Guide to Fighter Feats

Feats 11-20

By Scathe and Ralsu

Revised by Nuitaran 11/07/06



A rating of 1 or 2 means the Feat is pretty much
useless to a fighter and one that you probably want to avoid. A rating
of 3 indicates that the Feat can be used with some careful planning if
the fighter build has room to fit it in. We reserve a rating of 4 only
for those Feats that are almost necessary picks for a particular type
of fighter
build. A rating of 5 designates the best of the fighters Feats and ones
players should seriously consider in any href="http://ddo.tentonhammer.com/index.php?meid=5#Builds">DDO build
involving fighters.









To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:

cellspacing="2">
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=316"> style="font-weight: bold;">Fighter Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=316"> style="font-weight: bold;">1-10
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Expertise
  7. Discipline
  8. Dodge
  9. Exotic Weapon Proficiency
  10. Great Cleave
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=345"> style="font-weight: bold;">Fighter Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=345"> style="font-weight: bold;">11-20
  1. Great Fortitude
  2. Greater Two Weapon Fighting
  3. Greater Weapon Focus
  4. Greater Weapon Specialization
  5. Improved Critical
  6. Improved Feint
  7. Improved Precise Shot
  8. Improved Shield Bash
  9. Improved Shield Mastery
  10. Improved Sunder
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=346"> style="font-weight: bold;">Fighter Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=346"> style="font-weight: bold;">21-30
  1. Improved Trip
  2. Improved Two Hand Fighting
  3. Improved Two Weapon Fighting
  4. Iron Will
  5. Lightning Reflexes
  6. Luck of the Heroes
  7. Mobility
  8. Negotiator
  9. Point Blank Shot
  10. Power Attack
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=347">Fighter
Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=347">31-40

  1. Precise Shot
  2. Precision
  3. Quick Draw
  4. Rapid Reload
  5. Rapid Shot
  6. Resilience
  7. Resist Poison
  8. Sap
  9. Self Sufficient
  10. Shield Mastery
style="font-weight: bold;"> href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=348">Fighter
Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=348">41-50


  1. Shot on the Run
  2. Skill Focus
  3. Slicing Blow
  4. Snake Blood
  5. Spring Attack
  6. Stealthy
  7. Stunning Blow
  8. Toughness
  9. Two Handed Fighting
  10. Two Weapon Blocking
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=349">Fighter
Feats

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=349">51-55



  1. Two Weapon Defense
  2. Weapon Finesse
  3. Weapon Focus
  4. Weapon Specialization
  5. Whirlwind Attack




cellspacing="2">
11.
Great Fortitude




Official Text: "Grants you a +2 bonus on your Fortitude saves."



Comments: A fighter already grows a good resistance to
Fortitude-related infections. Other saves are better to build on if you
want to improve your saving throws.



style="color: rgb(154, 185, 124);">Rating:
1
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">12. Greater Two Weapon Fighting



Official Text: “Increases the number of attacks when fighting with two
weapons.”



Prerequisite: Two Weapon Fighting, Improved Two Weapon Fighting, Base
Attack Bonus +11, Dex 17, Received by Ranger 11



Comments: This one is essential to any Two Weapon Fighting build. 
Two
Weapon Fighting is outrageously fast since Module 3, and can lead to a
great DPS Fighter. Its high rating applies only to Two Weapon Fighters
as they are the only ones likely enough to meet the prerequisites
anyway.



Rating:
4
13.
Greater Weapon Focus




Official Text: "Provides a +2 bonus to attack rolls when using [a
weapon of the type specified]."



Prerequisite: Fighter Level 8
Base Attack Bonus +8

Weapon Focus

Comments: The mark of fighters is to be able to strike and strike with
accuracy. Some may say well a +1 doesn't give much, but Greater Weapon
Focus is a mustif you're going to be carrying a Tower Shield or dual
weilding weapons. Even "Sword and Board" fighters definitely can use
the to-hit bonuses. Keep in mind this bonus stacks with the
prerequisite Weapon Focus.



style="color: rgb(154, 185, 124);">Rating:
5

style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">14. Greater Weapon Specialization



Official Text: “Provides a +2 bonus to damage rolls when
using
[weapons of the specified type]. This bonus stacks with the Weapon
Specialization feat."



Prerequisite: Fighter Level 12, Weapon Focus of the Weapon Type to be
Selected, Weapon Specialization of the Weapon Type to be Selected



Comments: This is a given.  Every fighter should be selecting this
one
at 12th level. It is even more important for DPS fighters.



style="color: rgb(154, 185, 124);">Rating: 5 15.
Improved Critical




Official Text: "Doubles your critical hit range when using the selected
weapon. Applies to a single weapon type. May be taken multiple times,
each time applying to a different weapon type."



Prerequisite: Base Attack Bonus +8



Comments: Another staple of fighters is the ability to deal damage, and
nothing does more damage than a critical roll.



style="color: rgb(154, 185, 124);">Rating:
5
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">16. Improved Feint



Official Text: “An attack which also Bluffs the enemies, enabling sneak
attacks for a short period of time.”



Prerequisite: Combat Expertise, Sneak Attack



Comments: Unless you have a good amount of rogue levels, this one’s
pretty useless.  There are better ways to generate Sneak Attack
opportunities when you are with a party.  It is available as a
Fighter
Bonus Feat, but leave it to the rogues.



Rating:
2
17.
Improved Precise Shot




Official Text: “Your missile attacks may pass through friends and foes
to strike your target. Foes between you and your target might be hit.”



Prerequisite: Dexterity 19, Point Blank Shot, Precise Shot, Base Attack
Bonus +11, Received by Ranger 11



Comments: With the great changes made to archery in Module 3, this feat
is a must for any archer type without large amounts of Ranger
Levels. 
If you only have 2 or 3 levels of Fighter, it might be worth waiting
for the level cap to get high enough to get it for free from Ranger
class levels.



Rating:
3
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">18. Improved Shield Bash



Official Text: "You keep your shield bonus while bashing with a shield."



Prerequisite: Shield Proficiency



Comments: A great Feat for fighters who frequently use Shield Bash, so
this is another good selection for tanks. Non-tanks should stay away.



style="color: rgb(154, 185, 124);">Rating:
4
19.
Improved Shield Mastery




Official Text: "Increases the amount of damage you can absorb when
defending with a shield."



Prerequisite: Shield Proficiency
Shield Mastery



Comments: This is another great Feat for fighters who will be using a
shield. If you have a character will lower than average hit points (150
or less), this can be extremely helpful. Tanks should take this
regardless of hit points. Improved Shield Mastery also stacks with
Adamantium Shields.



style="color: rgb(154, 185, 124);">Rating:
4

style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">20. Improved Sunder



Official Text: "Using this attack, you may reduce the target's Armor
Class for a longer time. Some creatures may be immune to the Sunder
effect."



Prerequisite: Strength 13
style="margin-left: 80px; background-color: rgb(219, 201, 125);">Base
Attack Bonus +1

Power Attack

Sunder


Comments: Improved Sunder is helpful if a monster has a ridiculous
Armor Class and is hard to hit (think skeletons and spiders). The
problem is that it has a cooldown of 15 seconds and Improved Trip
is more powerful. Two things to remember are that Sunder only works if
you hit with it, and Rogues and Bards or other low Attack Bonus builds
LOVE it when you Sunder.



Nuitaran's Note: I took the information from this Feat out of the Game
Manual since it does not appear in the DDO Compendium on Turbine's Web
page.



style="color: rgb(154, 185, 124);">Rating:
2


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to Feats 1-10

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to Feats 21-30





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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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