The EverQuest 2 (EQ2) Templar Spell List

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Templar Spells 1-90

Level

Ability

Description

1
Meliorate


Instantly heals some of target ally's health.
1
Divine Smite
Deals instant divine damage to target enemy.
2
Rebuke


Impairment that reduces the physical damage resistance of the target.
3 Divine Strike Deals instant divine damage to target enemy.
Additional damage if target it undead.
3
Restoration


Replenishes a large amount of target ally's health.
4
Aegolism


An augmentation that increases the health pool and melee offensive skills of the templar's ally.
5
Holy Armor
A group augmentation which increases maximum health and physical resistance of the templar's group.
6
Summon Food and Water

Summons Food and Water to the Target
6
Cure


Cures impairments on the target ally
7
Meliorate II


Instantly heals some of target ally's health.
7
Sign of Pacification



Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage
8
Revive


Resurrects a fallen ally and increases their physical resistance for a short duration. This spell cannot be cast in combat.
9
Enduring Breath
Allows allies to breath underwater
9
Divine Smite II
Deals instant divine damage to target enemy
10
Restoration II
Replenishes a large amount of target ally's health.
10
Rebuke II


Impairment that reduces the physical damage resistance of the target.
10
Soothe


Lowers aggression radius (awareness) of target
11
Divine Strike II


Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage
11
Divine Awakening
Summons a divine essence for every group member
12
Vital Intercession
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
13
Harmony
Dazes all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect
13
Odyssey
Transports and ally to their home village
14
Word of Redemption
Heals all allies near the templar.
14
Holy Intercession


