The EverQuest 2 (EQ2) Templar Spell List
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Templar Spells 1-90
Level |
Ability |
Description |
1 |
Meliorate |
Instantly heals some of target ally's health. |
1 |
Divine Smite |
Deals instant divine damage to target enemy. |
2 |
Rebuke |
Impairment that reduces the physical damage resistance of the target. |
3 | Divine Strike | Deals instant divine damage to target enemy. Additional damage if target it undead. |
3 |
Restoration |
Replenishes a large amount of target ally's health. |
4 |
Aegolism |
An augmentation that increases the health pool and melee offensive skills of the templar's ally. |
5 |
Holy Armor |
A group augmentation which increases maximum health and physical resistance of the templar's group. |
6 |
Summon Food and Water |
Summons Food and Water to the Target |
6 |
Cure |
Cures impairments on the target ally |
7 |
Meliorate II |
Instantly heals some of target ally's health. |
7 |
Sign of Pacification |
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage |
8 |
Revive |
Resurrects a fallen ally and increases their physical resistance for a short duration. This spell cannot be cast in combat. |
9 |
Enduring Breath |
Allows allies to breath underwater |
9 |
Divine Smite II |
Deals instant divine damage to target enemy |
10 |
Restoration II |
Replenishes a large amount of target ally's health. |
10 |
Rebuke II |
Impairment that reduces the physical damage resistance of the target. |
10 |
Soothe |
Lowers aggression radius (awareness) of target |
11 |
Divine Strike II |
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage |
11 |
Divine Awakening |
Summons a divine essence for every group member |
12 |
Vital Intercession |
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring |
13 |
Harmony |
Dazes all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect |
13 |
Odyssey |
Transports and ally to their home village |
14 |
Word of Redemption |
Heals all allies near the templar. |
14 |
Holy Intercession |
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring |
15 |
Meliorate III | Instantly heals some of target ally's health. |
15 |
Radiance | An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time |
16 | Symbol of Marzin | A group augmentation that increases the arcane resistance and health pool of the templar's group. |
16
|
Aegolism
|
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
|
17
|
Divine Smite III
|
Deals instant divine damage
to target enemy |
18 | Mark of Divinity | Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee |
18
|
Restoration III
|
Replenishes a large amount of target ally's health.
|
19
|
Vital Intercession II
|
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
19
|
Holy Armor II
|
A group augmentation which increases maximum health and physical resistance of the templar's group.
|
20
|
Healing Fate
|
An impairment placed on an opponent that will
grant Health to the Templar and allies when the opponent takes a certain amount of damage. |
21
|
Sign of Pacification II
|
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage |
22
|
Meliorate IV
|
Instantly heals some of target ally's health.
|
22
|
Battle's Reprieve
|
Resurrects a fallen ally and increases their
physical resistance for a short duration. This spell can be cast during combat. |
23
|
Warring Deities
|
Deals divine damage over time to the target.
|
23
|
Watery Respite
|
An augmentation which grants the templar's
group the ability to breathe under water and increase their swimming speed. |
24
|
Rebuke III
|
Impairment that reduces the physical damage
resistance of the target. |
25
|
Divine Strike III
|
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage |
26
|
Virtue
|
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally |
26
|
Vital Intercession III
|
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring |
27
|
Harmony II
|
Dazes all enemies near the templar,
preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect |
28
|
Word of Redemption II
|
Heals all allies near the templar.
|
28
|
Holy Intercession II
|
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring |
29
|
Meliorate V
|
Instantly heals some of target ally's health.
|
29
|
Shield of Faith
|
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration |
30
|
Aegolism
|
An augmentation that increases the health
pool and melee offensive skills of the templar's ally. |
30
|
Symbol of Marzin II
|
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class when successfully attacked. |
31
|
Divine Smite IV
|
Deals instant divine damage to target enemy.
|
32
|
Blaze of Faith
|
Deals instant divine damage to the target and
nearby encounter members. |
32
|
Mark of Divinity II
|
Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. |
32
|
Restoration IV
|
Replenishes a large amount of target ally's
health. |
33
|
Holy Armor III
|
A group augmentation which increases maximum
health and physical resistance of the templar's group. |
34
|
Healing Fate II
|
An impairment placed on an opponent that will grant Health
to the Templar and allies when the opponent takes a certain amount of damage |
35
|
Involuntary Gift
|
An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the target they are attacking. |
35 | Smite Corruption | Impairment that deals divine damage over time and reduces the target's wisdom. |
35
|
Sign of Pacification III
|
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage |
36
|
Blazon Life
|
Resurrects nearby fallen allies and increases
their physical resistance for a short duration. This spell can be cast during combat. |
37
|
Warring Deities II
|
Deals divine damage over time to the target.
|
38
|
Rebuke IV
|
Impairment that reduces the physical damage
resistance of the target. |
38
|
Divine Strike IV
|
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage |
39
|
Awestruck
|
Stuns an opponent for a short duration.
