intelligence |
Naturalist's Strength - Increases the Naturalist's strength by 8 each rank. |
Animalist's Agility - Increases the Animilist's agility by 7 for each rank. | Serenicist's Stamina - Increases the Serenicist's stamina by 5 for each rank | Hierophant's Wisdom- Increases the Hierophant's wisdom by 4 for each rank | Stormcaller's Intelligence - Increases the Stormcaller's intelligence by 6 for each rank |
Nature Blade - A melee sword attack that increases the Naturalist's attack speed if it hits. Greatsword or Sword must be equipped in Primary. Does melee damage and increases Attack speed by 23. | Calm Animals - Mesmerizes target group of animals. The Animalist must have a buckler equipped to use this ability. If the target receives any damage, the mesmerize effect breaks. Increased ranks will increase the duration of this spell. | Serene Symbol - Dispels beneficial elemental and noxious spell effects on the Serenicist's target. Power is drained from the Serenicist for each beneficial spell effect removed. | Hierophant's Grasp - A melee staff attack that damages and roots those near the Hierophant if it strikes anyone. This attack may only be used with a staff equipped, and the root effect has a chance at breaking every time the target receives damage. |
Thunderspike - A melee hammer attack that deals additional magic damage. Requires Great Hammer, Hammer or Mace in primary. |
Wild Ferocity - Increases the Naturalist's chance at attacking twice with every attack. Caster will double attack 5.0% of the time. | Charm Animal - Charms target animal. The opponent has recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at periodic resist. |
Serene Knowledge - Every time the Serenicist casts a beneficial spell, it has a chance to grant immunity to most forms of stun and knockdown for a short duration. Chance to grant immunity increased with each rank. |
Heirophant Movement - Increases the Hierophant's in combat movement speed. | Stormcaller's Control - Increases the Stormcaller's chance at critical spell damage. |
Natural Boon - The naturalist's attacks have a chance to heal the group with every successful attack. AE group heal for 220. Percent chance to cast increases with each rank. |
Wild Regeneration - Lowers the duration of the Animalist's primary single target and group regenerative spells, allowing the healing updates to occur in shorter time intervals. |
Serene Focus - Increases the Serenicist's chance at critical healing. Increases the Heal Critical chance ever rank. |
Hierophant Obfuscation - The Hierophant accrues less hate with enemies. | Stormvision - Increases the Stormcaller's focus and disruption skills. |
Primordial Strike - A melee attack that deals moderate damage and refreshes quickly. Inflicts and 107-178 melee damage on target |
Tortoise Shell - Stuns the Animalist. All area of effect abilities that do not directly target the Animalist's group are avoided as long as they are touching the Animalist. Requires a buckler equipped. |
Serenity - Serenity grants the Serenicist immunity to stun and some knockdown effects. Serenity can be cast while stunned. |
Rebirth - Rebirth will ressurect the Hierophant automatically (5 seconds) after death. |
Infusion - Every time the Stormcaller casts a beneficial spell on an ally, Infusion deals magic damage to a nearby enemy. This costs a small amount of power every time it triggers. Inflicts 55-92 dmg on target in Area of Effect. |
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