Conjurer Spell List
Level
|
Ability
|
Description |
1 |
Crystal Blast |
Deals instant magic damage to the target |
1 |
Earthen Avatar |
Summons an inhabitant of the Plane of Earth to do the |
2 | Ice Storm |
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members |
2 |
Heal Servant |
Heals the Conjurer's pet |
3 |
Fiery Annihilation |
Deals instant heat damage and additional heat damage |
4 |
Magi's Shielding |
An augmentation spell that benefits the caster by increasing |
5 |
Quicksand |
Immobilizes the Conjurer's target in place, preventing |
5 |
Bind Sight |
An augmentation that grants the mage the ability to see |
6 |
Cure Arcane |
Cures magic, mental, and divine impairments on target |
6 |
Crystal Blast II |
Deals instant magic damage to the target |
7 |
Elemental Aspect |
An augmentation that increases the power pool and |
8 |
Ice Storm II |
Deals instant cold damage and decreases the movement |
9 |
Dispel Magic |
Dispels beneficial magic spells from the mage's target |
9 |
See Invisibility |
An augmentation that allows a mage's ally to see |
10 | Shrink Servant | Reduces the overall size of your primary pet. |
10 |
Fiery Annihilation II |
Deals instant heat damage and additional heat damage |
11 |
Antagonize |
And augmentation cast on the Conjurer's minion that |
12 |
Geotic Rune |
A group augmentation that increases resistance to all |
12 |
Crystal Blast III |
Deals instant magic damage to the target |
12 |
Earthen Avatar II |
Summons an inhabitant of the Plane of Earth to do the |
13 |
Aqueous Stone |
Summons an item to an ally that will grant them |
13 |
Essence Shift |
Converts health from a summoned minion into power for |
14 |
Conjuror's Pact |
An augmentation for the Conjurer's summoned minion that |
14 |
Heal Servant II |
Heals the Conjurer's pet |
14 |
Defensive Haven |
An augmentation cast on the Conjurer's minion that |
15 |
Call Servant |
Summons the Conjurer's pet to the immediate area |
15 |
Invisibility |
Grants invisibility to an ally and reduces their |
16 |
Petrify |
Stuns the Conjurer's target and deals instant magic |
16 |
Earthquake |
Violently shakes the earth around the Conjurer, dealing |
17 |
Fiery Annihilation III |
Deals instant heat damage and additional heat damage |
18 |
Shard of Essence |
Summons an item to an ally converts health into power |
19 |
Quicksand II |
Immobilizes the Conjurer's target in place, preventing |
20
|
Flameshield
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
20
|
Fiery Magician
|
Summons a native of the Plane of Fire to do the Conjurer's bidding.
|
20
|
Crystal Blast IV
|
Deals instant magic damage to the target.
|
21
|
Elemental Aspect II
|
An augmentation that increases the power pool and
elemental resistance for the conjurer's group. |
22
|
Ice Storm III
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
|
23
|
Cat's Eye
|
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
|
23
|
Fire Seed
|
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
24
|
Aqueous Swarm
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
24
|
Earthen Avatar III
|
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
|
25
|
Antagonize II
|
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
25
|
Shattered Earth
|
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
|
26
|
Geotic Rune II
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
|
27
|
Essence Shift II
|
Converts health from a summoned minion into power for the conjurer.
|
28
|
Conjuror's Pact II
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
|
28
|
Defensive Haven II
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
28
|
Heal Servant III
|
Heals the conjurer's pet.
|
29
|
Crystal Blast V
|
Deals instant magic damage to the target.
|
30
|
Petrify II
|
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
30
|
Earthquake II
|
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
|
31
|
Fiery Annihilation IV
|
Deals instant heat damage and additional heat damage over time to an enemy.
|
32
|
Aery Hunter
|
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
|
33
|
Sacrifice
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
|
33
|
Quicksand III
|
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
|
34
|
Fiery Magician II
|
Summons a native of the Plane of Fire to do the Conjurer's bidding.
|
35
|
Elemental Aspect III
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
|
35
|
Roaring Flames
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
35 | Vampire Bats | Deals piercing damage over time to target enemy and decreases their defense |
35
|
Flameshield II
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
36
|
Ice Storm IV
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
|
37
|
Fire Seed II
|
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
38
|
Aqueous Swarm II
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
38
|
Earthen Avatar IV
|
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
|
39
|
Antagonize III
|
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
39
|
Shattered Earth II
|
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
|
40
|
Geotic Rune III
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
|
40
|
Stoneskin
|
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks
|
40
|
Vehement Skin
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
41
|
Essence Shift III
|
Converts health from a summoned minion into power for the conjurer.