|
40
|
Vital Intercession IV
|
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring |
40
|
Virtue II
|
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally |
41
|
Harmony III
|
Pacifies all enemies near the templar,
preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect |
41
|
Holy Salvation
|
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time |
42
|
Holy Intercession III
|
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring |
42
|
Devoted Resolve
|
Cures impairments on the
templar's group. |
42
|
Word of Redemption III
|
Heals all allies near the templar.
|
43
|
Meliorate VI
|
Instantly heals some of target ally's health.
|
43
|
Shield of Faith II
|
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration |
44
|
Aegolism IV
|
An augmentation that increases the health
pool and melee offensive skills of the templar's ally. |
44
|
Symbol of Marzin III
|
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class when successfully attacked. |
45
|
Divine Smite V
|
Deals instant divine damage to target enemy
|
45
|
Unyielding Benediction
|
An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally |
46
|
Restoration V
|
Replenishes a large amount of target ally's
health. |
46
|
Mark of Divinity III
|
Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. |
46
|
Blaze of Faith II
|
Deals instant divine damage to the target and
nearby encounter members. |
47
|
Glory
|
Augmentation that grants the templar's ally a
chance of healing the entire group on each successful attack. |
47
|
Holy Armor IV
|
A group augmentation which increases maximum
health and physical resistance of the templar's group. |
48
|
Healing Fate III
|
An impairment placed on an opponent that will grant Health
to the Templar and allies when the opponent takes a certain amount of damage |
48
|
Beneficence
|
An emergency group augmentation that heals an
ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time |
49
|
Involuntary Gift II
|
An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the target they are attacking. |
49
|
Sign of Pacification IV
|
Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage |
50
|
Focused Intervention
|
An augmentation that greatly heals an ally
when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired |
50
|
Resurrect
|
Resurrects a fallen ally, replenishing all
health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally |
51
|
Warring Deities III
|
Deals divine damage over time to the target.
|
52
|
Rebuke V
|
Impairment that reduces the physical damage
resistance of the target. |
52
|
Reverence
|
For a short duration, whenever target ally
spends power, some of their health is replenished. The more power spent increases the amount of health replenished |
53
|
Divine Strike V
|
Deals instant divine damage to target enemy.
If the target is Undead, it receives additional divine damage |
53 | Smite Corruption II | Impairment that deals divine damage over time and reduces the target's wisdom. |
53
|
Awestruck II
|
Stuns an opponent for a short duration.
|
54
|
Virtue III
|
An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally |
54
|
Vital Intercession V
|
An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring |
55
|
Holy Salvation II
|
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time |
55
|
Harmony IV
|
Dazes all enemies near the templar,
preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect |
55
|
Sanctuary
|
A group augmentation that prevents the group
from being affected by control spells for a short duration. Control spells include any type of stun, root, stifle, pacify, and fear. This spell has a 1% chance to break every time damage is received |
56
|
Devoted Resolve II
|
Cures impairments on the
templar's group. |
56
|
Holy Intercession IV
|
A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring |
56
|
Word of Redemption IV
|
Heals all allies near the templar.
|
57
|
Shield of Faith III
|
A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration |
57
|
Meliorate VII
|
Instantly heals some of target ally's health.
|
58
|
Divine Arbitration
|
Equalizes the health totals of the templar's
group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members |
58
|
Aegolism V
|
An augmentation that increases the health
pool and melee offensive skills of the templar's ally. |
58
|
Symbol of Marzin IV
|
An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class when successfully attacked. |
59
|
Divine Smite VI
|
Deals instant divine damage to target enemy
|
59
|
Unyielding Benediction II
|
An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally |
60
|
Blaze of Faith III
|
Deals instant divine damage to the target and
nearby encounter members. |
60
|
Restoration VI
|
Replenishes a large amount of target ally's
health. |
60
|
Mark of Divinity IV
|
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
|
61
|
Glory II
|
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
|
61
|
Holy Armor V
|
A group augmentation which increases maximum health and physical resistance of the templar's group.
|
62
|
Healing Fate IV
|
An impairment placed on an opponent that will grant
Health to the Templar and allies when the opponent takes a certain amount of damage |
63
|
Involuntary Gift III
|
An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.
|
64
|
Sign of Pacification V
|
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage
|
65
|
Warring Deities IV
|
Deals divine damage over time to the target.
|
65
|
Unswerving Hammer
|
Summons a pet hammer you can control
|
66
|
Rebuke VI
|
Impairment that reduces the physical damage resistance of the target.
|
67
|
Divine Strike VI
|
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage
|
67
|
Awestruck III
|
Stuns an opponent for a short duration.
|
68
|
Vital Intercession VI
|
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
68
|
Virtue IV
|
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
|
69
|
Holy Salvation III
|
If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time |
69
|
Harmony V
|
Dazes all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect
|
70
|
Word of Redemption V
|
Heals all allies near the templar.
