style="background: transparent url('http://www.tentonhammer.com/image/view/66656') no-repeat scroll 100% 0%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; margin-left: 40px; margin-right: 45px;">

style="color: rgb(29, 66, 136); font-size: 14pt; font-weight: bold;">A
run through UK for a druid can be a quick romp for badges
and some decent upgrades depending on your spec. I will primarily focus
on the aspects of this zone from a Restoration perspective,
but fear not boomkins and kitty cats, you will get your
due as well.   

 

style="color: rgb(29, 66, 136); font-size: 14pt; font-weight: bold;">Trash

face="Times New Roman" size="3"> style="font-weight: bold;">

Restoration
- The trash in UK is fairly easy to heal through, most two pack pulls
can be handled with rolling lifeblooms accompanied by a stack of your
other HOTs. The four pack pulls will require a bit more vigilance on
your part. After the tank has solid aggro on all four you will really
need to lay on the nourish. If you have melee DPS, it’s a
great idea to keep wild growth added to the HOT rotation as well. The
drake pulls will feature a lot of burst DPS so save the nature's
swiftness for these pulls.



style="font-weight: bold;">Balance
-  There is nothing significantly challenging about these
pulls. Standard DPS rotations will suffice. Several of the pulls will
lend themselves nicely to AoE damage. Make sure to mind your threat and
assist the main tank to burn down the primary target quickly.



style="font-weight: bold;">Feral
 - In much the same vein as the balance druid, standard trash.
Focus on the MT's target and watch your threat.

style="color: rgb(29, 66, 136); font-size: 14pt; font-weight: bold;">Prince
Keleseth

face="Times New Roman" size="3"> style="font-weight: bold;">Restoration
- As with all encounters in a five man group, it’s your job
to keep everyone alive. The only tricky parts to this fight for us are
the Ice Tombs and the skeleton adds. I prefer to have the group stack
up on the boss so that I can keep wild growth up throughout the fight.
The number of HOTs you have rolling can create some aggro from the
skeletons as they spawn, but they won’t bother you too much
and should die pretty quickly. You need to make sure to keep the tombed
player alive, and make sure to keep a HOT up on yourself just in case
you get the tomb. Save nature's swiftness for the possibility of
needing a quick heal to the MT after you have been tombed.



style="font-weight: bold;">Balance
- Here is your chance to shine. Utilizing both your heavy firepower for
a single target and your powerful AoE will make this encounter a
boomkin favorite. Make sure to nuke the ice tomb quickly and let your
DOTs do their thing on the boss until the tomb is destroyed.



style="font-weight: bold;">Feral
- This isn't a very long fight, so switch off finish moves
between
savage roar and rip. If there are any AoE casters in your group ignore
the skeletons and keep your focus on the boss. Everyone should switch
to the ice tomb when it is up and you are no exception. DPS it down
quickly and then return to the boss.

style="color: rgb(29, 66, 136); font-size: 14pt; font-weight: bold;">Skarvald
and Dalronn

face="Times New Roman" size="3"> style="font-weight: bold;">Restoration
- Wild Growth is a must on this fight. Keep it up at all times and keep
the HOTs rolling. Skarvald loves to charge stun you. HOTs make any
interrupt based fight a druid specialty and this is no exception.



style="font-weight: bold;">Balance
- Focus on your group’s primary target and go to town. When
Dalrann summons his skeleton adds, you can assist in the AoE with
hurricane.



style="font-weight: bold;">Feral
- Burn down your group’s primary target ASAP. This should be
Skarvald. Dalrann is your patsy as you will chew through his cloth and
low HPs quickly. Swipe helps knock out the skeleton adds.

 

style="color: rgb(29, 66, 136); font-size: 14pt; font-weight: bold;">Ingvar
the Plunderer

face="Times New Roman" size="3"> style="font-weight: bold;">Restoration
- This fight was made for Resto druids. Stay near a pillar and load the
HOTs up. If you have a melee heavy group be sure to use Wild Growth
often. As your HOTs tick away on the tank you can safely LoS the AoE
silence by hiding behind a pillar. The transition cinematic provides
you with plenty of regen time so don't worry about holding back.



style="font-weight: bold;">Balance
- Maintain max distance and pummel him with everything you have. Make
sure to hide behind the pillars to avoid the silence.



style="font-weight: bold;">Feral
- Make sure to stay behind the boss to avoid the cleave. You
won’t need to hide for the roars but do mind the axe in phase
two. Remember that phase one is fairly quick and save your cooldowns
for phase two.

 

style="color: rgb(29, 66, 136); font-size: 14pt; font-weight: bold;">Loot

 

A quick chart of loot highlights by boss for each spec.  




cellpadding="2" cellspacing="2">
style="text-align: center; vertical-align: middle; background-color: rgb(198, 142, 33); font-weight: bold;">Prince
Keleseth style="text-align: center; vertical-align: middle; background-color: rgb(198, 142, 33); font-weight: bold;">Skarvald
& Dalrann style="text-align: center; vertical-align: middle; background-color: rgb(198, 142, 33); font-weight: bold;">Ingvar
the Plunderer style="background-color: rgb(210, 156, 47); font-weight: bold;">Restoration x x style="color: rgb(204, 51, 204);">Annhylde's Ring style="background-color: rgb(210, 156, 47); font-weight: bold;">Balance style="color: rgb(51, 102, 255);">Battlemap Hide Helm x style="text-align: center; vertical-align: middle; color: rgb(204, 51, 204);">Annhylde's
Ring style="background-color: rgb(210, 156, 47); font-weight: bold;">Feral x style="text-align: center; vertical-align: middle; color: rgb(51, 102, 255);">Bindings
of the Tunneler style="color: rgb(204, 51, 204);">Sharp-Barbed
Leather Belt, Enraged
Feral
Staff. 



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Last Updated: Mar 13, 2016

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