Paladin Combat Abilities
Level |
Ability |
Description |
1 |
Faith Strike |
Melee attack that deals some damage and replenishes some of the Paladin's health |
1 |
Clarion |
Increases the target's hate towards the fighter |
2 |
Judgement |
Interrupts the target and deals instant divine damage |
3 |
Prayer of Healing |
Heals the Paladin's group |
4 |
Wrath Stance |
Increases the Paladin's offensive melee skills and intelligence, at the cost of decreased defense skill |
4 |
Knight's Stance |
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage |
5 |
Penitent Kick |
A kick attack that deals crushing damage to the target |
6 |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take |
7 |
Holy Circle |
Melee attack that strikes nearby enemies that surround the Paladin, and replenishes some health of nearby group members |
8 |
Righteousness |
Increases hate of all enemies in an encounter towards the Paladin and decreases their divine resistance |
9 |
Clarion II |
Increases the target's hate towards the Paladin, with increasing hate over time |
9 |
Divine Inspiration |
Blesses the weapon of the Paladin's group, granting them a chance to deal divine damage with each hit. Undead take twice as much damage |
10 |
Blessed Weapon |
Blesses the Paladin's weapon, granting it to deal divine damage and stun the target. Undead targets take twice as much damage |
11 |
Divine Vengeance |
Melee attack that strikes with additional divine damage on a |
12 |
Demonstration of Faith |
Wards the Paladin's target, preventing them from taking damage |
13 |
Judgement II |
Interrupts the target and deals instant divine damage |
13 |
Heroic Dash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin. This attack requires a shield |
14 |
Ancient Wrath |
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages |
15 |
Power Cleave |
A powerful attack that requires a two-handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration |
15 |
Faith Strike II |
Melee attack that deals some damage and replenishes some of the Paladin's health |
16 |
Prayer of Healing II |
Heals the Paladin's group |
16 |
Knight's Stance II |
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage |
17 |
Clarion III |
Increases the target's hate towards the Paladin, with increasing hate over time |
17 |
Pledge of Armament |
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself |
18 |
Resolute Faith |
Grants the Paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the Paladin's avoidance check after their own avoidance check. This also increases the Paladin's defense skill |
19 |
Crusade |
Increases the wisdom of the Crusader's group |
19 |
Penitent Kick II |
Melee attack that deals divine damage and knocks the target down |
20 | Intercept II | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take |
20
|
Lay on Hands
|
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
21
|
Holy Circle II
|
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby group members |
21
|
Amends
|
Grants the target a redemptive aura. Whenever the target
accrues hate, some of that hate is transferred to the paladin |
22
|
Holy Aid II
|
Replenishes some of target ally's health.
|
22
|
Righteousness II
|
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance. |
23
|
Divine Inspiration II
|
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
24
|
Blessing of the Paladin
|
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the paladin is struck. |
24
|
Blessed Weapon II
|
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take twice as much damage |
25 | Rescue | Greatly increases the target's hate towards the fighter. |
25
|
Divine Vengeance II
|
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
26
|
Demonstration of Faith II
|
Wards the paladin's target, preventing them
from taking damage |
26
|
Devout Sacrament
|
Consumes a penitent essence and heals the
paladin. |
27
|
Heroic Dash II
|
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield |
27
|
Judgement III
|
Interrupts the target and deals instant
divine damage. |
28
|
Holy Strike
|
A melee attack that deals divine damage and
additional divine damage over time. |
28
|
Ancient Wrath II
|
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it damages. |
29
|
Faith Strike III
|
A melee attack that deals some damage and
replenishes some of the paladin's health. |
29
|
Power Cleave II
|
A powerful attack that strikes for divine damage.
|
30
|
Prayer of Healing III
|
Heals the paladin's group.
|
30
|
Knight's Stance III
|
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
31 | Pledge of Armament II | Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself |
31
|
Clarion IV
|
Increases the target's hate towards the
paladin, with increasing hate over time |
32
|
Resolute Faith II
|
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
32
|
Wrath Stance III
|
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance |
33
|
Crusade II
|
Increases the wisdom of the Paladin's group.
|
33
|
Penitent Kick III
|
A melee attack that deals divine damage and knocks the
target down. |
34 | Intercept III | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take |
34
|
Lay on Hands II
|
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
35
|
Amends II
|
Grants the target a redemptive aura. Whenever
the target accrues hate, some of that hate is transferred to the paladin |
35 | Doom Judgement |
Inflicts damage to enemies near the crusader. Any enemies struck will lose and of their beneficial arcane and noxious based spell effects |
35
|
Holy Circle III
|
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby group members |
36
|
Holy Aid III
|
Replenishes some of target ally's health.
|
36
|
Righteousness III
|
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance. |
37
|
Divine Inspiration III
|
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
38
|
Blessing of the Paladin II
|
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the paladin is struck. |
38
|
Blessed Weapon III
|
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take twice as much damage |
39
|
Divine Vengeance III
|
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
40
|
Devout Sacrament II
|
Consumes a devout essence and heals the
paladin. |
40
|
Demonstration of Faith III
|
Wards the paladin's target, preventing them
from taking damage |
40
|
Refusal of Atonement
|
Inflicts massive divine damage to the target.
