Jump to other EverQuest 2 spell lists!
- Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass
- Racial Traditions - Spells/abilities awarded every 8 lvls (starting at level 18) related to your choice of race
- Personal Traits - These same stat / resistance choices are awarded at varying intervals to all players regardless of class or race.
- Enemy Tactics - Spells/abilities adepts at weakening certain enemies, choices awarded at level 12, 16, 24, 32, and 38.
At level 12, 16, and every 8 levels after (until level 38) on, you'll have a choice of some very specific knowledge about certain mobs. Against that sort of creature: 1) fighters can proc an extra melee attack for one minute, 2) mages get a powerful, low-resist nuke, 3) priests get a DD / debuff to AGI, STA, and STR plus a slow to attack speed, and 4) scouts get a DD / debuff to AC, STR, STA, and AGI.
Enemy Tactics Spell vs. These Mobs
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