A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
15
Meliorate III Instantly heals some of target ally's health.
15
Radiance An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time
16 Symbol of Marzin A group augmentation that
increases the arcane resistance and health pool of the templar's group.
16
Aegolism
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
17
Divine Smite III
Deals instant divine damage
to target enemy
18 Mark of Divinity Impairment that is cast on an
opponent that decreases their Arcane resistance and has a chance to heal over
time an ally that successfully attacks this opponent in melee
18
Restoration III
Replenishes a large amount of target ally's health.
19
Vital Intercession II
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
19
Holy Armor II
A group augmentation which increases maximum health and physical resistance of the templar's group.
20
Healing Fate
An impairment placed on an opponent that will
grant Health to the Templar and allies when the opponent takes a certain amount
of damage.
21
Sign of Pacification II
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage
22
Meliorate IV
Instantly heals some of target ally's health.
22
Battle's Reprieve
Resurrects a fallen ally and increases their
physical resistance for a short duration. This spell can be cast during
combat.
23
Warring Deities
Deals divine damage over time to the target.
23
Watery Respite
An augmentation which grants the templar's
group the ability to breathe under water and increase their swimming
speed.
24
Rebuke III
Impairment that reduces the physical damage
resistance of the target.
25
Divine Strike III
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage
26
Virtue
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally
26
Vital Intercession III
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring
27
Harmony II
Dazes all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect
28
Word of Redemption II
Heals all allies near the templar.
28
Holy Intercession II
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring
29
Meliorate V
Instantly heals some of target ally's health.
29
Shield of Faith
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration
30
Aegolism
An augmentation that increases the health
pool and melee offensive skills of the templar's ally.
30
Symbol of Marzin II
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.
31
Divine Smite IV
Deals instant divine damage to target enemy.
32
Blaze of Faith
Deals instant divine damage to the target and
nearby encounter members.
32
Mark of Divinity II
Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an
ally that successfully attacks this opponent in melee.
32
Restoration IV
Replenishes a large amount of target ally's
health.
33
Holy Armor III
A group augmentation which increases maximum
health and physical resistance of the templar's group.
34
Healing Fate II
An impairment placed on an opponent that will grant Health
to the Templar and allies when the opponent takes a certain amount of damage
35
Involuntary Gift
An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the
target they are attacking.
35 Smite Corruption Impairment that deals divine damage over time and reduces the target's wisdom.
35
Sign of Pacification III
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage
36
Blazon Life
Resurrects nearby fallen allies and increases
their physical resistance for a short duration. This spell can be cast
during combat.
37
Warring Deities II
Deals divine damage over time to the target.
38
Rebuke IV
Impairment that reduces the physical damage
resistance of the target.
38
Divine Strike IV
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage
39
Awestruck
Stuns an opponent for a short duration.
40
Vital Intercession IV
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring
40
Virtue II
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally
41
Harmony III
Pacifies all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect
41
Holy Salvation
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
42
Holy Intercession III
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring
42
Devoted Resolve
Cures impairments on the
templar's group.
42
Word of Redemption III
Heals all allies near the templar.
43
Meliorate VI
Instantly heals some of target ally's health.
43
Shield of Faith II
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration
44
Aegolism IV
An augmentation that increases the health
pool and melee offensive skills of the templar's ally.
44
Symbol of Marzin III
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.
45
Divine Smite V
Deals instant divine damage to target enemy
45
Unyielding Benediction
An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in
combat. This spell does not require any concentration, but can only be
maintained on a single ally
46
Restoration V
Replenishes a large amount of target ally's
health.
46
Mark of Divinity III
Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an
ally that successfully attacks this opponent in melee.
46
Blaze of Faith II
Deals instant divine damage to the target and
nearby encounter members.
47
Glory
Augmentation that grants the templar's ally a
chance of healing the entire group on each successful attack.
47
Holy Armor IV
A group augmentation which increases maximum
health and physical resistance of the templar's group.
48
Healing Fate III
An impairment placed on an opponent that will grant Health
to the Templar and allies when the opponent takes a certain amount of damage
48
Beneficence
An emergency group augmentation that heals an
ally when they are attacked, and has a limited number of heals before
expiring. This spell does not require any power and does not have a
casting time
49
Involuntary Gift II
An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the
target they are attacking.
49
Sign of Pacification IV
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage
50
Focused Intervention
An augmentation that greatly heals an ally
when they are attacked, and has a limited number of heals before
expiring. It costs power over time to maintain the spell and the
templar is immobilized, but the spell can be toggled off early if
desired
50
Resurrect
Resurrects a fallen ally, replenishing all
health and removing any effects from resurrection sickness. This spell
can be cast during combat, but must be cast within touch range of that
ally
51
Warring Deities III
Deals divine damage over time to the target.
52
Rebuke V
Impairment that reduces the physical damage
resistance of the target.
52
Reverence
For a short duration, whenever target ally
spends power, some of their health is replenished. The more power spent
increases the amount of health replenished
53
Divine Strike V
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage
53 Smite Corruption II Impairment that deals divine damage over time and reduces the target's wisdom.
53
Awestruck II
Stuns an opponent for a short duration.
54
Virtue III
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally
54
Vital Intercession V
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring
55
Holy Salvation II
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
55
Harmony IV
Dazes all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect
55
Sanctuary
A group augmentation that prevents the group
from being affected by control spells for a short duration. Control
spells include any type of stun, root, stifle, pacify, and fear. This
spell has a 1% chance to break every time damage is received
56
Devoted Resolve II
Cures impairments on the
templar's group.
56
Holy Intercession IV
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring
56
Word of Redemption IV
Heals all allies near the templar.
57
Shield of Faith III
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration
57
Meliorate VII
Instantly heals some of target ally's health.
58
Divine Arbitration
