The EverQuest II Summoners are the ultimate "jack of all trades". Useful in
groups and powerhouses as soloers, the Conjuror and the Necromancer are a
popular choice because of their ease of play. We want to help you make your
Summoner even better! Alternate Advancements customize and optimize your
character and these pre-made specs will get you on your way to better
playability, damage, and survivability. Take these AA builds as they are, or
play with them just a little bit to get exactly what you need. Either way you
can start enjoying a better Necromancer or Conjuror experience now.

Conjuror

Summoner Line (100 pts)

  • STR (4, 4, 10, 0, 8)
  • AGI (-)
  • STA (-)
  • WIS (4, 10, 10, 1, 8)
  • INT (6, 10, 10, 1, 8)

Conjuror Line (100 pts)

The focus of your points will be going into Evocations and Conjurations but
you'll also want to grab Stoneskin from the Foundation line and Blazing Avatar
from the Abjurations. In the Sentinel's Fate row, pick up Runes of Geomancy,
Strength of the Elements, Fury of the Elements, and Elemental Blast.

Conjuror Shadows Line (70 pts)

In the General line grab Pet of the Gods, Health, and/or Power (or whatever
you can use). In the Mage line pick up Strike of the Mage, Arcane Barrier, and
Bewilderment. In the Summoner line put your points into Minion's Critical
Strike, Pet Weapon Mastery, and Minion's Mark. In the Conjuror line you'll want
Elemental Pact, Blaze of Ro, Chilling Winds, Magic Mastery and Blazing
Conjuration.

Necromancer

Summoner Line (100 pts)

  • STR (4, 6, 10, 0, 8)
  • AGI (-)
  • STA (-)
  • WIS (6, 8, 8, 0, 8)
  • INT (4, 10, 10, 1, 8)

Necromancer Line (100 pts)

On the Necromancer tree you'll want to put most of your points into the
Gravecalling, Pacts, and Rotting lines also grabbing those end abilities. If you
depend heavily on your pets for soloing, be sure to also upgrade Necrotic
Reconstruction and Transfer Life. In the Sentinel's Fate row, grab Spirit of the
Underworld, Minion's Adeptness, Minion's Soulstealing, Consuming Vitality, and
Accelerating Decay.

Necromancer Shadows Line (70 pts)

In the General line you can take what you will use, Health, Power, and Pet of
the Gods (if you use a deity pet) are all good options. In the Mage line, Root
Mastery and Strike of the Mage are good soloing choices while Masters Strike and
Arcane Barrier are more useful when grouping. In the Summoner line pick up
Minion's Critical Strike, Pet Weapon Mastery, Dimensional Storage (if you have
the extra points to spend) and Minion's Mark. In the Necromancer row put your
points into Noxious Cleansing, Archlich's Lifetap, Stench of Blood, and the two
end abilities Disease Mastery and Wrath of the Undead Servant.

Do you have a favorite spec that works great for you? Be sure to share on our
forums the magical combo that you have come up with to get things done!


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

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