|
41
|
Heroic Dash III
|
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield |
41
|
Judgement IV
|
Interrupts the target and deals instant
divine damage. |
42
|
Ancient Wrath III
|
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it damages. |
42
|
Holy Strike II
|
A melee attack that deals divine damage and
additional divine damage over time. |
43
|
Faith Strike IV
|
A melee attack that deals some damage and
replenishes some of the paladin's health. |
43
|
Power Cleave III
|
A powerful attack that strikes for divine damage
|
44
|
Elixir of Resuscitation
|
Resurrects a fallen ally, replenishing all
health. This spell can be cast during combat, but must be cast within touch range of that ally |
44
|
Prayer of Healing IV
|
Heals the paladin's group.
|
44
|
Knight's Stance
|
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
45 | Pledge of Armament III | Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself |
45
|
Clarion V
|
Increases the target's hate towards the
paladin, with increasing hate over time |
46
|
Wrath Stance IV
|
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance |
46
|
Resolute Faith III
|
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
47
|
Penitent Kick IV
|
A melee attack that deals divine damage and
knocks the target down. |
47
|
Crusade III
|
Increases the wisdom of the Paladin's group.
|
48
|
Lay on Hands III
|
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
49
|
Amends III
|
Grants the target a redemptive aura. Whenever
the target accrues hate, some of that hate is transferred to the paladin |
49
|
Holy Circle IV
|
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby group members |
50
|
Decree
|
Deals instant divine damage and interrupts
the target and surrounding encounter members. |
50
|
Holy Aid IV
|
Replenishes some of target ally's health.
|
50
|
Righteousness IV
|
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance. |
51
|
Divine Inspiration IV
|
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
52
|
Blessing of the Paladin III
|
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the paladin is struck. |
52
|
Blessed Weapon IV
|
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take twice as much damage |
52
|
Sigil of Heroism
|
Siphons some of the hate generated towards
enemies of the group to the paladin instead for a short duration. |
53 | Doom Judgement II |
Inflicts damage to enemies near the crusader. Any enemies struck will lose and of their beneficial arcane and noxious based spell effects |
53
|
Divine Vengeance IV
|
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
54
|
Devout Sacrament III
|
Heals the
paladin. |
54
|
Demonstration of Faith IV
|
Wards the paladin's target, preventing them from taking
damage |
54
|
Refusal of Atonement II
|
Inflicts massive divine damage to the target.
|
55
|
Judgement V
|
Interrupts the target and deals instant
divine damage. |
55
|
Consecrate
|
An aura surrounds the paladin, continuously
dealing divine damage to all nearby enemies until the spell expires |
55
|
Heroic Dash IV
|
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield |
56
|
Ancient Wrath IV
|
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it damages. |
56
|
Holy Strike III
|
A melee attack that deals divine damage and
additional divine damage over time. |
57
|
Chastising Strike
|
A powerful attack that requires a two handed
weapon. |
57
|
Righteous Condemnation
|
A melee attack that deals some damage and
replenishes some of the paladin's health. |
58 | Prayer of Healing V | Heals the paladin's group |
58
|
Divine Favor
|
If the paladin receives damage that would be
fatal, the paladin is instead healed and stifled for a short duration. The encounter of the enemy that dealt the otherwise fatal damage greatly decreases their hate towards the paladin |
58
|
Knight's Stance
|
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
59 | Pledge of Armament | Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself |
59
|
Clarion VI
|
Increases the target's hate towards the
paladin, with increasing hate over time |
60
|
Resolute Faith IV
|
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
60 |
Wrath Stance V |
Increases the paladin's offensive melee |
61 |
Crusade IV |
Increases the wisdom and healing of the Paladins group |
61 |
Penitent Kick V |
Melee attack that deals divine damage and knocks the target down, stunning it. |
62 |
Lay on Hands IV |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it does have a significant re-cast timer |
63 |
Holy Circle V |
Melee attack that strikes nearby enemies surrounding the Paladin and |
64 |
Holy Aid V |
Replenishes some of target ally's health |
64 |
Righteousness V |
Increases the hate of all enemies in an encounter towards the Paladin and decreases their divine resistance |
65 |
Divine Inspiration V |
Blesses the weapons of the Paladins group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
65 |
Castigate |
Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed all enemies surrounding the Paladin are struck by a divine bolt |
66 |
Blessing of the Paladin IV |
Increases your maximum hit points. Also grants the Paladins chance to summon a shard spell component when the Paladin is struck |
66 |
Blessed Weapon V |
Blesses the Paladin's weapon granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage |
67 |
Divine Vengeance V |
Melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals |
68 |
Devout Sacrament IV |
Heals the Paladin |
68 |
Refusal of Atonement III |
Inflicts massive divine damage to the target |
68 |
Demonstration of Faith V |
Wards the Paladin's target, preventing them from taking Damage |
69 |
Judgement VI |
Interrupts the target and deals instant divine damage |
69 |
Heroic Dash V |
Shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate toward the Paladin. This ability requires a |