|
42
|
Conjuror's Pact III
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
|
42
|
Defensive Haven III
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
42
|
Heal Servant IV
|
Heals the conjurer's pet.
|
43
|
Crystal Blast VI
|
Deals instant magic damage to the target.
|
44
|
Petrify III
|
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
44
|
Earthquake III
|
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
|
45
|
Fiery Annihilation V
|
Deals instant heat damage and additional heat damage over time to an enemy.
|
46
|
Aery Hunter II
|
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
|
47
|
Quicksand IV
|
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
|
47
|
Sacrifice II
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
|
48
|
Fiery Magician III
|
Summons a native of the Plane of Fire to do the Conjurer's bidding.
|
48
|
Minion's Intervention
|
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
|
49
|
Elemental Aspect IV
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
|
49
|
Roaring Flames II
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
50
|
Blazing Avatar
|
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
|
50
|
Flameshield III
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
50
|
Ice Storm V
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
|
51
|
Fire Seed III
|
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
52
|
Aqueous Swarm III
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
52
|
Call of the Hero
|
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
|
52
|
Earthen Avatar V
|
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
|
53
|
Antagonize IV
|
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
53 | Vampire Bats II | Deals piercing damage over time to target enemy and decreases their defense |
53
|
Shattered Earth III
|
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
|
54
|
Geotic Rune IV
|
A group augmentation that increases the power pools of the coercer's group.
|
54
|
Vehement Skin II
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
55
|
Essence Shift IV
|
Converts health from a summoned minion into power for the conjurer.
|
55
|
Winds of Velious
|
Deals Cold damage over-time and slows the target.
|
56
|
Conjuror's Pact IV
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
|
56
|
Defensive Haven IV
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
56
|
Heal Servant V
|
Heals the conjurer's pet.
|
57
|
Crystal Blast VII
|
Deals instant magic damage to the target.
|
58
|
Petrify IV
|
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
58
|
Elemental Unity
|
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting.
Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost |
58
|
Earthquake IV
|
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
|
59
|
Fiery Annihilation VI
|
Deals instant heat damage and additional heat damage over time to an enemy.
|
60 |
Aery Hunter III |
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding. |
61 |
Sacrifice III |
Sacrifices the Conjurer's summoned minion to restore |
61 |
Quicksand V |
Immobilizes the Conjurer's target in place, preventing |
62 |
Fiery Magician IV |
Summons a native of the Plane of Fire to do the |
62 |
Master's Intervention II |
Augmentation that prevents damage that would kill the |
63 |
Roaring Flames III |
Summons an inhabitant from the Plane of Fire that will |
63 |
Elemental Aspect V |
An augmentation that increases the power pool and |
64 |
Ice Storm VI |
Deals instant cold damage and decreases the movement |
64 |
Flameshield IV |
An augmentation placed on an ally, that deals instant |
65 |
Plane Shift |
Shapeshifts the Conjurer's summoned minion into a |
65 |
Fire Seed IV |
An augmentation placed by the Conjurer on target ally, |
66 |
Aqueous Swarm IV |
Summons a pack of inhabitants from the Plane of Water |
66 |
Earthen Avatar VI |
Summons an inhabitant of the Plane of Earth to do the |
67 |
Shattered Earth IV |
Deals magic damage over time and prevents any hostile |
67 |
Antagonize V |
An augmentation cast on the Conjurer's minion that |
68 |
Geotic Rune V |
Group augmentation that increases resistance to all |
68 |
Vehement Skin III |
An augmentation that grants stoneskin that protects |
69 |
Essence Shift V |
Converts health from a summoned minion into power for |
70 |
Heal Servant VI |
Heals the Conjurer's pet |
70 |
Defensive Haven V |
An augmentation cast on the Conjurer's minion that |
70 |
Conjurer's Pact V |
An augmentation for the Conjurer's summoned minion that |
70
|
Blazing Avatar II
|
Engulfs the Conjurer's summoned minion in a blazing aura
for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spells has triggered 5 times, it will expire |
71
|
Crystal Blast VIII
|
Deals instant magic damage to the target
|
71
|
Earthquake V
|
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
|
71
|
Vampire Bats III
|
Deals piercing damage over time to target enemy and decreases their defense
|
72
|
Fiery Annihilation VII
|
Deals unresistable instant heat damage and additional heat damage over time to an enemy
|
72