|
70
|
Focused Intercession II
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
70 | Devoted Resolve III | Cures impairments on the templar's group. |
70
|
Holy Intercession V
|
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
|
71
|
Meliorate VIII
|
Instantly heals some of target ally's health
|
71
|
Shield of Faith IV
|
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration
|
71
|
Smite Corruption III
|
Impairment that deals divine damage over time and reduces the target's wisdom
|
72
|
Aegolism VI
|
An augmentation that increases the health pool and melee offensive skills of the templar's ally
|
72
|
Divine Smite VII
|
Deals instant divine damage to target enemy
|
72
|
Symbol of Marzin V
|
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental
|
73
|
Restoration VII
|
Replenishes a large amount of target ally's health
|
73
|
Mark of Divinity V
|
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee
|
74
|
Blaze of Faith IV
|
Deals instant divine damage to the target and nearby encounter members
|
74
|
Holy Armor VI
|
A group augmentation which increases maximum health and physical resistance of the templar's group
|
75
|
Glory III
|
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack
|
75
|
Involuntary Gift IV
|
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking
|
76
|
Healing Fate V
|
An impairment placed on an opponent that will grant
health to the templar and allies when the opponent takes a certain amount of damage |
76
|
Sign of Pacification VI
|
Places an impairment on the target that dazes them, preventing them from making auto attacks
|
77
|
Awestruck IV
|
Stuns an opponent for a short duration
|
77
|
Rebuke VII
|
Impairment that reduces the physical damage resistance of the target
|
77
|
Warring Deities V
|
Deals divine damage over time to the target
|
78
|
Divine Strike VII
|
Deals instant divine damage to target enemy. If the target us undead, it receives additional divine damage
|
78
|
Unswerving Hammer II
|
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit
|
78
|
Vital Intercession VII
|
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
|
79
|
Harmony VI
|
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect
|
79
|
Holy Intercession VI
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
79
|
Virtue V
|
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
|
80
|
Focused Intervention III
|
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
|
80
|
Holy Salvation IV
|
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
80
|
Repent
|
Repent reverses harmful damage on an ally and converts it into a heal
|
80 | Cure Curse | Cures curse impairments on the target ally |
80
|
Word of Redemption VI
|
Heals all allies near the templar
|
81
|
Meliorate IX
|
Instantly heals some of target ally's health
|
81
|
Shield of Faith V
|
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration
|
81
|
Smite Corruption IV
|
Impairment that deals divine damage over time and reduces the target's wisdom
|
82
|
Aegolism VII
|
An augmentation that increases the health pool and melee offensive skills of the templar's ally
|
82
|
Divine Smite VIII
|
Deals instant divine damage to target enemy
|
82
|
Symbol of Marzin VI
|
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental
|
83
|
Restoration VIII
|
Replenishes a large amount of target ally's health
|
83
|
Mark of Divinity VI
|
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee
|
84
|
Blaze of Faith V
|
Deals instant divine damage to the target and nearby encounter members
|
84
|
Holy Armor VII
|
A group augmentation which increases maximum health and physical resistance of the templar's group
|
85
|
Glory IV
|
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack
|
85
|
Involuntary Gift V
|
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking
|
86
|
Healing Fate VI
|
An impairment placed on an opponent that will grant
health to the templar and allies when the opponent takes a certain amount of damage |
86
|
Sign of Pacification VII
|
Places an impairment on the target that dazes them, preventing them from making auto attacks
|
87
|
Awestruck V
|
Stuns an opponent for a short duration
|
87
|
Rebuke VIII
|
Impairment that reduces the physical damage resistance of the target
|
87
|
Warring Deities VI
|
Deals divine damage over time to the target
|
88
|
Divine Strike VIII
|
Deals instant divine damage to target enemy. If the target us undead, it receives additional divine damage
|
88
|
Unswerving Hammer III
|
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit
|
88
|
Vital Intercession VIII
|
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
|
89
|
Harmony VII
|
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect
|
89
|
Holy Intercession VII
|
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring
|
89
|
Virtue VI
|
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally
|
90
|
Focused Intervention III
|
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired
|
90
|
Holy Salvation V
|
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
90
|
Repent II
|
Repent reverses harmful damage on an ally and converts it into a heal
|
90
|
Word of Redemption VII
|
Heals all allies near the templar
|
Training Spells
Grandmaster Choices
Level 14
- Rebuke II
- Divine Strike II
- Vital Intercession
- Holy Intercession
Level 24
- Vital Intercession II
- Sign of Pacification II
- Warring Deities
- Rebuke III
Level 34
- Aegolism III
- Divine Smite IV
- Restoration IV
- Holy Armor III
Level 44
- Divine Strike IV
- Vital
Intercession IV - Holy
Intercession III - Meliorate VI
Level 54
- Rebuke V
- Divine Strike V
- Virtue III
- Vital Intercession V
Level 64
- Blaze of Faith III
- Restoration VI
- Mark of the Divinity IV
- Glory II
Level 75
- Divine Smite VII
- Symbol of Marzin V
- Mark of Divinity V
- Blaze of Faith IV
Level 85
- Restoration VIII
- Holy Armor VII
- Glory IV
- Blaze of Faith V
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