70 |
Ancient Wrath V |
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages |
70 |
Decree II |
Deals instant divine damage and interrupts the target and surrounding encounter members |
70 |
Holy Strike IV |
Melee attack that deals divine damage and additional divine damage over time |
71
|
Faith Strike VI
|
A melee attack that deals some damage and replenishes some of the paladin's health
|
71
|
Doom Judgement III
|
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
|
71
|
Power Cleave V
|
A powerful melee attack that strikes for divine damage
|
72
|
Knight's Stance VI
|
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
|
72
|
Prayer of Healing VI
|
Heals the paladin's group
|
72
|
Clarion VII
|
Increases the target's hate towards the paladin, with increasing hate over time
|
73
|
Crusade V
|
Increases the wisdom and healing of all the paladin's allies
|
73
|
Wrath Stance VI |
Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
|
73
|
Pledge of Armament V
|
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
|
74
|
Penitent Kick VI
|
A melee attack that deals divine damage and knocks the target down
|
74
|
Lay on Hands V
|
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
|
74
|
Consecrate II
|
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
|
75
|
Holy Circle VI
|
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
|
76
|
Holy Aid VI
|
Replenishes some of target ally's health
|
76
|
Righteousness VI
|
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
|
76
|
Divine Inspiration VI
|
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
|
77
|
Blessed Weapon VI
|
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
|
77
|
Divine Vengeance VI
|
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
|
77
|
Blessing of the Paladin V
|
Increases the paladin's maximum hit points and strength
|
78
|
Devout Sacrament V
|
Heals the paladin
|
78
|
Refusal of Atonement IV
|
Inflicts massive divine damage to the target
|
78
|
Castigate II
|
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
|
79
|
Demonstration of Faith VI
|
Wards the paladins target, preventing them from taking damage
|
79
|
Judgement VII
|
Interrupts the target and deals instant divine damage
|
79
|
Heroic Dash VI
|
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
|
80
|
Holy Ground
|
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
|
80
|
Decree III
|
Deals instant divine damage and interrupts the target and surrounding encounter members
|
80
|
Ancient Wrath VI
|
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
|
80
|
Holy Strike V
|
A melee attack that deals divine damage and additional divine damage over time
|
81
|
Faith Strike VII
|
A melee attack that deals some damage and replenishes some of the paladin's health
|
81
|
Doom Judgement IV
|
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
|
81
|
Power Cleave VI
|
A powerful melee attack that strikes for divine damage
|
82
|
Knight's Stance VII
|
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
|
82
|
Prayer of Healing VII
|
Heals the paladin's group
|
82
|
Clarion VIII
|
Increases the target's hate towards the paladin, with increasing hate over time
|
83
|
Wrath Stance VII |
Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
|
83
|
Pledge of Armament VI
|
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
|
84
|
Penitent Kick VII
|
A melee attack that deals divine damage and knocks the target down
|
84
|
Lay on Hands VI
|
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
|
84 | Crusade VI | Increases the wisdom and healing of all the paladin's allies |
84
|
Consecrate III
|
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
|
85
|
Holy Circle VII
|
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
|
86
|
Holy Aid VII
|
Replenishes some of target ally's health
|
86
|
Righteousness VII
|
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
|
86
|
Divine Inspiration VII
|
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
|
87
|
Blessed Weapon VII
|
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
|
87
|
Divine Vengeance VII
|
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
|
87
|
Blessing of the Paladin VI
|
Increases the paladin's maximum hit points and strength
|
88
|
Devout Sacrament VI
|
Heals the paladin
|
88
|
Refusal of Atonement V
|
Inflicts massive divine damage to the target
|
88
|
Castigate III
|
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
|
89
|
Demonstration of Faith VII
|
Wards the paladins target, preventing them from taking damage
|
89
|
Judgement VIII
|
Interrupts the target and deals instant divine damage
|
89
|
Heroic Dash VII
|
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
|
90
|
Holy Ground
|
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
|
90
|
Decree IV
|
Deals instant divine damage and interrupts the target and surrounding encounter members
|
90
|
Ancient Wrath VII
|
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
|
90
|
Holy Strike VI
|
A melee attack that deals divine damage and additional divine damage over time
|
Training Skills
Paladin Grandmaster Choices
Level 14
- Clarion II
- Blessed Weapon
- Demonstration of
Faith - Ancient Wrath
Level 24
- Amends
- Holy Aid II
- Righteousness II
- Wrath Stance II
Level 34
- Prayer of Healing III
- Crusade II
- Clarion IV
- Resolute Faith II
Level 44
- Demonstration of Faith III
- Ancient Wrath III
- Holy Strike II
- Prayer of Healing IV
Level 54
- Holy Aid IV
- Righteousness IV
- Blessed Weapon IV
- Refusal of Atonement II
Level 64
- Lay on Hands IV
- Holy Circle V
- Holy Aid V
- Righteousness V
Level 75
- Faith Strike VI
- Clarion VII
- Consecrate II
- Holy Circle VI
Level 85
- Lay on Hands VI
- Clarion VIII
- Consecrate III
- Penitent Kick VII
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