|
Petrify V
|
Stuns the conjurer's target and deals instant magic damage
|
73
|
Najena's Essence Summoning
|
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
|
73
|
Quicksand VI
|
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
|
73
|
Aery Hunter IV
|
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
|
74
|
Sacrifice IV
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
|
74
|
Master's Intervention III
|
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
|
74
|
Winds of Velious II
|
Deals cold damage over-time and slows the target
|
75
|
Elemental Aspect VI
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
|
75
|
Fiery Magician V
|
Summons a native of the Plane of Fire to do the Conjurer's bidding
|
75
|
Roaring Flames IV
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
76
|
Elemental Unity II
|
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
|
76
|
Flameshield V
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
76
|
Ice Storm VII
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
|
77
|
Aqueous Swarm V
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
77
|
Earthen Avatar VII
|
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
|
77
|
Fire Seed V
|
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
78
|
Antagonize VI
|
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
78
|
Shattered Earth V
|
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
|
78
|
Vehement Skin IV
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
79
|
Essence Shift VI
|
Converts health from a summoned minion into power for the conjurer
|
79
|
Geotic Rune VI
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
|
80
|
Blazing Avatar III
|
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
|
80
|
Communion
|
Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet
|
80
|
Conjurer's Pact VI
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage |
80
|
Defensive Haven VI
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
80
|
Heal Servant VII
|
Heals the conjurer's pet
|
81
|
Crystal Blast IX
|
Deals instant magic damage to the target
|
81
|
Earthquake VI
|
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
|
81
|
Vampire Bats IV
|
Deals piercing damage over time to target enemy and decreases their defense
|
82
|
Fiery Annihilation VIII
|
Deals unresistable instant heat damage and additional heat damage over time to an enemy
|
82
|
Petrify VI
|
Stuns the conjurer's target and deals instant magic damage
|
83
|
Quicksand VII
|
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
|
83
|
Aery Hunter V
|
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
|
84
|
Sacrifice V
|
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
|
84
|
Master's Intervention IV
|
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
|
84
|
Winds of Velious III
|
Deals cold damage over-time and slows the target
|
85
|
Elemental Aspect VII
|
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
|
85
|
Fiery Magician VI
|
Summons a native of the Plane of Fire to do the Conjurer's bidding
|
85
|
Roaring Flames V
|
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
|
86
|
Elemental Unity III
|
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
|
86
|
Flameshield VI
|
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
|
86
|
Ice Storm VIII
|
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
|
87
|
Aqueous Swarm VI
|
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
|
87
|
Earthen Avatar VIII
|
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
|
87
|
Fire Seed VI
|
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
|
88
|
Antagonize VII
|
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
|
88
|
Shattered Earth VI
|
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
|
88
|
Vehement Skin V
|
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
|
89
|
Essence Shift VII
|
Converts health from a summoned minion into power for the conjurer
|
89
|
Geotic Rune VII
|
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
|
90
|
Conjurer's Pact VII
|
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage
|
90
|
Defensive Haven VII
|
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
90
|
Heal Servant VIII
|
Heals the conjurer's pet
|
Conjurer Training Spells
Grandmaster Choices
Level 14
- Antagonize
- Crystal Blast III
- Heal Servant II
- Defensive Haven
Level 24
- Flameshield
- Ice Storm III
- Fire Seed
- Aqueous Swarm
Level 34
- Defensive Haven II
- Earthquake II
- Fiery Annihilation IV
- Crystal Blast V
Level 44
- Antagonize III
- Heal Servant IV
- Defensive Haven III
- Crystal Blase VI
Level 54
- Flameshield III
- Aqueous Swarm III
- Antagonize IV
- Geotic Rune IV
Level 64
- Sacrifice III
- Roaring Flames III
- Ice Storm VI
- Flameshield IV
Level 75
- Earthquake V
- Fiery Annihilation VII
- Winds of Velious II
- Elemental Aspect VI
Level 85
- Winds of Velious III
- Earthquake VI
- Fiery Annihilation VIII
- Crystal Blast IX
If you have any questions or comments regarding this spell list, please contact Savanja!
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