Equalizes the health totals of the templar's
group. The sum of all hit points in the group divided evenly for each
group member, at a slight loss. Upgrades to this spell prevent the loss
of efficiency when dividing points to group members
58
Aegolism V
An augmentation that increases the health
pool and melee offensive skills of the templar's ally.
58
Symbol of Marzin IV
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.
59
Divine Smite VI
Deals instant divine damage to target enemy
59
Unyielding Benediction II
An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in
combat. This spell does not require any concentration, but can only be
maintained on a single ally
60
Blaze of Faith III
Deals instant divine damage to the target and
nearby encounter members.
60
Restoration VI
Replenishes a large amount of target ally's
health.
60
Mark of Divinity IV
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
61
Glory II
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
61
Holy Armor V
A group augmentation which increases maximum health and physical resistance of the templar's group.
62
Healing Fate IV
An impairment placed on an opponent that will grant
Health to the Templar and allies when the opponent takes a certain amount of
damage
63
Involuntary Gift III
An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.
64
Sign of Pacification V
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage
65
Warring Deities IV
Deals divine damage over time to the target.
65
Unswerving Hammer
Summons a pet hammer you can control
66
Rebuke VI
Impairment that reduces the physical damage resistance of the target.
67
Divine Strike VI
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage
67
Awestruck III
Stuns an opponent for a short duration.
68
Vital Intercession VI
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
68
Virtue IV
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
69
Holy Salvation III
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
69
Harmony V
Dazes all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect
70
Word of Redemption V
Heals all allies near the templar.
70
Focused Intercession II
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
70 Devoted Resolve III Cures impairments on the
templar's group.
70
Holy Intercession V
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
71
Meliorate VIII
Instantly heals some of target ally's health
71
Shield of Faith IV
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration
71
Smite Corruption III
Impairment that deals divine damage over time and reduces the target's wisdom
72
Aegolism VI
An augmentation that increases the health pool and melee offensive skills of the templar's ally
72
Divine Smite VII
Deals instant divine damage to target enemy
72
Symbol of Marzin V
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental
73
Restoration VII
Replenishes a large amount of target ally's health
73
Mark of Divinity V
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee
74
Blaze of Faith IV
Deals instant divine damage to the target and nearby encounter members
74
Holy Armor VI
A group augmentation which increases maximum health and physical resistance of the templar's group
75
Glory III
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack
75
Involuntary Gift IV
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking
76
Healing Fate V
An impairment placed on an opponent that will grant
health to the templar and allies when the opponent takes a certain amount of
damage
76
Sign of Pacification VI
Places an impairment on the target that dazes them, preventing them from making auto attacks
77
Awestruck IV
Stuns an opponent for a short duration
77
Rebuke VII
Impairment that reduces the physical damage resistance of the target
77
Warring Deities V
Deals divine damage over time to the target
78
Divine Strike VII
Deals instant divine damage to target enemy. If the target us undead, it receives additional divine damage
78
Unswerving Hammer II
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit
78
Vital Intercession VII
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
79
Harmony VI
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect
79
Holy Intercession VI
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
79
Virtue V
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
80
Focused Intervention III
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
80
Holy Salvation IV
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
80
Repent
Repent reverses harmful damage on an ally and converts it into a heal
80 Cure Curse Cures curse impairments on the target ally
80
Word of Redemption VI
Heals all allies near the templar
81
Meliorate IX
Instantly heals some of target ally's health
81
Shield of Faith V
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration
81
Smite Corruption IV
Impairment that deals divine damage over time and reduces the target's wisdom
82
Aegolism VII
An augmentation that increases the health pool and melee offensive skills of the templar's ally
82
Divine Smite VIII
Deals instant divine damage to target enemy
82
Symbol of Marzin VI
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental
83
Restoration VIII
Replenishes a large amount of target ally's health
83
Mark of Divinity VI
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee
84
Blaze of Faith V
Deals instant divine damage to the target and nearby encounter members
84
Holy Armor VII
A group augmentation which increases maximum health and physical resistance of the templar's group
85
Glory IV
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack
85
Involuntary Gift V
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking
86
Healing Fate VI
An impairment placed on an opponent that will grant
health to the templar and allies when the opponent takes a certain amount of
damage
86
Sign of Pacification VII
Places an impairment on the target that dazes them, preventing them from making auto attacks
87
Awestruck V
Stuns an opponent for a short duration
87
Rebuke VIII
Impairment that reduces the physical damage resistance of the target
87
Warring Deities VI
Deals divine damage over time to the target
88
Divine Strike VIII
Deals instant divine damage to target enemy. If the target us undead, it receives additional divine damage
88
Unswerving Hammer III
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit
88
Vital Intercession VIII
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
89
Harmony VII
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect
89
Holy Intercession VII
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
89
Virtue VI
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
90
Focused Intervention III
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
90
Holy Salvation V
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
90
Repent II
Repent reverses harmful damage on an ally and converts it into a heal
90
Word of Redemption VII
Heals all allies near the templar




Training Spells

Grandmaster Choices

 

Level 14

  • Rebuke II
  • Divine Strike II
  • Vital Intercession
  • Holy Intercession

Level 24

  • Vital Intercession II
  • Sign of Pacification II
  • Warring Deities
  • Rebuke III

Level 34

  • Aegolism III
  • Divine Smite IV
  • Restoration IV
  • Holy Armor III

Level 44

  • Divine Strike IV
  • Vital
    Intercession IV
  • Holy
    Intercession III
  • Meliorate VI

Level 54

  • Rebuke V
  • Divine Strike V
  • Virtue III
  • Vital Intercession V

Level 64

  • Blaze of Faith III
  • Restoration VI
  • Mark of the Divinity IV
  • Glory II

Level 75

  • Divine Smite VII
  • Symbol of Marzin V
  • Mark of Divinity V
  • Blaze of Faith IV

Level 85

  • Restoration VIII
  • Holy Armor VII
  • Glory IV
  • Blaze of Faith V

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Last Updated: Mar 13, 2016

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